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Posts
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Posts posted by Josko
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I agree that doors and windows break far too easy, windows even faster.
You never have this oh shit moment im surounded by zombies trying to get in because they break the windows very fast and doors last slightly longer :/
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I was wondering what is the highest polygon count vehicle models can have in PZ? is 3k too much? What is the sweet spot?
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I have been making a Monster Energy Can in Blender, but I can never get it to position right in the hands and have it be drinked normally.
I used CTRL +A and applied transforms and I scaled it to 0.10 which seems to be a good size but the model always appears behind my character hands. I have no idea why -
How can I increase the hp of tires? They still break really easy when driving the gage commando
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For digital watch in B41 it's:
WristWatch_Left_DigitalBlack
WristWatch_Left_DigitalRed
WristWatch_Left_DigitalMilitary
WristWatch_Left_DigitalGold -
Is there a gun store in the mall?
If not, could you add one? Would be awesome, just like in the dead rising mall :D
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Really? That sucks. I always wanted to create a bigger Gunshop store inside the Mall but I guess I can forget that if they will never let us edit the vanilla map.
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Amazing! Watching the videos on youtube now. Currently on the first one " Basic blender Controlls ".
I'm just wondering will all this that I will learn be useful for Build41 and onwards?
As I have a lot of free time now and I have wanted to learn how to create my own weapon models for Zomboid, I will give it a try ^^
Thank you so much for this, appreciating the hell out of this! :D -
Yep, take your time guys, MP IWBUMS in 6 months is amazing! We all know what happend to Cyberpunk, so don't do a Cyberpunk guys
Can't wait for MP update in 6 months and then luisville map addon, it's gonna be sweet!- srmorgan and trombonaught
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Yup. I always get bored in late game. But I think a great multiplayer experience with a few good friends along with increasing amounts of zombies coming for you on late game would make it still fun and interesting!
Ofcourse a bigger map like Luisville will help alot too. I think the game would need some sense of exploration, currently the map is really small actually. But I suppose Luisville will fix that! -
It's teleporting zeds ala Cyberpunk 2077! ha!
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That would be sweet.
I can imagine the sewers looking like in resident evil 2
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Yeah I would totally love that, but I'm sure a mod will add that at some point if the devs don't.
- Lenny666MLG and trombonaught
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7 hours ago, crossed said:
Pretty sure it's planned, but making 3D characters interact with 2D sprites needs some extra work on top of just creating an animation. Though it would be nice if a dev could give us an update on it. Looks like it might not happen in b41 ? :v
Agreed, this is something I've wanted so bad after playing Animation Update. I hope we get that before Build 41 but maybe I shouldn't hold my breath
They should make all chairs and beds 3d aswell so characters can finally sit or maybe they have a much easier solution planned -
Dirty Boys
in News
Magic enchanted garbage bag?
When you equip it, blood shall appear! -
9 hours ago, Turbo50 said:
Naughty. Plz git gud. Zombie do not bite! Go and get materials like anyone else.
Perhaps they were testing something and in my experience it's alot faster if you can spawn the stuff you need right away to test with rather than spend hours doing it " legit " lol
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When ORGM is back, it will have a couple different combat shotguns ^^
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I usually use Cheat Menu to just make me godmode or ghost mode at the brink of death, then heal myself go away a bit and turn that off
Damn cheat menu, I find myself using it alot when my character has basicly died because I don't wanna start over lol -
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2 minutes ago, Ziggylata said:
You arent supposed to be able to, ive just gone in and tested it. Its absolutely not intended.
Do you mean the window insta kill thing? Devs havn't done anything about that. If it wasn't intended surely they would have fixed it?
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Just now, Burger_Time said:
You can't. At least not supposed to. Otherwise shit like you've shown in the video happens.
Yes you are supposed to move and attack, the devs said that themselves.
I suppose the reason it works so well with Wood axe is because of its range and damage. But mostly the range is a big factor for this kite tactic.
And if we are talking cheesing, what about luring zombies to windows and just insta kill them with a fast one handed weapon? I made a video of that too. -
4 minutes ago, Livio Persemprio said:
if your idea of good weapon is what you show in the video then i think apocalypse is not the mode for you.
this looks way more like what you should do in builder/survivor mode, and in there many weapon acts like this without exploiting a game's weakness.
anyone can enjoy the game as they wish, but please don't ask to buff the weapon even more. if anything, this axe requires your exploit to be patched out, so an indirect nerf.
most of us want the zombies to be as dangerous as possible, because, frankly, the moment we stoo fearing them is the moment the game becomes boring.
so, enjoy the game the way you like it most but i highly doubt they would allow such brokenness to be even buffed. we're the preys, not the hunters
Yeah I enjoy being the hunter, feeling bad ass, not some weakling running 24/7, If you wanna be that go ahead, but I totally think Apocalypse should have room for skilled fighting. Otherwise I just don't find it fun, just boring and frustrating. We all play differently I guess ^^
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Just now, Burger_Time said:
It is intended. Upon attack your character usually stops for a bit, then continues to walk.
So yeah, you're cheesing.
No you can move and attack with any weapon.
if they disabled so you could move and attack, the weapon would become useless.
I suppose that enduranceMod 3 is fine ^^ -
13 minutes ago, Ziggylata said:
Well no, what I mean specifically is that if you arent anim-canceling like this, its a much worse weapon. Using a flaw in the games combat mechanics* to get more desirable results doesn't sound like its a good idea. I do like it but it means that anim canceling will have people jittering around and being more combat ready that they should be. I hope this gives you an idea of what I mean.
I don't understand how I am anim cancelling? Do you mean when I move and hit with the weapon at the same time? Because if you stand still and swing it, you cant do anything until the animation has completed and I dont think that is intended.
Fall through stairs bug
in Bug Reports
Posted
Recently I have had this problem with falling through the top of the stairs all the way down. It dosnt matter if I walk or run, the result is the same. This happends with ALL stairs.
Build 41.78.16, it could be a mod causing this since I havnt had this happend before, but, why would a mod cause this and how? I'm tired of going into debug mode to free my character lol
Think I'll stay away from stairs forever.