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Gaffa Tape Warrior

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  1. Like
    Gaffa Tape Warrior reacted to Kirrus in Walls   
    Project Zomboid has a long streak of letting the player do what they want, even if it'll get them killed. Like going on a zombiekilling spree, in the mall, with a shotgun. It's just a really really dumb idea.
  2. Like
    Gaffa Tape Warrior got a reaction from Keshash in how deep will the NPC system go?   
    He's innocent! He said "Just kidding" afterwards.
     
    I am not entirely sure on this, but I seem to remember reading that at least certain sorts of hype can get a bit annoying.
    I can wait any length of time equal to or shorter than my remaining lifespan!
  3. Like
    Gaffa Tape Warrior got a reaction from syfy in how deep will the NPC system go?   
    He's innocent! He said "Just kidding" afterwards.
     
    I am not entirely sure on this, but I seem to remember reading that at least certain sorts of hype can get a bit annoying.
    I can wait any length of time equal to or shorter than my remaining lifespan!
  4. Like
    Gaffa Tape Warrior reacted to DresdenBBQ in Vehicles   
    Cars are projected from what i've heard, for late 2016, early 2017. The biggest obsticles from what i understand they just need to get animations and I don't think it's a matter of overhauling the engine, i think it's just that it renders the ground and everything up to a certain point in air, like a prism. So what they're doing I THINK is making it to where it only renders it if buildings are there in that cell. And probably overhauling the engine.
    BUT moral of the story is hopefully 6 MORE MONTHS *Happy dance*
     
    Oh yeah BTW try not to post anymore things like vehicles, and NPCs and ect, because the mainstream things like this are often screamed about by the community and it puts a lot of pressure and sometimes even slows development of these things that you REALLY want. Lemmy even said it himself, he HATES working on NPCs because the community won't stop griping and moaning about them it went from oh i'll work on them for a couple hours and pulling an all nighter to if he's there for more than 2 hours he wants to shoot his FOOT! THE FOOT! so if things don't get here on scheduled then they don't, just wait, calmly, and don't say anything stupid.
  5. Like
    Gaffa Tape Warrior got a reaction from makkenhoff in New Metalworking (spoiler) from RJ   
    When I said that steel was iron, I did not mean it was pure elemental iron. I meant it was what we have called "iron" for (I think) centuries. There's some water on the desk I am at right now it is not 100% pure H2O, there are minerals in it. Even if all impurities were removed, there would be some H3O and OH. It is still called water because it is almost completely H2O. In the same way, many people use the word iron for what is not pure elemental iron, but what is almost completely iron, with impurities and possibly slag deposits. Steel is purer in that there is less slag in it, and less pure in that there is often more carbon added to it, and sometimes other impurities are added too. In that way, steel counts as iron because it is almost completely Fe, but because of the nature of its impurities it is also steel. Because of this, it should be fine for metals that are almost completely Fe to be called iron, but perhaps it could also be realistic and helpful to have clues for what sort of iron. You could distinguish between a spring, and something that bends and stays bent, for instance, and identify what is stainless steel or galvanised, and what is aluminium.
     
    Having workable iron may be a justified simplification. There could be hot iron that can be hammered quickly, or otherwise there could be hammer-hardened iron that can be annealed to make it workable again. Although they are quite different things, because a Project Zomboid day only lasts less than an hour, cutting out the cycles of working and annealing may be all right.
    Hammer:
  6. Like
    Gaffa Tape Warrior reacted to EnigmaGrey in New Metalworking (spoiler) from RJ   
    I'm not sure they'd go out into a field and collect stones weighing as much of themselves, dress them, then lay down on the ground to heat metal, though. It looks more like something from the medieval period. But it's serviceable, I mean.
     
    Here's an example:
     
    Here's an even lower-tech version for small things . . .



    Why does "workable iron" need to exist as a concept (essentially replacing ingot)? If you have good metal already, simply heating it should be enough. Perhaps simply make hot working metal dependent on the presence of a forge and anvil substitute. Just don't really get why there's the initial step of "create workable iron." Why even have a focus on iron, specifically?
     
    How can pipe be made in any of these settings? Bending sheet metal into a tube, I guess?
     
    Metal walls should probably require a wood frame, or any frame, rather than be free standing, but that's also an issue with wooden walls in PZ, so it doesn't matter.
     
    Not sure about the logistics of somehow fitting two sheets of metal into the current game's forge to weld them together . . .
     
