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GoldenBullet

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Everything posted by GoldenBullet

  1. I hope not because while NPCs might add alot to the game, without migration the end game is pretty much non-existent at this point for single player. Just clear out your neighborhood, make a farm, walla. Recently I decided not to even build a fence around my house cause it's definitely not needed.
  2. Yea only problem with that logic is they keep on adding stuff in so using that as an excuse to push the npc date back is like stabbing themselves in the foot. Usually within a development team you have people working on multiple things but you don't push back major features for minor additions pretty much never. The best way to go about it would be to finish up npcs so they can interact with major game mechanics, and then update them for the minor stuff.
  3. Don't see much of the point of bothering with coding in reanimation. In multiplayer it would be totally useless seeing that zombies are so underpowered compared to humans that you wouldn't have a chance of infecting someone. They would just bash in your skull without any effort. In singleplayer there wouldn't be much of a point either when you think about the amount of time spent for the amount of fun given. Oh so I just killed a single NPC, whoopie doo. The PZ zombies are weak except in numbers so doing anything as one is never going to happen. All it would give is a novel experience for about 1-2 hours before getting old.
  4. pretty sure soonTM is owned by blizzard . Pretty much i'm just waiting for migration to be fully implemented back in to start playing again.
  5. Kitchen knives are my favorite weapon in game but i stopped using them since the Axe is so strong. Nice to see an enhanced stabbing weapon like the hunting knife. Time to go hunt dem zombies :cool:. As far as other changes, reducing spiffo drop chance is just mean and surprisingly Japanese version might come in handy for me since i'm learning Japanese and playing in the language will be great practice.
  6. Personally I think kitchen knives are one of the best weapons in the game into you get into tier 1 stuff like the Axe. Shanking zombies with 1-hit kills all day every day. As far as reducing durability and increased weapon drop rates, I'm not a fan of this idea. It's realistic but would make for mighty awful gameplay. You don't want the player do have to loot the same equipment, over and over and over and over. This would just make for extremely boring gameplay. At the moment durability seems fair enough so you think "alright i used this a good amount of times, need another one" instead of "wow i just looted this thing 3 houses down and now this piece of garbage is broken". Looting is one of the major fun factors in the game and getting the same items over and over again only to have them break over and over again doesn't sound fun at all. As far as randomization of weapon durability, i'm pretty sure this is already implemented. When you attack a zombie, tjhere is a random chance that a piece of the star will go off. This pretty much indirectly translates to "weapon quality".
  7. Hmm i wouldn't consider that unfair. Crawlers do have a pretty fast lung but it's avoidable. Also it really comes down to awarness, i always make sure that crawlers are dead and if i'm not sure then i just wont' walk by them. Also if you killed 1116 zombies in 16 days I hardly think they should be made weaker. Way i look at it, you knocked a zombie down and failed to double tap it, that always gets people killed xD.
  8. I I think a good usage for barbwire would be some sort of trap that you could use to catch people with. Of course this wouldn't be that useful against zombies seeing they couldn't be killed by it most of the time but it would be useful in crowd controlling them or even catching looters/bandits in multiplayer trying to take your stuff if they aren't careful. As far as the low drop rate of barbwire, even if it's rare they probably should be stored in bulk. So instead of finding just 1 roll you would find 5-10.
  9. Of course it's in early access, however i fail to see how that is relevant. The OP asked if we used barb wire, and we responded that we didn't because currently it has no purpose. And here you go whining about how people are always complaining. At least get the purpose of the thread before lecturing people about being ungrateful.
  10. If an item is useless it's useless, regardless of what future implementation it might have. Until changes are confirmed in a solid form or implemented, they are useless. The only person i see bitching in this thread is you. The thread is about rather or not people use barbwire or sandbags for defense in which they obviously don't. Meaning these things need to be looked into and balanced out. Don't get an attitude with other people for saying something true, most of us prefer not to turn a blind eye to everything and just say "Oh they will get to it eventually".
