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MadDan

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Everything posted by MadDan

  1. This is a lot to read, but from what I gathered in your post this is what we are aiming for with NPCs, and close to how some of their systems will work. Obviously there will be deviations with us making the NPCs how we would like, so I'd suggest reading these two blogs on NPCs to see what we are aiming for: https://projectzomboid.com/blog/news/2022/04/lone-survivor/ https://projectzomboid.com/blog/news/2022/03/the-zuckerverse/
  2. Hi, that is not something we can do. Your best bet is to either wait for a sale on the game, or I suppose you could try your luck on Reddit to see if anyone has a spare key.
  3. MadDan

    Lone Survivor

    You'll still be waiting for a while yet, so I wouldn't be expecting this anytime soon considering we're not even in public testing for Build 42 yet, but the plans haven't changed.
  4. MadDan

    help plis

    We do not provide support to pirated versions of the game.
  5. MadDan

    CritterZ

    For future reference - it's always best to assume that anything shown in the blogs are just development previews cherry-picked to showcase upcoming features, not indicate the state of overall playability and completeness. There's still a lot of things to be ironed out so until the blogs are outright stating that Build 42 is around the corner it's best to assume they aren't.
  6. The animations have been created and I believe there's a mod which utilizes them, but they just haven't been implemented officially yet.
  7. You can't paint non-playerbuilt walls as far as I'm aware. You'll need to knock these walls down and rebuild them with carpentry skill. You'll have to plaster them beforehand also.
  8. It's kind of OP and isn't the lore direction the game is taking pretty much. The game follows Max Brooks (Zombie Survival Guide, World War Z). The books, not the movie. Also some OG Romero lore also, but not all of it. I think using it as a disguise is mainly TWDU thing, I can't find where it originates from but that definitely popularized it. Considering I found a post saying Zombieland used it in 2009, but TWD comics are from 2003 it's likely TWD. Obviously other games (Dying Light) have used it but this is all a long winded way of saying it's not the direction we want to go.
  9. If you use OBS, it should work to capture it fullscreen. If not, turning it to windowed mode for the sake of a recording won't really matter as long as the sound is there. If you can get it recording visually and audibly in any way that'd be good. It's certainly odd still, I don't recall that being a sound effect in the game.
  10. Any mods? If so, does it happen without them? It would be really beneficial to have a video of this so we could hear it.
  11. It's more a ratings and content type deal. Fallout 3 had kids, but they were invincible. GTA doesn't have kids in the world. Most games don't and they're AAA games that have lots of money behind them, though they are also in more of a spotlight. Not a good source of attention for an indie development team, really. And it likely would bring a lot of bad attention. On top of the technicalities as well which is even going further than something already difficult which is varying height, as everyone is the same height. Individual animations for that height, combat (assuming this is TWD), and a range of other things.
  12. You have been warned to stop posting new threads for this in another of your threads, Please bump one old one instead as needed, but not often.
  13. Does it happen without mods? I believe the More Traits mod contains a trait which can cause this. In the future we really prefer if people confirm it also occurs without mods if possible. And it helps our testers trying to confirm it themselves only for it to be an external source we have no control over. Think I might edit the bug report guidelines to further this point again.
  14. https://projectzomboid.com/blog/news/2019/08/lowdown/ There's also this. I definitely remember there was a couple of more images, but there's so many blogs now it's hard to keep track as I used to.
  15. The intention is to add these eventually, likely alongside the animations for opening hoods/trunks and doors of cars.
  16. "We posted the changelog of the upcoming build in our last blog." It's not out yet, and 41.73 is the latest stable version. "This build will go into the unstable beta once MP servers are fully patched up and stable."
  17. In Build 42 there should hopefully be a significant improvement to the general optimization of the game. https://projectzomboid.com/blog/news/2022/02/42-techdoid/ However it's still worth bearing in mind, there's a limit to how much things can be optimized, but we will see how it goes. The general optimization should by consequence affect large groups of zombies too.
  18. There used to be exhaustion sounds in the game, but those were removed for being... questionable at best. Yeah this would certainly count too as it'd be a mismatch. Having dialogue for some things and not for other things would be odd.
  19. [n] Voiceover The reason being, is that it'd be a gigantic pain to hire at least adequate voice actors for multiple characters, we'd be thus extremely limited in creative freedom in writing stories, branching paths, and scenarios easily for NPCs. Things can't be added easily if there's voice acting because it's not just changing text. There's much more to consider. It's just an unnecessary cost for a small development team who would like the game to be more free and creative with more options, rather than stunted by having to record every single line. If the game was extremely story focused, it'd be much better but that's not what this game is.
  20. It's highly unlikely this'll ever happen. Currently we're not even sure if the game will come to consoles at any point and that would probably end up being done by a different company, after the game is fully finished, depending on sales and how many people actually want it.
  21. If you're referring to the shadow left over from destroying an object, they are baked into the game so, as Pandorea said, it's not a bug. More of a limitation. You can edit some files within your save - although I wouldn't recommend it. Refer to EnigmaGrey's post here and please read it extremely carefully if you're going to attempt it. If you are going to attempt such a thing, please understand it is at your own risk of losing a save and much better if you just suffer through the minor irritation of the visuals.
  22. Assuming you're on Steam: If you right click 'Project Zomboid' in your library, click 'properties', click 'betas' and select the dropdown menu we have older versions available to download for people who don't meet the current requirements. Build 38 up to 40 should run for you.
  23. MadDan

    41.73 Released

    I'm unsure if I'm reading this wrong but definitely don't be expecting animals / NPC within the next month, especially not to stable as it'll probably go months in unstable when it does initially release to the public.
  24. Have you tried pressing ESC? That's used to cancel timed-actions.
  25. By "sitting in a chair" I'm sure the changelog was referencing the "rest" option. The animations have not been implemented yet.
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