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Cl0nec0mmand0

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  1. Like
    Cl0nec0mmand0 got a reaction from Neetzow in Yet Another Weapon Mod   
    you know that this mod is good when an a dev says he's ganna use it(or atleast try it)
  2. Like
    Cl0nec0mmand0 got a reaction from Some Clever Username in Cake vs Pie   
    MAJESTIC  AMERICAN CAKE

  3. Like
    Cl0nec0mmand0 reacted to Connall in A New Moderator Has Appeared!   
    Secret moderator dance is still a thing isn't it? Haven't seen it for a long time so let me bust it out.
     
                      
     
     
    I now have the most important power of all!
     
    Changing people's titles. *tee-hee*
     
    I very much appreciate it though, thanks everyone
  4. Like
    Cl0nec0mmand0 reacted to CaptainBinky in Animated Actions...   
    We don't not give ETAs because we enjoy trolling or enjoy being cruel. We don't give them because it's impossible - with such a small team and complexities which can easily yield unforeseen problems, plus necessary re-jigging of task order, any timescale we gave would literally* be plucking a number out of our arse
     
    *metaphorically
  5. Like
    Cl0nec0mmand0 reacted to Rikashey in Horde killing tactics?   
    Simple.
     
    Make a campfire kit using 4 planks and a sheet.  
    Have at least one book/magazine and a Lighter or Matches in your main inventory.  
    Place the campfire kit down in a nice open area.  
    Run around and use the shout command to draw a large horde.  
    Kite them to the campfire area and quickly light the campfire.  
    Draw the horde into the campfire and watch them burn and fall like flies.
  6. Like
    Cl0nec0mmand0 reacted to eliakoh in [OFFLINE] pz.mindescape.eu / closed   
    Hi everyone,
     
    I'm sorry for being a little busy the last weeks. I don't want to explain my whole life, but I had some serious health problems and stopped working for months. I had a lot of free time so I started to manage the server as the devs launched multiplayer. It means a lot to me because I had nothing to do during the day as all my friends were working. This server allowed me to get a goal, something to do. People were happy to find the very first open server of PZ, and that made me happy while I was sick.
     
    Now there are good and bad news. First, the good ones. I'm married now, that's why I was busy the last weeks : lots of things to plan and to do with my girlfriend-now-wife. The other good news is that I'm nearly cured and ready to get back to work.
     
    Which lead me to the bad news, as I'll get less and less time to manage the server, I decided to stop it. It is difficult for me to do that, because this server was more important than it seems in the last months, but I have to.
     
    So I wanted to say thanks to all players who came on my server, to the admins, to the PZ devs, and to the whole PZ community.
     
    I'll stay close to my computer, so you'll certainly read from me again or meet me on another PZ server one day.
     
    Thank you.
     
    Eliakoh.
  7. Like
    Cl0nec0mmand0 reacted to Ecn in RELEASED Build 26   
    French Onion Soup? mmm, now I need to go back to paris.
  8. Like
    Cl0nec0mmand0 reacted to Wolfen in How could we make Project Zomboid a trend?   
    Yeah but Minecraft had regular updates and orderly ETA's
     
    And for your sake I hope that vinegar is added into the cooking overhaul so that you can treat that burn.
     

     
     
    (clyde) (clyde)
  9. Like
    Cl0nec0mmand0 reacted to Rathlord in So this is happening...   
    I'm just going to pretend like these go in sequence.
  10. Like
    Cl0nec0mmand0 reacted to KUyTh in RELEASED Build 26   
    Can't wait for my character chocking to death on fish bones.
     
