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Austin

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  1. Like
    Austin reacted to Pixel Bombs in What are you listening to?   
    This song is a joke among the rap community. It's just so fucking awful that its amazing.
  2. Like
    Austin got a reaction from Pixel Bombs in What are you listening to?   
    HAHAHAH, I found this and I don't know why I can't stop listening to it. I don't even like rap.
  3. Like
    Austin reacted to nasKo in READ BEFORE POSTING   
    Ha ha. Want to be fucked back?
  4. Like
    Austin got a reaction from Narnobie111 in School Sucks!-do you agree?   
    wat
  5. Like
    Austin reacted to ditoseadio in Survival Mode - "IT'S TOO HARD" etc   
    Hordes!
     
    My body is ready.
  6. Like
    Austin reacted to EnigmaGrey in School Sucks!-do you agree?   
    Gastone Area FlatPack Kittens On Sale $500 And Up!
  7. Like
    Austin reacted to Strider in Fletchery Mod   
    I so desperately want to try this but I've been unable to find this elusive kitten knife.
     
     
    Is this it?
     

     

     
    Nice mod btw.
  8. Like
    Austin reacted to shdwkaiser in We Need More Guns!   
    i cannot for the life of me seem to see this mod on the mod list in my game. i dont understand what to do i have the folder in the mods folder and i followed the instructions.txt file. Please help. 
  9. Like
    Austin reacted to shdwkaiser in We Need More Guns!   
    oh alright thank you.
  10. Like
    Austin reacted to VamyreLord in General Creativity   
    So what is he doing exactly?
     
    He looks like he is stabbing himself violently, is there animation missing still?
  11. Like
    Austin got a reaction from Some Clever Username in Random Funny Picture Thread   
    Not mine, but I've come across it a few times
  12. Like
    Austin got a reaction from migulao in Random Funny Picture Thread   
    Not mine, but I've come across it a few times
  13. Like
    Austin got a reaction from VamyreLord in Random Funny Picture Thread   
    Not mine, but I've come across it a few times
  14. Like
    Austin got a reaction from KarenB88 in Random Funny Picture Thread   
    Not mine, but I've come across it a few times
  15. Like
    Austin got a reaction from Narnobie111 in Random Funny Picture Thread   
    Not mine, but I've come across it a few times
  16. Like
    Austin got a reaction from syfy in Random Funny Picture Thread   
    Not mine, but I've come across it a few times
  17. Like
    Austin reacted to Dragonbahn in [Finally updated] Censor Mod   
    This is a simple mod to censor the blood and gore in PZ. I figured I can't be the only one who needs this so here it is!
     
    NOTE: This does NOT put any savefiles or mods to danger. This is just a texturepack which means that it does not remove any blood sprites, it makes them transparent. This does not reduce lag in any way.

    Features
    Full censor
    - Takes away all gore
    - Gibs, splatter and bloody textures already existent in the map

    Partial censor
    - Takes away the worst gore
    - Doesn't delete gibs
    - Leaves textures in the map and low visibility splatters from zombie kills
    How to install
    Windows
    1. Unzip the tiles.zip
    2. Press "Start" and search "run"
    3. Open the program and write %appdata%
    4. Press Steam/steamapps/common/ProjectZomboid/media/texturepacks
    5. Make a backup of the pre-existing tiles.pack (Its needed to uninstall without steam)
    6. Put in the modded tiles.pack and exit the window
    7. Have fun!
     
    Mac
    1. Put the .zip on your desktop and open it. This creates a tiles.pack next to the .zip
    2. Press "Go" on the top of the screen (Between "View" and "Window")
    3. Hold the button "alt" (Between "ctrl" and "cmd"), notice how a new option "Library" appears in the menu? Press it
    4. In the finder window, press Application support/Steam/steamapps/common/ProjectZomboid/
    5. Rightclick Project Zomboid and choose "show package content"
    6. Press Contents/Java/media/texturepacks
    7. Make a backup of the pre-existing tiles.pack (Its needed to uninstall without steam)
    8. Put in the modded tiles.pack and exit the window
    9. Have fun!
    How to uninstall
    Windows/Mac
    Steam
    1. Go to your steam library and right-click Project Zomboid
    2. Click properties
    3. Click "Local Files"
    4. Click "Vertify integrity of game cache"
    5. If this doesn't work for you, use the optional uninstall

    Optional
    Windows
    1. Repeat step 2-4 from the installation tutorial
    2. Simply delete the modded "tiles.pack" and put in the backup I told you to make in the installation tutorial
    3. Have fun with pixelated zombie gore!
     