  11. No one has ever burned their house unless they left it while something is cooking or went to sleep. Woe be the poor fool he accomplishes that while standing by the oven or anywhere in his house. Also in real life you can just look at food and know when it's done. Even if you overcook it I can hardly see how you would burn it. The cooking bar doesn't even give you enough information for common sense levels, let alone taking it away. Unless I have a cooking skill of 4 of something and i'm just awesome.
  12. Diseases are not conscious entities, their goal is not to eliminate mankind. If anything their goal (although not conscious) is to survive long enough to reproduce. Didn't plan on responding to this but since thread was revive i'll go at it. The zombie plague is obvoiusly not about reproduction . Biting/scratching is pretty much the worst transmission method possible for a disease, and zombies don't care about their own well being. These two facts combined easily shows that reproduction is not their prerogative. With normal animals, the only thing they put above their own survival is that off their offspring seeing that their most important prerogative is to the continuation of their species. Which zombies don't have, they literally just crave killing humans. Also note that the zombie species are not even sustainable so it makes no sense for them to crave reproduction, the majority of all zombies will be gone in 3-5 years from rotting away completely; regardless of the amount of humans they kill.
  13. Like no, planting crops is a specialized skill. Dont know anyone who is an adult who cant figure out when something they're cooking is finished.
  14. I would love tanks since i'm a fan for L4D but devs already said they weren't going to be making any "special infected". Though I wouldn't fret much, some one will probably make a mod of it sooner or later. I've been wanting to start modding things myself but first want the change to the sprites to finish since I don't think doing regular 2D sprites will work with the game anymore. Edit: Did some research on modding and don't think it was ever possible to game in-game sprites model or add them so that sucks.
  15. I guess so, I never seen it in game either. I don't stray into the forest areas since I did that in my first play through, got lost, and than ended up dying from exhaustion and bleeding out from a million zombie scratches. Personally i don't use the online map tool, it would ruin the fun of exploring for me. As far as collecting water from a lake, not sure thats the best idea. Sure it's "fresh water" but also can be contaminated seeing that it's not a running like a river. I guess it would be better than dehydrating to death but it probably should make you sick if you don't boil it.
  16. Yep, the current fatigue system seems bad because of the translation of real time to game time. Time passes by real fast in PZ but the actions you take are still in real time. Meaning that lets just say 1 second in real time is 10 minutes in PZ. Sure resting for 10 minutes is good in real life but that translation into game makes it seem like you can just run indefinitely. In general each stage of fatigue should last longer (there are different stages currently in game thought there is only one moodle). And each time you go in another stage the longer it should last than the other. This should occur as well if you enter fatigue shortly after you already been in it. Meaning if you just continue running and stopping, you will skip fatigue stage 1 and automatically enter fatigue stage 2 the next the time. Making fatigue last longer will help us go a long way in feeding the hungry
  17. Yep just edited my above post and put most of the details I had in it in the tracker section. Loving the new 3d models but sadly the game doesn't feel as nostalgic to me anymore lol.
  18. Nice, just tested out this build and the zombies look great. However you guys eventually need to fix the texture poking with the animations. This was addressed in the blog and said it was "miniscule", however on the female model it seems you guys didn't take into account the animations and the entire side of the stomach pokes out during pretty much any animation/clothing. Oddly enough though, this seems only to be true with female playable characters but not the zombies.Noticed a few other bugs with clothing in this build but guessing they are arising due to the change of graphics.
  19. I'm never been a fan of dumbing down AI. Ai is already naturally dumb in all games and will usually make mistakes and have patterns. As far as more options for zombie modification, I think everyone is up for that. Personally I want an option to empower zombies when the sun goes down.