    I'm looking forward to that fishing system info thread.
  11. Like
    Cl0nec0mmand0 reacted to 123Imirish in RELEASED Build 26   
    Hunting knives     
    *Lets out a fangirl screech 
  12. Like
    Cl0nec0mmand0 reacted to Sieben in RELEASED Build 26   
    Yay! Let's hunt the remaining spiffos with the new huntingknife! They can hide, but not forever...
  13. Like
    Cl0nec0mmand0 got a reaction from Kasix in cars,helicopter,and.....pony's.:P   
    i dont think helicopters would work you cant just read a book then know how to fly
  14. Like
    Cl0nec0mmand0 reacted to Viceroy in electricity mod.   
    Lol, I think in the apocalypse the lemon would be better used as a food source.
  15. Like
    Cl0nec0mmand0 reacted to ApolloDiaspora in Zombie variety request   
    Fairly certain once the 3D models get implemented, procedurally generated zombie appearances could work, clothing, missing limbs and all.
     
    Hell, just the possibility of having new animations... *drool*
  16. Like
    Cl0nec0mmand0 reacted to nasKo in Mondoid Reposts   
    Mondoid, 14th of April, 2014
     
    Welcome to the Monday Zomboid newsburst!
     
    A fresh internal testing build was put out last Tuesday, with RJ’s fishing system entering test procedures on Friday. EasyPickins has been thundering out fix after fix and things are really shaping up well. We really need to find a way to get a nice text list of SVN changelists to really show the gravity of this stuff as the changelist for the next build should be flipping immense.
     
    Mash has been continuing on her work on the next major map expansion, so while you may not hear much from her side of things, when it comes around it’s going to be a huge deal. Though she is perhaps starting to sympathise with all those times she was all ‘Andy, have you got those cells yet?’ now she’s in charge of 100% of the process of map creation. Andy has been using his map-free time well, busy with some new combat animations with which we hope to drastically increase the feel of combat in the game, making it more intuitive and visceral.
     
    Finally Chris is back in the world of NPCs, where he shall probably remain for some time until we’re ready to start showing stuff, and is preparing a whole bunch of stuff to hand over to RingoD and Will, along with EasyPickin’s awesome NPC flowchart scripting tool.
     
    In terms of features currently being fed into internal testing, though, let’s turn to Romain and his exciting fish-based adventures. (Please note – all Romain’s Frenchisms have all been Englishised by an untrained translator. Though some early screenshots may have escaped this process!)
     
     
    First things first, what’s happening with the new cooking system that you’ve been implementing?
    The first feedback from the testers was pretty good – the system’s way more fun and a lot easier to use than the old one. With a little creativity you can make a lot of cool stuff. It’s not perfect, and there’s still a few bugs I need to eradicate – but they’re fairly small ones. Next up I’ll be adding in extra recipes like pasta, sauces in pans, pizza… with the new system it’s all pretty easy to implement, and something that modders can add recipes to easily.So I saw you wondering about doing hunting/trapping next, how come fishing got the nod?
     
    Did I mention I’m now on twitter? [Editors note: He is you know! @rj_pz] Well, after a little talk on Twitter, I decided that fishing would be way easier and faster to code than trapping. That said, a lot of work on trapping is already in the can – it just needs a fair amount of extra work that’s mainly due to the multiplayer. In terms of hunting, well Andy has worked on some new animations but we’ll clearly need to implement animals with their own behaviours first. Chris has developed some lua driven animal behaviour code that is a part of the NPC scripting system which we will be able to use for such a thing.
     
    So yeah, fishing! What a lovely morning activity during a zombie apocalypse! Grab a beer, prepare your bait, smash a zombie’s head in and ready your fishing rod…
     
     
    So many questions: How does it work? What do you need? How long will it take? Is it the same as your old mod?
    Well that’s why it doesn’t took me long to code it! I took the old mod code (which was never released by the way!) and then I adapted it, because it was originally built for good ol’ 0.2.0q. Then I added MANY new things.
     
    So basically, first you have to find a fishing rod (or craft it), grab some bait (worms, little fish, plastic lures) find a lake/river (so, near West Point basically) and start fishing.
     
    How long will it take to catch a fish?
    Well, it depend on your luck, it’s quite hard to determine and that’s one of the main things we’re testing for at the moment. It needs to take a while, but not too long to be boring – but not too short a time for it to be an over-powered food source.
     