    This of course leaves out riveting, screwing, and cold working being things.
  7. Like
    Gaffa Tape Warrior reacted to hyperchondriac in Wooden staff   
    I also feel that lawn mowers should be added to the game.
    I enjoy a bit of gardening, but would hate to spend the apocalypse doing it all by hand.
    Can't let it get out of control.  What kind of message would that send to the other survivors?!
  8. Like
    Gaffa Tape Warrior got a reaction from Spracky in Fully Custom Welded Weapons   
    If there were zombies in England, and somebody had the chance to go into an antiques shop and loot a sword or ten, I doubt he'd be thinking "I don't want to be a full 19th century simulator." I know the USA's a bit different because they've not got so many swords there, but I believe it would be unrealistic for a person to turn down something that would improve his survival odds because of trying to avoid anything medieval. The 18th and 19th centuries were not medieval, so if PZ swords were all like those then maybe everything would be fine? Pickling vegetables is medieval too, but that's no reason to avoid it.
  9. Like
    Gaffa Tape Warrior got a reaction from Kuren in Wooden staff   
    This seems a good idea to me. They would be easy enough to make. I just used a search engine and found a web-page that taught me some uses of a staff. http://www.inquiry.net/outdoor/skills/staff_use.htm
    You could bash zombies with them and use them to help you get about.
  10. Like
    Gaffa Tape Warrior got a reaction from alpha in Gun Ownership in America   
    Maybe the reason why the developers have made there be so few guns and bullets is because they are themselves from a country where guns are rare, and have not experienced or imagined the gun culture in the place.
  11. Like
    Gaffa Tape Warrior got a reaction from uberevan in A "Cutting Edge" Welding/Anvil Solution   
    You could, but it would be much slower, and the rock would get damaged. I've tried.
  12. Like
    Gaffa Tape Warrior got a reaction from EnigmaGrey in Metalworking *spoilers*   
    Welding bits of metal together with a power tool is a good idea. Here's an alternative idea for when that cannot be done. You could drill holes in them and rivet them together or use nuts and bolts.
  13. Like
    Gaffa Tape Warrior reacted to Zorak in Metalworking *spoilers*   
    Well for me swords and shields are obvious things to craft. Im not saying that it is easy to craft them but for high lvl crafting i dont see a reason not to. If you can craft knife or axe why not to try craft something more advanced like sword.
     
    For some of you it might be like OMG its not a minecraft. Swords shields and armor are key and most efficient things in melee combat. The one reason why we dont use them now is that guns are better. But in Zapocalypse we dont want to use guns.
     
     
  14. Like
    Gaffa Tape Warrior reacted to EnigmaGrey in Metalworking *spoilers*   
    Yes -- certainly being able to put a blade on something or drill holes to mount a handle is well within the lowest levels. Using rasps .etc

     
     
    Great to hear.
  15. Like
    Gaffa Tape Warrior got a reaction from stewydeadmike in Metalworking *spoilers*   
    YES! METALWORKING!
     
    NO SWORDS? NOOOOOOOOOoooooooo
     
    Those images look really good. There are actual metal sheets on the window. My suggestions for that are to have the option of putting them on the outside of the house to make them resist pushing better, and to have holes in them that you can look through and poke your spear or gun through. The anvil-shaped anvil surprised me. I haven't played Project Zomboid for a long time because it feels incomplete, but I will probably give it another go when metalworking gets added.
     
    @Geras When I saw the barrel with the flames I thought it was a crude forge without the bellows visible, but if it's meant to be making charcoal then I agree with you. Or maybe it's for cooking over.
     
    I agree that bricks should be fine to make furnaces out of too, because you could get your hands on them easier, and not need to shape them yourself of worry about which stones explode when heated. Bricks and clay. You could also make one just out of clay.
     
    It makes sense for only people with a certain profession to start as expert metalworkers, but I feel it should be possible for others to give it a go too. I have never worked hot iron in my life, but I know the basics and how to make a forge, so if there were zombies I could actually make a forge and start teaching myself. I know someone who's made himself a forge, and it's basically just charcoal + bellows, and I know someone who did metalworking at his school. I know someone else to once took a piece of scrap steel and sharpened it into a sword. Perhaps the amateur PZ blacksmith could work really slowly and have a chance of making something badly, and not know how to make or temper steel.
    Also please please please don't make it so that if you want to whittle away at a stick to make a nice comfortable handle for your knife, you have to be a carpenter. That's like saying you have to be a chef to boil water. We might as well need to be professional leather workers to to things with leather.
     
    There's going to be melting down metals into ingots. I think there should be some parameters attached to every metal item, for high-carbon steel and low-carbon steel and stainless steel, so if you melt down just stainless steel spoons you'll get a stainless steel ingot. Melting lead should be relatively easy.
     