  20. Yes i'm well aware that decapitating someone in real life would be pointless unless you just wanted to be ruthless. But then again baseball bats are usually not used to bash your neighbor heads in either. Usage changes with the times (in this case the apocalypse). As far as a realistic surivval options, it doesn't get any more reaslitic than using an actually weapon instead of just improvising with something that isn't like a fireaxe. Sure PZ is the most realistic Zombie game on the market soon, but a pool cue wouldn't do anything to a skull and a good swing from a golf club could cause some big fractures but would break immediately. Same with wooden baseball bat, if you have an extremely high quality wooden one i would probably give you 5 zombies before it shatters if even that. Katana's are made for war, if you going around cutting through bone 24/7 the hardened and sharp edge isn't going to last but as far as it's estimated time of life I would last longer than anything currently in game. Well except the sledgehammer, because it's a sledgehammer. Also on another point we already have axes in game, which the katana is superior to in everyway besides chopping wood which are what fire axes are made for. I mean The blad
  21. Well didn't see the video say anything about those pigs bones being removed but it did look pretty flimsy so i'll give you that. I'm pretty suprised, it's common knowledge that swords in general can cut through bones let alone curved blades that are made specifically for their cutting power. So first a fake bone, than a pig, and now i'll show you a piece of a pig with a thick bone in it. And what exactly are you talking about when you say deflect. By deflect i mean the distrubtion of force applied. If your talking about blocking a katana with something hard enough not to get sliced by it than sure it's pretty easy to defect it. However I was under the impression we are talking about humans, I would like to see a human being that can deflect a cut from a war blade with their body. The reason curved blades can cut through bone is because of the single point of contact the blade keeps with the object it's slicing directing all the force into the single point. With blunt objects like i said previous, that force gets spread out make it amazingly inefficient. As far as your arguments about the human body Rathlord, all these apply to the above test. So, as it clearly shows; yes a katana can cut through bone. Since you think the model skulls are garbage and easier to cut through, I've been looking for a test with a real skull but haven't found one. However I think we can all agree that decapitating and slicing off limbs with a Katana is far easier than bashing someones skull in with a blunt weapon unless it has a very small point that can puncture instead of shatter it. If you still argue with this I give up.
  22. Ballistic crystal is not bollocks but since he didn't trust that the analogue was accurate enough i posted a video of a katana getting putt through like 20 different tests; one including slicing through a pig which even Rathlord admitted would be accurate enough test. Yet even after posting it he just ignores it as its invisible lol Also boxing and a hammer are both blunt force. Of course a hammer force is more concentrated but the basic principles are still the same. You guys are mistaking puncturing for bluntforce. I'm not trying to argue that it woudl be easier to slice through bone than it would be to take a spiky point of a pick axe and bash it into someone's head. What im saying is slicing is far superior than trying to break bones through things like a hammer, baseball bat, pole cue, gold club, heck it would even beat a sledgehammer if it wasn't for the fact of the overwhelming amount of force that gets applied in its case.
  23. Oh, such sweet irony. You do realize that you're the one claiming it's easier to deflect blunt trauma. You have no room to lecture others on being stubborn when you spout such ludicrous, albeit hilarious, claims for the sake of "winning" the discussion. Has nothing to do with "winning" the discussion. Its just amazing when people try to state that I don't know what I'm talking about when they don't. It's also funny how he is continuously trying to say things like "your just a troll" or "internet teenager who doens't know anything" when i have shown him continuous facts and VIDEO PROOF. I just showed a video of a katana cutting through a crystal replica of a skull that had 99% of the same density and hardness. And it's amazing obviously that you didn't read or watch anything I posted either besides the first sentence. If you did watch the 2nd video you would know that yes it's much easier to deflect blunt force trauma than a slice. There is a reason why when you box they tell you when you get hit to move with the blow. When someone slices you, your body cannot move because it's slicing through it's not pushing. Blunt force is a force and it directs itself through your entire body, so yea it's much easier to deflect blunt force than than a good cut.
  24. You know it's a show of character when you can admit when your wrong. So your saying if a test is done on a pig than it's valid. Good to know. Try not to come up with the first excuse that pops up in your head this time. If you have a quesy stomach anyone, don't watch Also lord knows before you try to say something like "only sword Grandmasters can do stuff like this with a blade" that's a fallacy. A blade is a weapon like any other and is extremely deadly. Of course just like a gun those who train with it will be better than those who don't but the thinking of "Katana is ultimate weapon if your learn how to use it or total garbage if you don't" is simply not even close to true.
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