    I like to think about the Zelda’s fishing system, in Ocarina of Time. I remember that being really cool, and in itself it reminded me of my childhood fishing : a cool moment ! No zombies back then though…
    Oh gosh, I wish we had zombies back then…
     
    So yeah, currently in testing until it’s fun – and once it’s releasd we can work on fish nets, different sorts of fish etc.
     
     
    How easy will it be to fish, won’t it be an infinite food source? How scarce are items you’ll need?
    It’s ‘easy’ in that it doesn’t require any player skill, it’s RPG stylish so you don’t need to press a key when you hear a sound to catch something. It’s a timed action, and you wait. It’s also made tricky because your line can break (depending on your skill, luck and the size of the fish), and on top of that you’ll have to craft fishing line for your fishing rod.
     
    Items you can use to craft your own rod won’t be that rare – some wood, twine (or fishing twine : more resistant), bait (paperclip, nail…) and lure.
     
    As for the ‘infinite food source’ issue, I plan to add some kind of “fish population” in the area, so the more you fish, the less chance you’ll have to find a fish. You’ll have to wait for the fishing population to come back. It’ll be probably changeable with the sandbox option though!
     
     
    So is Fishing a skill like Carpentry etc?
    Yes, this fishing skill will affect the chance of catching something with a plastic lure, the chance of the fishing line breaking, the quality of the crafted fishing rod etc. As for developing the skill, well you’ll get points by… wait for it…. Fishing! But even a fish that gets away will give you some XP towards it.
     
     
    What sort of fish will we all be catching?
    All the varieties of fish you can find in Kentucky, with different sizes/weights to add a “fishing contest” feel to it. Who will catch the biggest pike? Will you cook it, or keep it as a trophy? When it comes to cooking, you can cook the fish straight away to fight your hunger (hunger reduction will change according to the size/weight of the fish) or maybe cut it into fillets so you can use it in multiple recipes. The list of fish going into the first iteration includes the following: Catfish, bass, trout, pike, walleye and crappie fish. And yes, a crappie fish is a real fish! Google it!
     

     

  17. Like
    Cl0nec0mmand0 reacted to nasKo in Mondoid Reposts   
    Mondoid, Day of the Tassel, 2014
     
    Hi there Mondoider. As this is being typed the Indie Stone and various much-hugged community members are scurrying home from Birmingham – to Newfoundland, to Wales, to Brighton, to Finland, to Germany and all manner of other far-flung locations. Even Newcastle.
     
    It’s been a great few days, but more of this later as first we’ve got an apology to make.
     
    As we’re sure you’re aware the plan was to elevate the latest build from IWBUMS testing and into the official Steam download before Rezzed. Sadly, although it’s still free for anyone to test out, there were still some compatibility kinks that needed a fix at the tail-end of last week – so this didn’t happen.
     
    There’s still a few (very few) graphics cards that get bamboozled at the new player and zombie models, and making the build official would have been silly indeed while we were all away, not to mention during a Steam Daily Sale.
     
    As such, once the team has recovered from Rezzed, getting this fixed up and both Steam and Desura updated will be our priority.
     
    In the mean-time why not entertain yourself with some fun and games from Rezzed? One of the best things about the show this year was our team doing some survival bonding with our friends in the Day Z team. We even did a panel with Dean ‘Rocket’ Hall about our thoughts on zombie-kind.
    You can give it a watch here:
     
    https://www.youtube.com/watch?feature=player_detailpage&v=8jqfWDbVNJ4#t=4159
     
    Elsewhere our very own Will Porter was on a panel about fear and horror in games alongside Dean Hall (recurring theme, this one), Dying Light developer Maciej Binkowski and Al Hope of Alien Isolation fame. You can give that a squiz too, if you like.
     
    https://www.youtube.com/watch?feature=player_detailpage&v=x0wXUQb2zSs#t=712
     
    The Indie Stone’s personal highlight, however, was witnessing long-time PZ supporter and survivor extraordinaire Twiggy streaming Zomboid live from the show floor alongside Chris. This was on the main page of Twitch, no less, and seeing our favourite Newfoundlander taking his rightful place among the great and the good of Twitchkind was amazing. Our eternal thanks to everyone who made it possible. You can give his stream a peek here! We pop up at the 2:52:30 mark!
     
    http://www.twitch.tv/twitch/b/515602827
     
    Thanks to everyone we met at Rezzed! you were all amazing. See you again soon for Tooks Day 2015, we hope!
     
