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TheVastator

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  1. Spiffo
    TheVastator got a reaction from trombonaught in I don't like where this game is heading to.   
    While I don't agree with the rest, I think that the traits need a revamp/rework, especially the fitness ones.
    Most of the people take overweright and such because they are relatively easy to get rid of, ending up having free points.
    That, along with the floating building (which really should be addressed), is the only gripe I have for build 41, because, otherwise, it's really exceptional.
    You can always play the older versions ;D
  2. Spiffo
    TheVastator got a reaction from Akahoshi in I don't like where this game is heading to.   
    While I don't agree with the rest, I think that the traits need a revamp/rework, especially the fitness ones.
    Most of the people take overweright and such because they are relatively easy to get rid of, ending up having free points.
    That, along with the floating building (which really should be addressed), is the only gripe I have for build 41, because, otherwise, it's really exceptional.
    You can always play the older versions ;D
  3. Spiffo
    TheVastator got a reaction from Tibila in I don't like where this game is heading to.   
    While I don't agree with the rest, I think that the traits need a revamp/rework, especially the fitness ones.
    Most of the people take overweright and such because they are relatively easy to get rid of, ending up having free points.
    That, along with the floating building (which really should be addressed), is the only gripe I have for build 41, because, otherwise, it's really exceptional.
    You can always play the older versions ;D
  4. Like
    TheVastator got a reaction from surabujin in IWBUMS 41.23 released!   
    so, just to understand, you're complaining because now you can't get free points easily by exploiting the weight traits like in build 40?
    Honestly, especially in multiplayer, they just give free points after a while. I think it's just correct that they have long lasting consequences (for example, not having the same fitness level as someone of normal weight).
    Hemophoic is already going to be changed, or better, the amount of blood you get splashed by. And really, you're taking it just for the points? You should also think about the consequences...


  5. Like
    TheVastator reacted to EnigmaGrey in Seriously? No Non-Player Character Survivors in Single player mode?   
    I'm going to give the benefit of the doubt here and assume the charged language isn't intentional.
     
    tl;dr: Getting NPCs back in the game and doing it quickly, just to rake in that sweet cash, is a matter of "won't," rather than "can't." 
     
    NPCs
     
    NPCs were in (basic tutorial then later survivors running around the map) up until the Steam release, but between the community outrage ( bugs and fear that the game would wrap up, leaving people with crap NPCs) and changes in the way the game worked, they were not immediately put back in. While it'd be possible to just re-enable and update the old NPC system, there's little point in doing so. Yes, it'd check off one more box on the planned features list and those that just want NPCs for the sake of having NPCs would be satisfied, but that's not what most of us want from Project Zomboid.

    They'll be released iteratively, just like everything else. Once animations releasable, NPCs will be the focus (because what's left aside from housekeeping, engine improvements, and injecting content, really?).
     
    Money 
     
    -Sold for $5-8 before sales up until it's Steam release
    -Sold only a 16th of its Steam sales figures on Desura (its first 3 1/2 years)
    -whatever upfront costs were required to develop the game before it became successful
    -7 years of development is expensive
    -People that work for you generally like being able to support themselves and their families, rather than donate their time (almost all of us work remotely, anywhere from Russia to France, Britain, and Canada)
     
    So we have the interesting scenario where PZ sold comparatively well to many other games in early access (around the top 40), but sold for anywhere between 4 - 10x less than many of its contemporaries. Couple that to how long development has taken and that the future is uncertain, much of that profit cannot be freely spent. Unlike most developers, TIS doesn't tend to cut features and isn't interested in just getting a cut-down version of the game out of EA. 
     
    Time
     
    You'll find if you compare PZ's dev team (particularly the number of programmers that worked on the game) to most (there are exceptions to this, such as one or two-man teams that produced great games, but they are exceptions for a reason), PZ's team remains pretty small. It's only this year that it's seen a large expansion (four new coders, not all full-time, but several at the top of their field). 

    For the first three years, there were only 2 coders working on the game. After Steam, this changed to ~5 working full time on the game.
     
    TIS chose to do the game in Java (back in 2011 most indie-available engines weren't exactly great for isometric, tile-based games and  Microsoft had started to shelve XNA), which rather creates a talent vacuum for games programmers and, later, some interesting quirks about the JVM and its garbage collection (namely the lack of control over it, outside of aggressive profiling) became more prominent. 
     
    They also chose OpenGL, which isn't always well supported by the type of hardware people tend to think a "simple" "2D" game can run on, that only costs $5. Intel's lack of support for FBOs, texture mirroring on integrated chipsets, and other various things made it much harder to expand the game.
     
    The survival genre was also quite new when TIS started and expectations of what should be included in a survival game have just ballooned since. As can be seen, by its contemporaries (most of which are still in development), it's not exactly conducive to finishing quickly.
     
  6. Like
    TheVastator got a reaction from wanderinbilly in What game should Indie stone make next?   
    obviously something with dragons since they promised them to be in PZ, and I have yet to see one!
    Bad devs, bad!
  7. Like
    TheVastator got a reaction from SaltandPretzels in What game should Indie stone make next?   
    obviously something with dragons since they promised them to be in PZ, and I have yet to see one!
    Bad devs, bad!
  8. Like
    TheVastator got a reaction from Narnobie111 in Your Favorite Weapon?   
    I'd like to axe them a question!
  9. Like
    TheVastator got a reaction from Footmuffin in Your Favorite Weapon?   
    I'd like to axe them a question!
  10. Like
    TheVastator got a reaction from i3loodyMoon in Increasing Zombie Count   
    uh, you don't have to alter it.
    It's called PZserverSettings.exe (which is an executable, you have to launch it). Once opened, you'll see a panel just like the sandobox options in game, all this little program does is modify those settings and apply it to your server.
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