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MadDan

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Everything posted by MadDan

  1. I had this in the back of my mind for a long time but never decided to suggest it, until I posted on another suggestion today which sparked it up. I hate making TWD suggestions but I do think this should be added one way or another. The suggestion: It's basically to add more stuff looking like people rushed away from the place, maybe knocking down chairs, maybe someones oven was still on, plates could be broken on the floors of some houses. Stuff like that would add a lot to the game and make it feel more realistic in the sense no one cares anymore. Tables could be overturned, some cupboards could be open (seen-in game) canned food could be found on the floor, broken plates and knives could be on counter-tops. As far as the game can handle, is as far as I would hope you guys could go. I know that there is plans for abandoned buildings to be implemented but sheets and barricades is very little in terms of making it feel like an apocalypse and it starting to show. It could be randomly generated per building. Maybe the Sadistic AI director could make it slowly happen the longer you survive. Currently in the game every interior looks intact and is untouched, which shouldn't be the case when surviving long-term. I'm pretty sure the game starts straight after the apocalypse begins, so at that point there shouldn't be too many houses looking run-down but after a while it would begin to show. I know that you are considering implementing something like the erosion mod in the vanilla game so I think this would be a welcome part of it. Every building should have it, except the ones that are used more, they should look a bit more intact but with a mess here and there. Here's a few pics of something I'd like them to look like, eventually getting really bad if they were completely abandoned. (Had to link them) Just examples, individual rooms' look and stuff could be taken from these examples. This would look like some of the early houses you'd encounter: http://gyazo.com/2b871a403b395c30e766416eedb298e0 This would be further in maybe a few months: http://gyazo.com/7bb7299e875d0273c2086ee49568f758 And this could be in to almost the year long mark, which would eventually start combining the above: http://gyazo.com/1e78dbbc19b990767f99694b5a6db764 It could be activated when virtual AI's are near the houses and aren't setting up any bases. There could be 40 or 50 presets (or more considering the map size) for every house type so it wouldn't get very repetitive. It could also be hazardous to your character if he/she were living in conditions like those. Thanks for your time and I hope this is a welcome suggestion and can be implemented. I would be severely disappointed honestly. Bug squashing first, this is way down the line. Thanks.
  2. I definitely want to see more stuff like that, I do think we'll eventually see it, because it feels weird that almost every place currently in-game is bound to have something you need. I also think that something that really needs to be worked on after a load of bugs are fixed, is the deserted house and other buildings apocalypse feel. I hope it can be done because it would add a lot to the game I feel. I don't mean like broken windows and sheets, but on counter-tops there should be some plates/broken plates, broken knives (which you can pick up maybe), torn curtains. Maybe some overturned tables, broken chairs, drops of rain could maybe fall in from the ceiling so some parts of the house could be wet. The 'apocalypse feel' should be randomly generated per building. It should only happen after maybe a few months of surviving, not the first house you're placed in. Maybe the meta-game can add it after a few months and after a few houses have been searched it would slowly begin to show, just like the erosion mod, which lemmy said they'd love to have in-game. The meta game could make it just like other AI's could have done it? Imagine all your suggestions above eventually looking completely run-down. Comic book shop -- Torn comics, comics on the floor, they could also be in houses. I think you get my idea now, anyone agree? If all of the above suggestions all looked intact it would sort of ruin it for me. Good suggestion but I think yours has more of a chance than my mini suggestion.
  3. If it can be commonly found in real life than it should be found in the game. Calling it pointless is meaningless. I would like to be able to listen to any music I want in game, but the MP3 players should also be able to reduce the boredom of our characters in game. Y-you quoted me... I meant pointless as in specifically for the iPods being on the list. Not for everything that's useless, for example a Locket, to not be added, I keep them sometimes and I'd like more of stuff like that. But it's pointless to add "iPods" to the list, if they won't be anything but a boredom reducer, they could just put "more boredom reducers, e.g iPods" but they didn't which makes me sure that they'll be able to play our custom music and be a boredom reduction. Hope that cleared that up.
  4. I'm actually pretty sure I heard in a video, (or maybe I read it), that you would be able to listen to your own music in-game with the iPods. It's sort of pointless to add them as a boredom cure honestly since we have them already. I don't know why it would make the list because then just a magazine or something like it could make the list. DON'T QUOTE ME ON THIS.