    PS: Please pay attention to our twitter feed tomorrow for an exciting series of April Fools tweets!
     
    PPS: Sorry Romain for chopping your head off, we’re too tired to mess about with that damn header image any more! So here it is in full:
     

  18. Like
    Cl0nec0mmand0 reacted to Rathlord in .   
    I hear this argument so much but it's illogical and senseless.
     
    I want everyone (you) to do something for me. Stand up in the room you are in, and give a quick scan of the entire room without moving your feet. You can look probably about 300-360 degrees around you and remember all of it very well. Now, do you see what's directly behind you? Or outside your cone of vision at all? No. You remember it. Seeing isn't remembering. Just like your character, you can remember things you've just seen beside or behind you. Line of sight is line of sight not line of memory. You have a functional, human brain to remember things that your character would remember.
     
    Further, maybe you've never been truly exhausted before. I've been two days without sleep- also been weeks of only getting an hour or three of sleep a night. It's an accurate representation. Even when your life is in danger, your brain is physical incapable of dealing with that kind of pressure and functioning fully.
     
     
     
     
    Face towards them and push. Have never had this situation with "no possible way to avoid it" with only a few zombies- ever. Just push them down/away and you're fine.
     
    I also really have no problem with crawlers. Circle around behind them (just like you'd do in real life if you thought about it) and attack and you're fine. Walking right up to an ankle biter is a good way to get your ankles bitten- that's just how it is. This isn't a game about being an action hero- sometimes the best option is to walk away, and you've got to recognize that. The fact that if you tangle with zombies you lose is part of what PZ is all about.
  19. Like
    Cl0nec0mmand0 reacted to Rathlord in Finding Katanas in Museums   
    Not a skull, and not what I said anyways. All I said was that PVC is a shitty analogue for a human skull- and it is. 
     
     
     
    Wrooooong. For one thing, as I already said, the internal structure of bone is such that it cracks much easier than slices. If you want to know why, actually read my post.
     
    And for another, said tools (hammer, baseball bat) actually have curved edges also (not sure if you've ever used a hammer, but the head isn't flat- it's convex). Their surface area is obviously somewhat larger than a blade*, but not but a tremendous amount, and point #1 above illustrates why this is better.
     
    Edit: **** I'm actually wrong about this. Surface area of a hammer is actually a fair bit smaller than that of a blade on a skull due to the length of the blade. The hammer puts out more force per area and does it in a way more likely to penetrate bone.
     
     
    Can you please go back to the part where I said that a katana can't cleave bone? I don't seem to recall ever having said that- explicitly or implicitly.
     
     
     
    Decapitation is a whole 'nother argument. It's easy enough to do with a heavy blade on a still victim using the force of gravity to chop vertically if you have a clean shot at a gap in the vertebrae. But actually cleaving through the neck in a combat situation with a horizontal chop is something that's grossly misrepresented by hollywood. It rarely, if ever, happened and is much easier to do with wide, extremely heavy blades like a Dao.
     
    Trying to decapitate someone on the battlefield is actually fucking stupid- whether it's zombies or living warriors. It's a great way to get your blade stuck and cost you precious time trying to get it unstuck. The chances of success are slim, and it's not something a real warrior would ever do. Welcome to hollywood, baby.
     
     
    Thanks for playing, come again.

    But this is all a moot point anyways, because slicing weapons are exponentially more likely to get stuck in the victim, making them tremendously inferior weapons from a realistic survival standpoint.
  20. Like
    Cl0nec0mmand0 reacted to Rathlord in Finding Katanas in Museums   
    Go back and read what I said. Lie about things that I've said one more time, and you're going to find yourself happily banned from these forums. I don't mind having a debate, but to be honest I'm quite tired of you insulting me (which is frankly just fucking stupid- why would you insult a moderator?) and I won't have you directly lying about things I've said.
     