    Mac
    1. Repeat step 2-6 from the installation tutorial
    2. Simply delete the modded "tiles.pack" and put in the backup I told you to make in the installation tutorial
    3. Have fun with pixelated zombie gore!
     
    Last efforts
    (If you get to this point, it's not my fault)
    1. Re-install Project Zomboid
    Downloads
    Build 29.x
    - Partial censor
    - Full censor

    Build 30.x
    - Partial censor
    - Full censor

    Build 31.x
    - Partial censor
    - Full censor

    Thanks to!
    cdaragorn for the tool! (Tool link)
    My friend for lending me a pc to update
  18. Like
    Austin reacted to RobertJohnson in RELEASED: Build 30.12   
    If you experience weird bugs, please first reinstall the game properly, Steam seems to mess with the files because we do a lot of updates these days, thanks
     
    [NEW STUFF]
    New sandbox stuff !You can now save/load sandbox presets and share them ! Files will be saved in C:/Users/YOU/Zomboid/Sandbox Presets New sandbox options : Starting Erosion, Characters stats decrease (hunger, thirst and fatigue), Locked houses/Alarms rarity, XP Multiplier and more ! Little screenshot to show you
    Spoiler

    The big return of the COOP ! Still need to do some things for the joypad but you can now play again in COOP ! (understand 2 or more players on a same splitted screen) EasyPickins rules! <3   The Erosion mod is integrated in the vanilla game with several new things!
    TurboTuTone's awesome Erosion mod is now part of the game. Erosion introduces seasonal changes to the look of the world, as well as increasing the growth of vegetation over the environment as time passes.
    Stuff you can expect to see includes:11 types of tree. Each tree comes in 4 different sizes. Some trees lose their leaves in the fall. 11 types of bush. 17 types of plant. Some plants have flowers that bloom depending on the season. Wall vines creep up some outside walls, sometimes growing over windows. Wall cracks appear on some outside walls. Cracks in street pavement slowly appear. Some cracks will have grass growing out of them. Snow covers the world on below-freezing rain days. Snow slowly melts away on days when the temperature is above zero. It's Kentucky though, so only expect about 12 days of snowfall per year. All the new objects will appear over the first 100 days, although some may continue to develop after 100 days. There is a sandbox setting that allows you to choose the initial amount of growth (from Never to 100). Each world has its own erosion configuration file that can be edited to change the rate of growth (more or less than 100 days) as well as other variables. Added a "only server that match your version are shown" text on public server list. New cyrillic fonts. Reduced heal time a lot. Added a debug file for translation, add a -debugtranslation options to have it (http://theindiestone...files/?p=147525) New farming tile by Mash. Added remove grass/bushes. Tweaked brightness and colours to make it a bit more realistic. Fixed flickering shadows bug. Changed endurance system, it now take longer to get exhausted, but take longer to recover from it. Added auto zoom on joypad. Zombies now clump together into groups more. You can now add/remove curtains on self made windows frame [Farming] Increased time needed for a plant to grow [Farming] Decreased water/health point loss for plants Potatoes will now last longer but give a bit less hunger reduction. Added a "Beginner" mode (it take the sandbox presets "Beginner") Added canned food: add vegetables (5) inside an empty jar + water + vinegar + sugar + Jar Lid (lost when reopened), cook it and you'll have a 2-3 months food preservation, Jar Lids will prob be needed in a future update, you can jar those vegetables for now:Tomatoes Bell peppers Red radishes Leeks Eggplants Potatoes Carrots Added a "OnCooked" on the items script to call a lua function when.. Well, the item is cooked Added logs stacks recipe: 2 logs and 2 ropes to make a logs stack that weight 1/3 less (also with 3 and 4 logs/ropes) Scavenging for food during winter will be impossible, or really hard in cold months Plants now loose health during cold temperature The new health system!
    Spoiler Note: when I say treat wound infection it does not mean treat zombie infection.
     
    1. A new health panel
    The health panel has changed so that it now displays every new wound on your body.
    You can also right click on it to reveal a menu that will let you treat your injuries.
    Wounds fade in and out depending on their level, and someone with a high medical skill will spot ailments a lot faster than someone with no grounding in doctorhood.
     
