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  1. Exactly I love the old shotgun sound. Not really, when I made this comment I was following the weekly posts made on Thursdays. My criticisms are still the same.
  2. Hello guys. I don't understand anything about programming, nor about modeling or animation. I would like to know if it would be possible to add a system of "bones", as they are used to make animations and movements of 3d humanoids characters. Would it be possible to add this to cars? Place bones in front of the vehicle and as soon as it hits, they would execute by script an "animation" to be able to deform the front of the vehicle in this way.
  3. I'm following the new sounds project with a lot of enthusiasm, but there's something that bothers me a lot, the sounds are getting generic, "gore" sounds, gunshot sounds, they seem to be the same as thousands of other games. This took the personality out of the game and broke the survival simulator atmosphere. For me the new gun sounds suck. The old gun sounds are much more realistic and immersive. Gore sounds are also generic. I would like the sounds to be based on reality and not based on other games. YouTube is out there with thousands of examples of what real sounds are like. Not to mention that you can go into obscure sites and hear the sound of a knife cutting human flesh, or the sound of a human skull being split open by an axe. I guarantee they are very different from these new generic sounds implemented in the game. I know it's WIP, but I don't like the way of this WIP are getting, am i the only one who thinks so? I make it clear that the project also added very good new sounds what are your opinions guys?
  4. Ok so it's not stack. I mean option to spawn base zombies+(IncreaseZombieRespawnBy*total spawns happend in this area) instead of base zombies+(IncreaseZombieRespawnBy*1) thus every spawn in the area will be more than previous spawn by IncreaseZombieRespawnBy. I don't know how hard it's to implement tho, just an idea to make game harder over time.
  5. Yup, it's influenced by the sandbox variables. 2) They'll spawn when you get to the zone, they won't spawn infinitly while you're not around, don't worry Wow, really fast answer, thanks! Sorry I forgot another question: can IncreaseZombieRespawnBy value stack? For example IncreaseZombieRespawnBy=5. First spawn in given area is base zombies+5, second is base zombies+10, then +15 etc. If not, it would be nice to have this option tunable, in can add difficulty increasing over time.
  6. Is "base zombies" ammount calculates from zombies ammount setting from SandboxVars.lua too? And another question: do I need to kill zombies in the area and then leave to trigger respawn? or they just keep spawning in unseen zones every x hours even without my intervention?
  7. If you're using Build 25 it's not going to show up. Mods don't work with it. Using
  8. Doesn't work. Profession icons don't even show up.
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