    Edit: Speaking of ignoring, you never quite managed to reply to the part where I brought up specific points about the structure and function of bone and why it's more resistant to slicing than it is to blunt force. You seem to just be saying things over and over again in the hopes that it will make it right. Perhaps you'd like to actually go back and read what I said and then reply to that directly? Or any of the 10 other points I've made on this page you've not responded to?
  21. Like
    Cl0nec0mmand0 reacted to Rathlord in Finding Katanas in Museums   
    Where did I say that?
     
     
     
    I'm not sure you understand how the universe works, mate. You don't get magically frozen in time if something is cutting you. Moving away from attacks is moving away from attacks- it works exactly the same, no matter what kind of attack it is.
     
    Because you're moving away from it.
     
     
    Fuck I had no idea. Thank the light for you and internet videos, I wouldn't know anything without you.
  22. Like
    Cl0nec0mmand0 reacted to Rathlord in Finding Katanas in Museums   
    Ballistic Crystal is a lovely little catch phrase for PVC. They even say it in their video that's dedicated to explaining the "crystal" skulls. Also, I just explained in excruciating detail why PVC is a horrible analogue for bone. It's truly laudable how puerile it is to simultaneously monologue about how one participant isn't perusing your entire assessment while entirely ignoring my own statement.
     
     
     
    Also *just* explained why this wasn't true. Oh the irony.
     
     
     
    I have experience with real blades on real bones. Get back to me when you have first hand evidence.
     
     
     
    I never mentioned or referenced your avatar in any way shape or form so... "real smart" to you, too?
     
     
    I hope you realize he was chopping through a deboned pig. I'd cool it with the insults, because it's not only obnoxious, you're also wrong about your own links. Twice now.*
     
    Edit: **** Watched more in the video, you're right. He did chop through the thin narrow part of the back of a pig's skull. Impressive, except not. Like with all elongated skulls, they taper to near paper thinness near the back. My apologies for not making it all the way through- I get pretty tired of their products being pushed on me in hilarious and useless ways.
  23. Like
    Cl0nec0mmand0 reacted to Rathlord in Finding Katanas in Museums   
    Ah, watched to the end of the video. They're using little thin PVC as the bone analogue. So... do you really still feel proud of linking that video?
     
    Edit: To be clear. PVC may be close to the hardness of bone but the structure of it is laughably incomparable. It has much more flex and give, which is why you mistakenly think it stands up to blunt force better than it does. Bone is a rigid, carbon structure that is very resilient to flexing and is much more likely to crack or shatter. The structure of PVC is also such that it's much easier to slice. The mesh- almost a lattice- inside bone makes it more resistant to slicing. In fact, the majority of sword attacks to the skull actually kill by crushing the bone (like a blunt weapon) not by slicing through the bone. This has been well documented by skull from battles throughout history. Further, the rounded shape of a skull also tends to deflect slicing attacks (much like the angled plates of a tank deflect small arms). It's much easier to land a solid blow with a blunt or piercing weapon because they apply pressure over a wide area (blunt) giving more friction or a very small area (piercing) which gives more force per area allowing it to grip much better.
  24. Like
    Cl0nec0mmand0 reacted to Rathlord in Finding Katanas in Museums   
    You edited that into your post. And I'm serious, I can't tell if you're trolling. But seriously, they had bone saws they didn't cut through bone with slicing weapons, they cut through them with sawing tools. And if you think that a Youtube video with the rock music and teenage guy saying that his 'new' zombie is so real is factual evidence then you really have no place in a logical arena whether you're trolling or not.
     
    Edit: Wait, nevermind, they have an attractive young girl showing off the sword. Now I'm convinced that this is indeed a factual piece of evidence; my apologies for not taking you seriously. Oh, but seriously, you do know that these people are a joke, right?
  25. Like
    Cl0nec0mmand0 reacted to Rikashey in Finding Katanas in Museums   
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