    2. New wound varieties
    A variety of new wounds and injuries are being added to the game.
    Several of them will impact on gameplay: a heavy wound on a hand will mean you won't be able to use it, for example, while injuries to the legs and feet will force slow movement. Likewise a busted arm will make your melee attacks and weapon aiming less effective.
     
    Remember: Blood is your life fuel! Your first reaction to any injury will be to stop the bleeding at any cost, and only then then to find somewhere safe to treat your wounds.
    Wound infection Cause: This will happen randomly, although it will be less likely with clean bandages. Leaving open wounds won't be clever.
    Symptoms: Pain, and a quicker degradation of health.
    Treatment : Alcohol, and disinfectant/alcohol wipes. You can disinfect a bandage or cotton balls to prevent wound infection. You'll quickly discover that proper disinfectant works better than whiskey...
    Deep wounds How: Many and various ways of injury, from smashing windows with bare arms to axe strikes, to zombie attacks etc...
    Symptoms: Heavy blood loss. Lots of pain.
    Treatment: This will have to be stitched - either with twine and needle, or a looted suture needle which will cause less pain.
    Fractures How: This will be the result of taking a running jump from the second floor, but will be more severe if you're carrying a heavy load. The impact of a blunt weapon could also cause breakages.  
    Symptoms: Pain, and lots of it. Leg injuries will slow you down, while arm injuries will hamper combat.
    Treatment: You can create a splint with a ripped sheet and a straight wooden items like branches and sticks.
    Burns How: FIRE!
    Symptoms: Huge amounts of pain, and severe health loss.
    Treatment: Burns must be treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
    Lodged bullet How: Get shot!
    Symptoms: Major blood loss, major pain and severe health loss.
    Treatment : Bullet must be removed with a suture needle holder or tweezers, disinfected, stitched and bandaged.
    Lodged glass shards How: Break a window without using a weapon or tools, or climbing through a broken window
    Symptoms: Severe pain, and a wound that cannot be instantly bandaged.
    Treatment: Tweezers must be used to remove the shards. If you choose to bandage a wound that still has glass in it then it will cause extra pain.
    Scratches How: You already know how to get scratched, right?
    Symptoms: Some blood loss and pain
    Treatment: Well, bandages obv.
    Bites How: ...
    Symptoms: *evil laugh*
    Treatement: *loud evil laugh*
     
    3. New medical-related items
    Many and varied new items added, from tweezers to cotton balls. Alcohol and disinfectant can be used on bandages and ripped sheets in most the prevention and treatment of wound infection.  First Aid kits will be lootable, and will contain items and implements to help you survive. Tweezers and suture needle holders can be used to remove glass shards, antibiotics will be available for you to take to treat infection etc. The use of proper medical equipment is strongly advised, but home-made alternatives are available. Using suture needles and holders when putting in a splint, for example, will be far less painful. When you find medical supplies, take them and prepare for any and all eventualities.  Painkillers - a work in progress, but these will clearly be required! 4. A new First Aid skill
     
    Governing all of the above, is a new skill that will help you a lot during your rollercoaster journey towards death. Improving this skill will let you treat wounds faster, make better bandages, understand more ailments and spot infections on your health panel and much more besides. To level up in First Aid you'll just have to treat yourself and those around you, but advances will only come when wounds are healed - not through the initial treatment.
     
    5. Medical Multiplayer Functionality
     
    As is the way of the world, a good doctor is vital to any survivor group. All treatments can be performed on another character in multiplayer - just click on your wounded chum and select 'Medical Check' from the menu. Stand still for a while, wait until the patient's health panel pops up and then play doctor. Whether or not an experienced doctor tells the injured party exactly what's wrong with them, though, is pretty much down to you. Playing Doctors and Nurses has never been quite this intense and depressing, ever before...
     


