-
Posts
705 -
Joined
-
Last visited
Posts posted by kinyoshi
-
-
Hydrocraft v4.8 has been released!
Which includes ...
- Many minor small fixes and icon updates.
- Fixed Spiked Barricades and Stone Pillar for Multiplayer (needs feedback from multiplayer servers)
- Added Russian Translation by Humort
- Added 32 new spices from the Spice Mod by kinyoshi!
- Thanks to everyone who helped this week!
Enjoy!
This pleases kinyoshi.
-
I dunno, I think that sound effect would sound a bit shoddy if it was looped.
Even if it does sound shoddy... It would be better than a few hammer sounds then multiple seconds of silence while the crafting finishes..
-
the sound effect should loop through the entire crafting time..
-
Kinyoshi Mods
in WIP
I'm not sure if i want to keep the jaw stab kill move on the transmorphering bats.. I like it but do others like it?
Also added manual install download.. As well as the partially done next version for testing.
Also a sneak peak to next version of my mod..
1.1.1added tiny avc support.changed some item spawn locations and spawn ratios...added config file, to turn off spawn of mod items if wanted. don't though...some cosmetic changes.Items and recipes translation support.Added items from my old zombie ear necklace mod.added items and finished my old zombie body part alchemy mod.added zombie salve for above addition that reduces infection level.added more transmorphering bats.added more transmorphering bat recipes.. -
it looks like how my file looks.. except for the require"Items/SuburbsDistributions"; part.. there should be a space.. require "Items/SuburbsDistributions";
this should fix your problem..
-
it is 2%.. 0.5 would be .5%. at least that's how it seems to work for me .
-
Kinyoshi Mods
in WIP
mod version 1.1.0 releasedset up files for translations, should people who are fluent share..fixed more misnamed base items that were spawned on zombies...some cosmetic changes and corrected some names in recipes...balanced some transmorphering bats for weight and damage...balanced other weapons in mod...added more transmorphering bats.changed base pens and pencils to be drainable, use ducttape to make weapons(probably a bad idea...)added jaw stab close combat kill to almost every weapon in mod...everything to me realistically enough to actually do in real life...(still keeping dual hand requirements and unusable at max exertion on some weapons, like the vanilla axe should be...)(added before but never mentioned)new weapons from base items are the fire extinguisher, wooden stick and mop (need knife to craft spear),lamp and metal pipe. The wooden spear now lasts longer than vanilla.wallets are now containers and can hold literature, to store your wallet items ...pop cans now have different names.added new food, bottle of Survival Protein Powder.. empty, it is a water bottle..can be eaten raw, lasts forever unless prepared with water, then 45 days.(now tweaked to fit drinking real life equivilant... yuck.) -
Kinyoshi Mods
in WIP
1.0.9 released to fix some bugs..
-
Kinyoshi Mods
in WIP
Added items from old What's in my wallet mod. and finished protein powder.
-
Kinyoshi Mods
in WIP
added no sleep trait, and new circular saw blade addons for bats.
-
Sleep system kinda sucks for split screen games. It feels like an essential part of the solo game, but after a while playing the attempt-to-synchronize-character-sleeping-patterns minigame gets tedious. Is there a mod that just disables sleep? I haven't been able to find one.
If not, would somebody please be really super kind and give me a suggestion or two on how I should make the mod myself?
I made a trait in my mod so you never sleep..
http://steamcommunity.com/sharedfiles/filedetails/?id=544230223
-
I can do it using a new trait.... but i think it would only work in single player..
another way would be to make a new vitamin that reduces fatigue (sleepiness), and you could use NecroForge to spawn them when you need them.. If NecroForge can be used in multiplayer..
I play single player..
-
Kinyoshi Mods
in WIP
Instead of finishing my saw blade modded bats I added a new trait named Buff instead..
-
found a bug.. I highlighted it in pink..
in HCPlantScavengeDefinition.lua
local HCHempseeds = {};HCHempseeds.type = "Hydrocraft.HCHempseeds";HCHempseeds.minCount = 1;HCHempseeds.maxCount = 2;HCHempseeds.skill = 7;local HCHempseeds = {};HCJuteseeds.type = "Hydrocraft.HCJuteseeds";HCJuteseeds.minCount = 1;HCJuteseeds.maxCount = 2;HCJuteseeds.skill = 7; -
Kinyoshi Mods
in WIP
I think it would be a good idea to post some screenshots. Personally, I don't download mods that I've not seen some pictures of.
There you go mads232... Try it out now?
-
Kinyoshi Mods
in WIP
added in my old transmorphering bats.
-
I appreciate the information! As I said, I am a bit new to modding. Is there any particular part of the code I should provide or should I zip up the mod in its entirety and post it to Dropbox?
Edit: After reading the first post in the forum here, I realized I had posted my mod improperly. Here it is in the post as opposed to on Dropbox. My mistake!
I got it to work for you.
Some values can only be whole numbers, this happens to me a lot with weapons..
Weight reduction is one of those.
and
Your image file must start with "Item_"
Item_SeedContainer.png
First file - SeedContainer.lua
Change your code to the the pink.
TestItemIcon = {}
function TestItemIcon.loadTextures()
getTexture("Item_SeedContainer.png");
end
Events.OnGameBoot.Add(TestItemIcon.loadTextures);
Second file - SeedContainer_items.txtThe way you did the item icon here is correct. Just change the weight reduction to 1, which is the lowest.module Base{
item SeedContainer
{
WeightReduction = 1,
Weight = 2.00,
Type = Container,
Capacity = 50,
DisplayName = Seed Container,
Icon = SeedContainer,
}
}
Third file - SeedContainer_recipies.txtmodule Base{
recipe Craft Seed Container
{
Sheet/Pillow,
WoodenStick=3,
Result:SeedContainer=1,
Time:200.0,
}
}
-
Kinyoshi Mods
in WIP
Hey! Nice to see you back in modding and on the forums!