    Forgive me if I'm mistaken but this thread reads like to make something out of iron, you are going to have to melt down things into an ingot and make it out of that. Let's not forget about working with metal in the form we already have it in. You could find a bar of steel. Instead of melting it down into an ingot and then hammering it out into a bar again before you get working, you could just leave it as a bar. Then you can flatten it into a nice long blade, and then cut it into shorter blades as knives because otherwise it would be a sword, which would be forbidden. You could just attach a sheet of iron to your window instead of melting it down and making it back into a sheet. You could make a worn-down file into a knife, because files are made of good steel (without having to melt it first).
     
    Well as a break from realism we can't have swords, but we can have knives. How about having really big knives? Machetes? Machetes would be good tools for cutting branches and vegetables, and could also function as improvised weapons against zombies. While you're at it, why not have a really long machete? Or a long-handled Machete? Yeah, let's have a machete on the end of a five-foot pole.
  16. Like
    Gaffa Tape Warrior got a reaction from Geras in Metalworking *spoilers*   
    YES! METALWORKING!
     
    NO SWORDS? NOOOOOOOOOoooooooo
     
    Those images look really good. There are actual metal sheets on the window. My suggestions for that are to have the option of putting them on the outside of the house to make them resist pushing better, and to have holes in them that you can look through and poke your spear or gun through. The anvil-shaped anvil surprised me. I haven't played Project Zomboid for a long time because it feels incomplete, but I will probably give it another go when metalworking gets added.
     
    @Geras When I saw the barrel with the flames I thought it was a crude forge without the bellows visible, but if it's meant to be making charcoal then I agree with you. Or maybe it's for cooking over.
     
    I agree that bricks should be fine to make furnaces out of too, because you could get your hands on them easier, and not need to shape them yourself of worry about which stones explode when heated. Bricks and clay. You could also make one just out of clay.
     
    It makes sense for only people with a certain profession to start as expert metalworkers, but I feel it should be possible for others to give it a go too. I have never worked hot iron in my life, but I know the basics and how to make a forge, so if there were zombies I could actually make a forge and start teaching myself. I know someone who's made himself a forge, and it's basically just charcoal + bellows, and I know someone who did metalworking at his school. I know someone else to once took a piece of scrap steel and sharpened it into a sword. Perhaps the amateur PZ blacksmith could work really slowly and have a chance of making something badly, and not know how to make or temper steel.
    Also please please please don't make it so that if you want to whittle away at a stick to make a nice comfortable handle for your knife, you have to be a carpenter. That's like saying you have to be a chef to boil water. We might as well need to be professional leather workers to to things with leather.
     
    There's going to be melting down metals into ingots. I think there should be some parameters attached to every metal item, for high-carbon steel and low-carbon steel and stainless steel, so if you melt down just stainless steel spoons you'll get a stainless steel ingot. Melting lead should be relatively easy.
     
    Forgive me if I'm mistaken but this thread reads like to make something out of iron, you are going to have to melt down things into an ingot and make it out of that. Let's not forget about working with metal in the form we already have it in. You could find a bar of steel. Instead of melting it down into an ingot and then hammering it out into a bar again before you get working, you could just leave it as a bar. Then you can flatten it into a nice long blade, and then cut it into shorter blades as knives because otherwise it would be a sword, which would be forbidden. You could just attach a sheet of iron to your window instead of melting it down and making it back into a sheet. You could make a worn-down file into a knife, because files are made of good steel (without having to melt it first).
     