  5. I agree, no climbing zombies. Maybe if a structure was crumbled they could walk up the slope? There would only be a few of them able to just barely be able to walk, or rather scramble, up the fallen structure. Most of them would have a high chance of falling though, if it was wet. It could also cause severe damage that you might just have to go to another safe-house temporarily or permanently. Players would have to go on runs the weren't planning on because the weather damaged their 'safe'-house and possible their safety. Either way it's a yes from me for this to be implemented.
  6. Exactly what I'm talking about. MP is survival of the fittest and of course some NPC groups will probably think that too, right? That's why cover's extremely useful. I'm glad I'm not the only one whose had a deal go incredibly wrong. It's still as intense, but I'd rather a longer shootout that could end in some melee combat or just running away. Or a rooftop built with a watchtower or some walls. Only thing is I don't think it's possible to shoot anyone that's not on the same level as you currently, maybe I'm wrong. But this is the sort of stuff that would make it more interesting and more secure for safe-houses that might get ambushed.
  7. Doesn't mean they won't do it. We will see. Taking cover is quite a common feature in games. Also you can almost count it as taking cover when you strafe and hug a wall. Hopefully, but I want the real thing. There's a little downside to that as you can't blindfire (which I doubt would ever be a feature), but you can't peek in and out of cover quickly taking shots at people. Thanks for the help looking guys.
  8. Isn't the peeking while crouched to look through windows? I don't see anything about taking cover behind objects though.
  9. I was wondering what exactly that meant, I'm really happy to see this is a planned feature. Is there any place you can link me to where the devs have said it themselves? Forums, site?
  10. Hello peoples! I've searched through numerous topics and only really found one that said about this, but it wasn't focused on this primarily. My idea is fairly simple really, well the idea anyway. It's just a quick button press to get behind a wall your character is close to. Why is it important? Well, for one shootouts tend to happen a good amount of time in PZ's MP, at least from my experience a trade goes south pretty quickly. There's been times when I barely got out of there because I was armed. Which eradicated trust, but one time I got shot and I had to run around the entire building, I saw him at a place where I could have taken cover if that were possible. Would have been useless since I had no ammo. So I ran into a hotel room and bashed his brain in with a crowbar. It could have turned out differently. There was also two of them at the place, one with a gun which was obviously not the plan so at that point I would have loved to take cover and use local chat to ask why there were two of them there. There is so much use for this in-game but it's probably a difficult task in an isometric game, right? It could be useful in SP also to peek around the corner and used for shootouts as well. Shootouts are another entirely different topic but they could attract a really massive horde because of the amount of noise being created. Basically if I'd been shot from someone who was trading with me and I made it to a wall or any object like a wooden bench, fountain, inside a house I could use chairs, duck underneath the windows. We could press, for example "q" or right click and "take cover" which would be a "sprint to" command so people could have a chance to bandage and/or peek out and take a shot to keep the other person at bay.
  11. Well then, if so, I shall answer too!
  12. Delay processing packets is what a lot of people are getting including me, it works you just gotta give it time. Don't worry about any missing animation errors either because that's also irrelevant to letting you play the game I think the "Access is denied" is the bigger problem. It's because of the username you put in I think, don't put any special characters because it sorta breaks it as of now. For example, my username is: "maddan2014" because I couldn't capitalize it. Hope that helps, it should.
  13. I have another multiplayer experience. Yesterday, my friend and I were finishing off building the walls around our base at the farmhouse and I was looking through my inventory not paying too much attention because I thought we were pretty stocked on weapons and stuff so if something like this happened, we'd be prepared, but... then I heard a *click* I turned and saw a person right next to me with a gun to my head. I ran upstairs because we had sheet rope for a quick exit put up about 15 minutes before. When I reached the bottom of the stairs I heard the reloading. I climbed down the rope and then I ran around and got my friend and she heard the shots. We went around the back because I was trying to get to my gun but he was pretty much covering all the containers. I tried hitting him with a crowbar and missed, he killed me. Then my friend bled out after a while. Now he has a shottie, pistols and more ammo, a rain barrel and a little farm we had going with great fortifications. Now we're just going to try set up somewhere else and take our farm back when we're ready. It's literally like the mid-season of TWD. It was so damn intense and completely unexpected. Imagine if that happened to you, what would you do? It frightened the shit out of me. I didn't actually expect multiplayer to be even slightly this crazy. But I have been massively pleased with it so far. It's incredible and I advise anyone who's for some reason holding off until NPCs to try it to satisfy your needs.
  14. MadDan