     
    [bUGS FIX]Can't add infinite item in an evolved recipe anymore Can't add cooked food to a trap anymore Fixed player getting cooking XP when another player cooks food. (Issue #001005) Fixed player corpse not being created in singleplayer. Fixed bug which caused black screen after death. Fixed still gaining some blunt xp while bare handed Fixed "put into 2/4 bowl" for soup/stew not returning the cooking pot Fixed the "Soap" item (it was a Rubber Duck.. Hence why you found so much Rubber ducky ) Fixed allowing a broken sledgehammer to be used to destroy stuff. Fixed a bug when barricading something with a stone hammer. Fixed fertilize and shovel farming actions not stopping when player walks/runs. Don't add ping time to GameTime.geTimeOfDay() in GameServer.syncClock(). Fixed Core.bLastStand not getting set to false after backing out of a Last Stand game. Fixed sandbox options resizing. (Issue #001067) Fixed 3D corpse texture background not being cleared due to stencil test. (Issue #001016) Fixed mod clothing item icons not loading. Fixed farming problems (translations issues) (Issue #001053) Fixed barricade issues. (Issue #001030) Give the bowl back when you put a cake batter in a baking pan Fixed some farming bugs. Fixed some loot distributions (like books in the fridge in the motel) Full bug list fixed so far via our Bug Tracker
  19. Like
    Austin got a reaction from Gammlernoob in TIS Community Halloween Costume Contest!   
    This is great. Nice job!
  20. Like
    Austin reacted to Strang in TIS Community Halloween Costume Contest!   
    representing the payday gang
     
     

  21. Like
    Austin reacted to Gammlernoob in TIS Community Halloween Costume Contest!   
    Ok, than lets start this ^^ ( inspired by The Purge/Hotline Miami )
    http://imgur.com/nsP4fUM

    Edit: Also 300 posts , woho ;D
     
     
    EDIT by Mash: put the picture in the thread
    EDIT by Me again: Thx alot
  22. Like
    Austin reacted to SallySunder in West Coast, Dedicated Role-Play Server [RP] [Build 29] [PvP/PvE] [Safety Off] [Dedicated] [16 Slots] [Active Admin]   
    Hello everyone! 
     
    Welcome to my Project Zomboid Role-Play Server!
     
    Name: PVP/PVE West-Coast RP Server!! Dedicated
    IP: 198.12.116.194
    Port: 16461
    Hosted: Fragnet
    Slots: 16
    Version: Build 29
     
    Public: Yes (All are welcome; Please follow the Rules)
    Whitelist: No (Possibly in the future?)
     
    **We don't have a web-page or any crazy features quite yet; Our server was born on the 8th of October 2014**
     
     
     
     
     
     
    "It's been 2 years since the world went to hell...
        Everything since then has been our history... our survival
          Fight to live, stay together for strength, and strive for a better day"
     
     
     
     
     
     
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Active Admins:  Sally Sunder, Elizabeth Bailey
     
    Server hours: *Trying to keep it* 24/7
     
     
    RULES:
     
    1. This is an RP Server: This means you must maintain character for as long as you are logged into the server.
                                           If you need to talk out-of-character (OOC) on global chat please use brackets: (([[((  
                                           Example: (I ate a three-cheese burrito at work today).
     
                                           If you wish to broadcast a message on global chat (in-character) you can use a radio! The radio is
                                           signalled by an *R* in front of the message.
                                           Example: *R* To all survivors out there... I'm rollin' into West-Point fully armed!!
     
                                           Please have a serious character name when you log into the server, or risk being kicked.
                                           Examples: George Jones, Donny, The Doc, Sally Sunder, Jimmy Parsons, Red, Old Milwaukee, 
                                           Uncacceptable name examples: Asdf, 13241314, xXx_Cannibal_xXx, 420-YolostuffMate (etc.)
     
    2. PVP Safety is OFF:   This means that, at any point in your life on our server you are capable of being killed. 
                                          Death can come in a blinding instant, and we believe that this adds Realism to the game...
                                          We promote, and encourage team-play, community building, and role-play, but as a part of 
                                          a Realistic experience, there may be: Murderers, Madmen, Cannibals, Predators, Thieves, and other
                                          unsavory characters online at any moment.
     
    3. Respect the Server:  We want you to create homes, build strongholds, and live however you want to live in our game-world,
                                          but please have a sense of respect for the world; We will not tolerate griefing (OOC or In-Character).
                                          Griefing Includes going from house to house and burning everything on the server to the ground
                                          (this has happened); I understand if you want to play an arson, fire is fine, but we will draw a line
                                          when things get out of control (when everything is burned it usually forces a server *RESET* and who 
                                          wants that??).
     
