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NeosDany

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  1. - You forgot about the "short naps", people usually sleep 1 hour to recover some energy for the rest of the day work, this would be a nice addition too. - I do love your ideas, but what about crouch? crouching and going stealthed is a good way to pass undetected, then you can run crouched, wasting lot of energy but making less noise than just running. - How about using ropes from the bottom of a place to go above. - What about of activating the alarm manually?
  2. When I said a small truck I meant: That is not a vehicle I think.
  3. Hi there, I am back, after a lot of thinking, I have got some good ideas to implement in the game: - A trait "steel stomach" so a person has better stomach and even eating food in bad conditions can't make you sick easily as usual. - A trait "fragile stomach" so a person can not eat everything easily, even food in good condition will have a small opportunity to make you feel sick, of course you don't get the disease for this, but you will feel bad. - There should be an ability that increases your carry capacity and strength by training or doing excercise, this way the more excersice you do, the more strength. - Some way to inform the player he has leveled up please! - Able to run and look behind you. - Some kind of truck would be a good idea, a small truck to transport lots of materials, slowly of course, but you don't break your bones or hurt yourself.
  4. I think this has not been posted yet. So, here I go. Hi there, my idea, is a buff that appears when you drink plenty of water, similar to the buff when you eat, but this one is for drinking much water, this buff would extend the time you don't need to drink and, will briefly reduce your hungry. It is the same in real life, when you are hungry and you drink water, you are still hungry, but it feels better, like if you had eated something... then, when you drink much water, you also last long periods of time without the neccesity of drinking again... This will be really useful.
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