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123Imirish

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  1. Like
    123Imirish reacted to nasKo in APZDTISA III - Ask Project Zomboid Developers The Indie Stone Anything   
    Two questions from the Facebooks:

     
  2. Like
    123Imirish reacted to Blasted_Taco in APZDTISA III - Ask Project Zomboid Developers The Indie Stone Anything   
    How is the quarentine going to work when the military is in the game?
     
    Are you going to be able to move to West Point at the start of the game? Or Muldraugh and West Point are going to be the main quarentine zones?
     
    If both are under quarentine, is there going to be a perimiter of outposts in the area?  A gigant wall perhaps? Outposts? 
     
    This has been my concern since the map changed.
  3. Like
    123Imirish reacted to Viceroy in APZDTISA III - Ask Project Zomboid Developers The Indie Stone Anything   
    What wildlife can we eventually expect to encounter in the forests? Will we ever see birds and will they be huntable?
  4. Like
    123Imirish reacted to Footmuffin in APZDTISA III - Ask Project Zomboid Developers The Indie Stone Anything   
    Are NPC survivors in a nice-ish enough state that we could see some action of them? If they are, could we see it sometime soon?
  5. Like
    123Imirish reacted to Rathlord in APZDTISA III - Ask Project Zomboid Developers The Indie Stone Anything   
    Have you tossed around the idea of some real survival tools recently? It'd be nice to see a machete, hatchet, and a combat knife/pocket knife since those are really the true basis of wilderness survival and still found commonly in or around the home. Curious to know if we'll see anything like that soon.
  6. Like
    123Imirish reacted to Kajin in Rival NPC Factions/Gangs- also signs of human activity   
    Rival NPC factions has already been planned for such a long time already...
  7. Like
    123Imirish got a reaction from Necromatic_Corgi in PZ Suggestion Compilation [Unoffical]   
    MY SUGGESTIONS!
     
     
    1. food smoking.
     
    I think it would be good to add a few smoke houses at camps in the forest along the river where you could go fishing and smoke the fish to preserve them. you should be able to make a home made smoke house that functions less efficient.
     
    2. Easier saving.
     
    It get very annoying having to ex- out to save which I do often in fear of losing data is the game crashes. Maybe saving in the in came option menu (the one where you press ESC.) 
     
    3. signs of past military intervention.
     
    Abandoned tanks (unusable) Crashed and abandoned Military vehicles. (your choice if usable). Zombies with Military uniforms. Raiders with Military uniforms. Also helicopters crashes into buildings and streets. Military evacuation orders and directions that can be found in many places like desks, drawers, in cars.
     
    4. Car crashes and highway pile-ups in countryside stretching for miles.
     
    I think somewhere you said in a later update you would ad cars. Highway pile-ups would bring zombies, survivors and action into many of the dull roads that head out of town. It would make sense as people would flee in the early days. Also in the towns, cars crashed into poles, walls and other cars. Also  cars pinning Zombies to walls!
     
    5. saving npcs and making survivor bases.
     
    You could find a woman trapped in her car surrounded by zombies in the middle of a lonely country road, save an old man from a burning house, Rescue a collage student from a car crash. Then you could have the option to let them join you in your safe house. And maybe as you recruit people you may end up with a fully fledged base with survivors in the double didgits all with their own jobs.
     
     
    6. Mountains, hills, hunting camps, campgrounds, improved countryside/nature/forest system. LAKES, RIVERS, BOATS,isolated mountain cabins and lake cabins. 
     
    Just plain simple. Add more to all that spare counrtyside.
     
    7. more special buildings.
     
    Museums, Bunkers, Prison , Golf club, 
     
    8. Signs of past human activity.
     
    Maybe a safehouse overrun, Or an abandoned safehouse, barricaded and stockpiles. Post zombie apocalypse graffiti on buildings (By gangs)  Walls full of missing person posters
     
    9.Sanity.
     
    You can go insane.
     
    10.Secret Compartments
     
    Hidden places to stare items. (In a hollow wall, under a floorboard.)
     
    11. Slower axe depletion
     
    The current rate is unrealistic, nuff said
     
    12.Burgular alarm go when the power goes. Less of them aswell.
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