    4. Death is Permanent: To add Realism to our environment we will be enforcing (there can be some exceptions, discussable with
                                          admin) permanent death. This means that death has to be permanent for RP'd characters that die 
                                          in-game. For Example: If you are Role-Playing a character named "Doctor Jones" and he dies in a
                                          horrible lab-fire in game, or is shot to death on the street, he is dead Permanently. You will get some
                                          slack if you log back into game with the same name, and continue to RP the same character. It might not
                                          result in a kick (depending on the situation) but it is very poor RP and is frowned upon (I've already lost
                                          a few brave souls to the apocalypse).
     
     
    5. Admin Wins, Always: We are two respectful individuals who will not (and do not) abuse the privelage. We follow the rules
                                         as well; That being said, this is our home. Decisions we make are final.
     
     
     
     
     
    Enjoy the Server and PLEASE post any comments/criticism/suggestions. We are completely open-minded and embrace change.
     
     
     
     
     
     
                      
  23. Like
    Austin reacted to turbotutone in Erosion - Nature takes over   
    The idea
     
    To slowly have the map detoriate over time, nature grows wild and the urban areas slowly decay.
     
    What will the mod do?
     
    Currently the planning is for Erosion to add the following effects to the game:
     
    Plantlife:Nature will slowly start to take over, popping up on natural tiles. Currently plants have 6 stages (low grass to tree), only the most fertile spots will reach the maximum. Random special objects with a very low chance of spawning (imagine a dead campfire and the likes). Streets:Big cracks in the road that gradually become more intense. Patches of cracked road where grass and stuff grows through. More litter and garbage appearing over time. Random special objects with a very low chance of spawning (a pile of zombie corpses for example). Houses (exterior):Cracks that can appear on over time. Vines that slowly takover a part of a wall. Windows have a chance to be broken over time (idea by RobertJohnson) Doors have a tiny chance to pop open at some point. Random stuff like smudges and what not.  
     
    Textures by Thutzor
     
    Thutzor will be doing the extensive list of additional artwork for the mod. Thank you Thutzor!
     
    build 27 version:
    pz build 27 click here
    Post 25 march 2014 steam update:
    pz build 26B click here
    Pre 25 march 2014 steam update:
    pz build 26A click here
     
    Download Erosion Alpha 0.1
     
     
    Modding Erosion
     
    Videos
     
    Screenshots
     
    Screenshots Archive
    Outdated screenshots from the very first functional version:
  24. Like
    Austin reacted to Ewok in Starbound   
    I went back to it recently but got bored after a few hours when I found little had changed from my last venture. The opt-in updates seem to be very minor things, so I think I'll hold off and wait for the next big patch.
  25. Like
    Austin reacted to Batsphinx in Just wanted to say…   
    Back when my line of work was a lot more journalist-y I’d do a lot of interviews with Executive Producers, Senior Marketing Vice Presidents and all other manner of other glorified mouth-pieces for the big publishers. Whenever they brought out the old “of course, we’re doing this for the community – they’re who matter!” line I’d start to roll my eyes. I wouldn’t stop rolling them until I’d asked my killer ‘DLC plans?’ question.
     
    I don’t want to be like that guy – the guy who talks about the value of a game’s community without once visiting it, and praises it as a part of some bullshit boardroom checklist.
     
    Without Project Zomboid’s community (without you - the person reading this – whether you’re a lurker or a regular) times could’ve been so much darker. We owe you a ‘thank you’ so massive it’s almost impossible to deliver. Your testing, your enthusiasm, your friendship, your shared passion for the game… it means more than I can convey in a simple forum post.
     
    I’m not going to whitewash the bad stuff. Two years ago TIS self-inflicted some wounds from which it took an age to recover and gave ruffians ample room to play, and I know that the fabled ‘winter of no content’ was tough on us all. (I don’t think we ever answered the question of what constitutes a ‘white knight’ and what constitutes a ‘troll’, but we certainly seemed to get closer to the answer than most…)
     
    So, before the Steam Early Access launch potentially stirs things up, I wanted to say thank you. To our moderators, to our regulars, to our lurkers, to our critics, to our fans, to those who dip in and out… everyone. Thanks for giving a shit about our zombie game.
     
    Speaking on behalf of all of the Indie Stone, all of our contributors and anyone else who’ve found themselves strapped onto this rollercoaster for the past couple of years – it wouldn’t have been the same without you, and it’s entirely possible that it couldn’t have happened at all.
     
    We’re really appreciative, and we’ll always do our best to do right by you – however we can.
     
    You started this. You incubated the PZ infection.  You'll forever have our thanks.
     
    LOVE Y'ALL
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