    Well as a break from realism we can't have swords, but we can have knives. How about having really big knives? Machetes? Machetes would be good tools for cutting branches and vegetables, and could also function as improvised weapons against zombies. While you're at it, why not have a really long machete? Or a long-handled Machete? Yeah, let's have a machete on the end of a five-foot pole.
  17. Like
    Gaffa Tape Warrior reacted to LeetgamerBoi in Mad science/ eperimentation   
    With an added zoologist/biologist/scientist and surgeon profession,
    I think it would be rad if you could catch some zombies.
    And then you tie them down and experiment on them.
    You can research them, study their bodily chemistry, see how they work, and the more you do so, you can learn more about them.
    Maybe how they are alive again, better, more efficient ways to kill them, perhaps upping your damage to them, and giving you an xp boost in weapons...
    Seems fairly simple.
    You could figure out if you can tinker around with knives in their brains, to find out if you can lobotomize them and make them pacified, or remove their arm and jaw muscles, and putting backpacks on them to use them as pack mules.
    Catching a zombie shouldn't be too hard.
    Get a cop's tazer and handcuffs, and some dog bite armor, and you're set to catch one.
    Unless it's so rotted it will fall apart, in which case it already would lack the ability to harm you altogether.
    Maybe you will discover why you've never seen a child zombie, by looking inside the stomach.
    You could cut some ligaments and make them permanently crawl and use them as guard dogs.
    Or, you could tape blades into their mouth and arms, and armor their head and neck and use them as weapons against players and npc's.
  18. Like
    Gaffa Tape Warrior got a reaction from Kuren in Poison berries experiment   
    Is that a poisonous blueberry?
  19. Like
    Gaffa Tape Warrior reacted to ulfstein in Isometric problem, sit/sleep on the ground, forage for what you need and learn crafts in skill books   
    In regards to sleeping on the ground. After my field expeditions in colorado (i'm a geochemist) sleeping in a tent for over a month, I came home and decided to get rid of my couch and bed and switched to a tatami mat-esque living, and i have been sleeping on the floor for the past 3 months now with the only thing between me and a hardwood floor being a thin yoga mat whether i'm playing on the computer or sleeping. I stopped having pain after the first month as i learned to sleep on my back and side (information on how it is different at the bottom). 
     
    I would definitely like the option to sleep on the ground since its what I do normally. I support of this, I bring up the "Coffee defense of Nov 2015," its the zombie apocalypse the least we can have is our own preference for how we sleep. As for in game disadvantages, the issues that come with sleeping on the floor and why we have raised platforms to begin with are:
     
    -bugs can easily crawl into your ears/nose/mouth. House centipede, silverfish, cochroaches all become sources of paranoia, but worst of all are earwigs which are scary as shit when sleeping on the floor. 
    -rodents/snakes and other crawlies might investigate you or use you as body heat
    -the earth/floor conducting the heat away from you
    -slight stiffness in the morning due to not tossing as much
    ​-feeling/hear vibrations or movement transmitted through the floor/ground.
     
    half of these increases one's panic especially if a place is not secure from these things. The heat conducting away from you and stiffness robs you of calories making you hungrier, decreases your comfort, and makes your colder which is not good for the winter, but overall though, I have a deeper sleep and more consistent sleeping patterns when sleeping on the floor.
     
    everything else is pretty spot on and doesn't require any life stories to be relatable with. I definitely would like the ability to selectively forage for stones for the sake of pete, and sitting down on the ground to rest would be appreciated as well.
     
     
     
    for those interested more in how sleeping on the floor is different than sleeping in a bed.
  20. Like
    Gaffa Tape Warrior reacted to Axezombie in Isometric problem, sit/sleep on the ground, forage for what you need and learn crafts in skill books   
    Hi everyone!
     
    I've some suggestions which I think would be really useful, realistic and essential, I hope you'll agree with me and won't get offended by my way of speaking
     
    (sorry if my English is not very good, it's not my native language)
     
    1 - The ability to see zombies and players hidden by walls, trees etc for the player.
     
    Your character can see what is in front of him but you can't see what your character see because of decor and I think it's not normal at all. You're supposed to be the character you're playing so you should see what he/she sees and it's really important in a game like Project Zomboid to be able to see every sources of danger.
     
    That's why I suggest to make zombies and players outline visible when they're hidden by decor like in this picture:
     

     
    Note that the zombie here is behind the building and not inside of it, so my character can see it.
     
    An outline is maybe not artistic enough so it can be something else, what it matters is to see what you should see.
     
     
    2 - The ability to sit or/and sleep on the ground
     
    You're in a forest, far away from civilization, you're exhausted, so exhausted you can't even run, it would be nice to be able to rest on the ground, right? Well, you can't and that's really frustrating. Okay, I understand it would make the game easier (not a lot more easier though...) but it doesn't make sense and if you don't want to make chairs useless then resting on the ground could take longer to recover than sitting on a chair.
     
    Same thing for sleep, it's already very risky to sleep outdoors so it wouldn't be OP to sleep on the ground but I understand it would make tents useless, except if you add some kind of comfort system. Sleeping on a ground would make your character in pain or/and a bit depressed but that's another idea...
     
    And no need to make animations, we already don't have any animations when we rest on a chair or when we sleep.
     
     
    3 - Forage for what you need
     
    Here's another scenario, you don't have any food, you're very hungry and your only possibility is to forage for food to survive, so you want to focus on food and nothing else to get food as fast as possible but you get branches, stones etc
     
    So here's my idea: the ability to choose what you forage for! You want only food? then right click => forage => food. It would be more realistic, more efficient because you focus on a specific resource and you'll finally have the control of your character instead of dealing with what your character decides to pick up.
     