At least someone missed me!
I think it would be a good idea to post some screenshots. Personally, I don't download mods that I've not seen some pictures of.
You could always use NecroForge and look at them, until I post images.. I'm real lazy about screenshots though..
-
Kinyoshi Mods
in WIP
Current Mod Version: 1.1.0
Current Mod Version Tested with Project Zomboid Version: 32.30
Download and Install Manually (into User/Zomboid/mods/): https://sites.google.com/site/kinyoshimods/zombie-stuff/pzmodversion/KinyoshiMods_1.1.0.rar?attredirects=0&d=1
OR
Subscribe in Steam Workshop to Download: http://steamcommunity.com/sharedfiles/filedetails/?id=544230223
(I'm using my brothers steam account to upload the mod..)
Download next version for testing here: (some stuff might change on final release)
change details in spoiler
1.1.01done added tiny avc support.todo changed some item spawn locations and spawn ratios...mostly done added config file, to turn off spawn of mod items if wanted. don't though...mostly done some cosmetic changes.mostly done Items and recipes translation support.todo Added items from my old zombie ear necklace mod.todo added items and finished my old zombie body part alchemy mod.todo added zombie salve for above addition that reduces infection level.mostly done added more transmorphering bats.mostly done added more transmorphering bat recipes..NecroForge Compatible. (http://theindiestone.com/forums/index.php/topic/3489-)
Coming in 1.1.1
Tiny AVC Compatible. (http://theindiestone.com/forums/index.php/topic/13014-)
(Item list is for mod version 1.0.4, will update soon)
Item List: https://sites.google.com/site/kinyoshimods/zombie-stuff
OR
There are more recipes to make the modded bats than are shown...
Gives you the ability to affix upgrade to the baseball bat, most base vanilla items, some new addons... As well as some other weapons that are vanilla replacements or modified from vanilla and some weapons that are crazy...Adds some new ways to have food stored and some new food items. (currently still working on this)Zombies drop loot to simulate survivors gone zombie during a looting run.Tools can now be scavenged.Adds new Traits "Wiseguy", which gives you 100 points to start with, "Anti-Social", which makes you less bored and sad, "Buff" Starts you with more strength, and "No Sleep", which makes it so you don't need to sleep, ever.Update Log:1.1.0set up files for translations, should people who are fluent share..fixed more misnamed base items that were spawned on zombies...some cosmetic changes and corrected some names in recipes...balanced some transmorphering bats for weight and damage...balanced other weapons in mod...added more transmorphering bats.changed base pens and pencils to be drainable, use ducttape to make weapons(probably a bad idea...)added jaw stab close combat kill to almost every weapon in mod...everything to me realistically enough to actually do in real life...(still keeping dual hand requirements and unusable at max exertion on some weapons, like the vanilla axe should be...)(added before but never mentioned)new weapons from base items are the fire extinguisher, wooden stick and mop (need knife to craft spear),lamp and metal pipe. The wooden spear now lasts longer than vanilla.wallets are now containers and can hold literature, to store your wallet items ...pop cans now have different names.added new food, bottle of Survival Protein Powder.. empty, it is a water bottle..can be eaten raw, lasts forever unless prepared with water, then 45 days.(now tweaked to fit drinking real life equivilant... yuck.)1.0.9fixed zombie loot for the farming items problemfixed water can to actually store water , changed named to water bottle..fixed some recipestemporarliy removed packing/unpacking items until I get it to pack water and other uses left itemsadded wallet items to spawn list1.0.8 Fixed uses on Survival Powder.
1.0.8 Added items from old What's in my wallet mod.1.0.7 Added Antisocial trait..1.0.6 Added Saw blade bats....1.0.5 Added new trait so you never sleep and Protein Powder.1.0.4 Added a new trait named Buff...1.0.3 Added a few items that will be added to the moddable bats list.... (Circular Saw Blades)1.0.2 Added stuff from my old Transmorphering Bats mod.1.0.1 Added more weapons from my older mods.1.0.0 Added some weapons from my older mods. Made Crayons edible.Thank you JJStorm for making me the transmorphering bats sprites to use and others for various code examples..
- mads232, Cyrrent Eiledoll and Petra
- 3
-
Also, some of your recipes don't make sense with the ingredients.. Like the baseball bat modifiers.. using duct tape to hold a monkey wrench or hedge trimmers on?.. I suggest changing it to belts, or maybe belts and duct tape.. but not just duct tape.. awesome work btw .
-
-
One of my earlier suggestions was to hide inside large trash dumpsters.
-
It's neat that my mod ideas are still liked.
-
That seems a bit harsh, EG. It goes beyond being informative and quickly turns insulting.
That said, I like the idea of a leftovers mod. It makes sense to me to differentiate between "stale" food and "leftovers," especially when food is the primary challenge of the game. Outside of being food.
Thank you Steve. This and the warning were why I stopped modding. My apologies EnigmaGrey for having ideas.
Kinyoshi Mods
in WIP
Posted · Edited by kinyoshi
I'm still working on the next update.. in addition to stuff already listed, new traits will be added and new weapons and items..
Will be ready some time after Christmas.
By the way, does my mod work in multiplayer?