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Pridelost

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Everything posted by Pridelost

  1. Pridelost

    Dreadwood

    After a little bit of a rough start I'm a couple hours into mapping without any problems. As of right now Dreadwood v2 is officially under construction . Dreadwood is being almost completely redone save for the many buildings already created. Here is a little bit of whats to come. -New Layout for Dreadwood -Water sources (Lake and ponds) -Hunting and Trapping capabilities -Buildings more spread out -More woods with trails and camp sites.
  2. Okay, it's all rushing back to me now but I'm still plagued with errors. I've got my bitmap converted into cells, and can view all the nice grass and trees in World Ed. When I right click any cell and choose to open in TileZed I get Unsupported map orientation: "Level isometric" Going to continue digging around preferences and such. If anyone has a clue please let me know. Also my TileZed view seems weird. No matter what I set it to the grid looks top-down instead of isomeric. Found a fix If I open TileZed from WorldEd it's all jacked up. Just have to open it from the folder.
  3. Line 4: Invalid tile name "darkgrass" (while reading Blends.txt" Fixed it. Used the original Blend.Txt.
  4. Pridelost

    Dreadwood

    I appreciate the request, but I can't do anything until the editor is working. Yes, there will be water. A lot is going to change, be patient and I'll explain more once I'm over this first hurdle. Found the tile paths, letting it re-import them all. Seem to be missing Location_Community_Church_Small_02. Any place I can get it?
  5. Pridelost

    Dreadwood

    Got the buildings to show up! Which is all I wanted since this map is going to be overhauled! Tonight I'll pop open this bottle I got and get to work on mapping. Damn, scratch that for now. Got my hopes up too soon, they were viewable in World Ed but not Building Ed. Bah
  6. Pridelost

    Dreadwood

    Well schools done. Still trying to figure out why my TileEd isn't showing tiles and only ??? in they're place. Everything is still there on both the map and building side but this is getting frustrating. The buildings are still viewable in the preview screen in Building Ed but when I open them up it's the ??? again. Wonder if it has anything to do with root files being moved..hmm. Wish me luck.
  7. Pridelost

    Dreadwood

    Hey folks, I wanted to poke my head out from the abyss and say hi. I've been ridiculously busy with college work and personal projects but I miss you all! Really just wanted to apologize to everyone for disappearing, you've all given me so much positive feedback and I don't want Dreadwood to die. As for the map itself. I still have all the core files, although the map editor goes completely insane when I try and re-open it. I've tried again and again to resolve this to no avail and I think I have to do what I've been thinking of doing, remaking the map from scratch. The buildings are all still saved and can be re-imported easily thankfully. It's just the terrain and layers that all became scrambled some how. I'll be back with more information when I have it. I'm on spring break so there's a little time to do something fun for a change.
  8. Pridelost

    Dreadwood

    Well, hello and sorry for the lengthy absence. Beginning of the summer left me with a virus ridden computer and some real-life complications that caused me to drop off the map. I wanted to speak up and say I'm undecided weather or not I'll continue work on Dreadwood or not. I'd really like to but when I retrieved my backups and re installed the map editor all of my tiles on the map are "???" as well as in the tile viewer. In Tilezed I can get the house to pop up but the terrain and all its detail is a mess of "???". I believe its a matter of where my tiles are located but I cant seem to find their directory path in the editor and don't get why its any different than when I installed it before my computers restoration. I'm also contemplating completely restarting it from scratch if I can get the editor to work. When I started the project I was learning the editor as I went and thus had a lot of rookie mistakes (mainly layers). If I was to re-do the map it'd space our the residential area and make it a little further away from the more urbanized area. A tad lengthy but ultimately I apologies for my lack of effort on this project. Thanks guys
  9. Pridelost

    Dreadwood

    Having one hell of a time dealing with college finals while combating what is turning out to be bipolar disorder (ugh). Dreadwood has been getting little additions here and there with fixes to layering specifically. Just wanted to give a shout out that I'm still alive and (mostly) well and so is Dreadwood. Thank you everyone.
  10. Pridelost

    Dreadwood

    Oh yeah my zombie map is absolute garbage right now. One of the things I was trying to work on this week. I'll be sure that have a nice one for 1.8!
  11. I too would be interested in this, lots of zombies and RP is totally my thing. IWBUMS is installed for me.
  12. Pridelost

    Dreadwood

    Sad news party people. With all the papers I've been having to write for school I haven't updated Dreadwood enough to have a worthwhile update. If anything changes I'll let you all know but this Mondoid might be missing a Dreadwood update.
  13. Pridelost

    Dreadwood

    Thank you for letting me know Sfy. I'll make a fresh save and upload it again. Edit: Re-Uploaded, let me know if you're still having problems.
  14. I have some stadium bleachers but did the field lines in TileZed. I can release them once they're done. Excited to see what your working on man, always good stuff.
  15. When you save your lots out there is an option to offset it. Use Blindcoders Map Project for the coordinates in accordance to how the original map is. The offset applies to the top cell (north west) and effects the rest so be sure account for that on maps larger than 1x1. Then it's as simple as overwriting the lotmaps and lotpacks in Muldraugh, KY folder. Back things up before overwriting!
  16. The information we really need is what your trying to install, exactly how you installed it (what folder, followed instructions etc..), and exactly what nothing has happened means. I suggest searching the help forums, especially the pinned posts, and following any read me included with a mod.
  17. Pridelost

    Dreadwood

    No worries bud, they'll be put in the map eventually. I hope 1.7 has worked fine for everybody.
  18. Pridelost

    Dreadwood

    Here we go lovely people, version 1.7! Been real busy with my schooling and didn't have a chance to get the spawn coordinates in there, so you'll have to make it there on foot. Also updated the screenshots. It's situated to the west of the Spiffo's between Muldraugh and West Point. http://pzmap.crash-override.net/?#0.642941080166421,0.16266669516876633,18.585239810936216
  19. Pridelost

    Dreadwood

    Oh I know, I was being a little facetious.
  20. Pridelost

    Dreadwood

    How would people like it if I spliced Dreadwood in with the original map for the update tomorrow?
  21. Pridelost

    Dreadwood

    Because I'm evil? I removed it because it was too close to town and I was just going to move it a cell a way. You know how people work, start off to do one thing and end up doing 12.
  22. That ship is amazing! I was in the US Navy for a short time and keep thinking of doing my aircraft carrier. Care to collaborate at some point on that ship?
  23. Pridelost

    Dreadwood

    Thank you Okeer, bug reports are always appreciated since I've had little time to play games. I've been messing around with how I'm going to do Dreadwood on multiplayer. Like Bedford Falls it'll need to be apart of the main map at this point. I've discovered how to go about this but its literally like playing the slider puzzle game getting all the cells in the right spot, apparently I messed up renaming them. I'm thinking of putting Dreadwood west of the Spiffo's at the midway mark between Muldraugh and West Point. What do you guys think? It'll fit, I already made sure of that.
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