    Of course it shouldn't be OP and won't get you what you need in seconds but it could be efficient enough to get what you need faster than now or/and get you more stuff.
     
    I think it's even more necessary now that we have the possibility to get medicinal plants, it gets you a lot of things you don't necessarily need.
     
    So, that's how I see it:
     

     
    "All" would be the forage system we've right now.
     
    4 - Learning crafts in skill books
     
    Okay so that's certainly not an idea you'll agree with but I'm gonna try anyway. I don't know about you but according to me it's stupid to not learn how to craft the most basic traps by reading the first skill book about trapping. What do you learn in a book about trapping of 220 pages if you don't even learn how to make the most basic trap?
     
    I understand it would make the end-game faster to acquire recipes in skill books instead of searching for recipe magazines but at least give us the craft of the most basic trap in the first skill book, it's not like it's gonna break the game if you can trap some birds, and you'll still need to find the first skill book about trapping and it's not always easy to find it. 
     
    We can extend the idea to others crafts and other skills, imagine you're a trapping master and you don't even know how to make all traps, it doesn't make sense. Before you say it would be too easy, I can assure you that getting to lvl 9 in trapping is not easy and you should deserve to know some crafting recipes.
     
     
    Thank you for reading this long post if you had the energy to do it
  21. Like
    Gaffa Tape Warrior reacted to Immortal Zed in Starting profession with max skill on skill that you don't enjoy leveling. And basic starting equipment of that profession.   
    If your trade is a carpenter to make daily living, but starting skill at 3 is only enough to build wall with tons of holes and weak doors, can't even build a freaking chair yet....Doesn't make sense to me, I have no carpentry experience and I'm pretty sure I can build a chair. Doctors should have max medical skills....Do you know how much time they already spent practicing to be a doctor?
     
    Profession only offer +1 to +3 to that skill which is almost worthless. Say if someone don't enjoy leveling up a specific skill can choose that profession with starting max skill so they can level the other ones. 
     
    And starting profession should have basic starting tools instead of endless hours hunting for them, annoying..... Doctor should have most of the medical equipment, carpenter should have hammer, saw, nails. Lumberman should have an ax.......Policeman should have a gun and a melee weapon. Every trade needs its tool.
  22. Like
    Gaffa Tape Warrior reacted to Trojan_Turps in Base Defense   
    I currently find it awkward trying to defend my safe-house. The zombies start by banging on my doors and barricaded windows trying to get in. While this is happening i can't attack them. Then they break in and its all too late to fight them off. I never really try to defend my base now because its always safer/easier to just run off making lots of noise, leading the zombies away.
    I think that windows might be the biggest problem at the moment. Zombies just hop straight through an open or broken window and merrily start trying to eat your brain. I think that zombies should climb through windows rather slowly and have a chance to fall over on the other side. But more importantly there should be an extra stage added where the zombie reaches through the window and prepares to climb. This would open up an opportunity to defend the window. The other side of a window would become a good place to be.
    It would also be nice if you could fight through barricaded (1 or 2 planks only) windows. So you could attack out and zombies could reach in and try to grab you (would be cool if zombies grabbed through windows). I don't want to damage my own barricades while defending them
    Also Doors could have a broken state where they have holes smashed in them but are still acting as a barrier (that you could also see through). This would allow you to fight through the holes and have awesome "Here's Johnny" moments.
  23. Like
    Gaffa Tape Warrior reacted to Trink_Reiniger in Be Able To Rest Without Needing Furniture   
    lol, we need tactical chairs. With bipods, aimpoints and clipazines.
  24. Like
    Gaffa Tape Warrior reacted to vonVile in Be Able To Rest Without Needing Furniture   
    I find it odd that my character can't Rest without the use of funiture (bed, chair, etc.) available. If I've been running aross the map from a horde of zombies and stuck in the woods my character is barred from Resting to lower his fatigue. I'm forced to find shelter where all the zombies are, which is a major pain when playing on Insane. When playing in Muldraugh I'm always forced to run across the map to the Lumber Yard, since I know there's close to zero zombies there.
  25. Like
    Gaffa Tape Warrior got a reaction from blays in How are you supposed to build up a stockpile for Winter?   
    I am a traveller. I have searched this land far and wide for the rare prize. I have seen many people on my quest, but none with minds like my own. I got into more fights than I can remember, and smashed more faces than anybody could. After at long last arduously uncovering seven several dozen of the artefacts, I felt the time had come to settle down with a nice house on a farm. I had become Joseph, lord of the jars, and to this day I guard my hoard.
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