    -Closed-

    I wanna be there.
  15. The effects of seasons are already in the game, if I understand what you're suggesting. Not the visuals like snowfall though, if that's planned I don't know.
  16. There's a small annoyance for me, it's whenever I open a container some of the items are open and I have to click the arrow to bring them back up. Grr. Here's an example: http://gyazo.com/1fcea5e0cfb8ee6b6a7cba8248cd3fcb Again, very small but a bit annoying when in a rush since a lot of items in the same container make it look messy.
  17. AHHH! *KISSES EVERYONE* My framerate is 60FPS now, running completely smooth. Thank you!
  18. MadDan

    Traders

    I wouldn't like it this way since it's basically like a shop in the apocalypse and since there's no rules and he'd probably be on his own you could just kill him and steal everything. I'd much rather an NPC on his own wandering that we could trade with or a group to group trade since then you wouldn't be able to tell if their hostile or not. For example: You could trade ammo for food, but the food you get could be completely rotten and they walk away with a gun pointed at you. Stuff like that would make for incredibly tense situations and that's what I want NPC's to be.
  19. I'd like that, it could be something that would happen from the Sadistic AI, if he felt that you were safe during a lot of previous supply runs and he also thought you were quite well equipped. I think you should be able to notice in time if zeds are heading toward you so it's not entirely unfair. Flashlights would be extra useful then since I barely go out on night runs. I'd love different outcomes from after the lights stop flickering. For example: NPC group or lone survivor with a gun asking for a specific item etc... or just nothing sometimes so that way you'll never know if it's a false alarm or not.
  20. Am I allowed to hole up in buildings? As long as I'm moving about looking for loot? It's literally impossible to cross to another building carefully. And if you ever reach it, it's locked. :/ I survived for three hours. Edit: 5 hours survived! Every kill caused a scratch/bite. http://gyazo.com/a229417a0c16bd1e4f992fc2f3d52895
  21. I disliked SOTD True, I guess a lot of ZGames fed me with a name for 'them'. Despite no other being as realistic as Zomboid. Thinking of most of the games that did use names for them, they were mostly using "special" types of infected. Great points though, as just like Rathlord and I don't like Zomboids, it would be practically forcing us to name them something we don't want to. Or try to ignore every encounter that has their name on it. Essentially I was thinking that there might be a barrier during some point and a name could fix it, but maybe it would be fine without naming them anything, at least in-game.
  22. How about if every NPC called them something different or something. I feel there's going to be a point in the story where they'll have to refer to them as something, but you're right, I don't like Zomboids, or Zoids either. Zoids feels more robotic to me now that I think of it.
  23. Keep the suggestions coming Anyway, what about Zoids?
  24. Nothing of course, but something unique to Zomboid. Even though the name is almost zombie itself. Would "Themâ„¢" not be confusing? "THEM INCOMING!"
  25. I did a search before this, but found nothing. Obviously the story is a good while away, but before whenever it arrives I thought'd be fun to think up names to have K&B call these things. If they're just calling them 'zeds' and 'crawlers' or whatever, then fine. But maybe we might find something unique? You never know what agreement we might come to. Let's let the crawlers stay crawlers. Anyway, I assume, no 'walkers', 'geeks' etc... will be added, so surely some of you have great names for these.... things. I can't think of anything right now, just the idea of naming them for a signal to each other.
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