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Migoxiss

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Everything posted by Migoxiss

  1. I've noticed that as well. I think the best solution would be to create a whole new moodle for that, which would affect you in a similar (or the same way) as panicking does. This would prevent panic moodles from being affected (nevertheless, I agree that calming down from panic state should be sped up, as you can go to sleep when extremely panicked and wake up still panicking - doesn't make sense). Claustrophobia moodle should then, in my opinion, fade away in a matter of real time seconds after exiting a building. A good way to do balance this trait would be: - Level 1: big rooms - like warehouses and so on (more than x square tiles) make you anxious (uncomfortable?): "Confined space makes me anxious" - Level 2: average-sized rooms - living rooms, etc. (more than y to x square tiles) make you agitated "Walls are a little bit to close" or "Walls are closing on me a bit" - Level 3: small-sized rooms - bedrooms, etc. (more than z to y square tiles) make you stressed "Walls are definitely closing on me!" or "Walls are way to close!" - Level 4: tiny rooms - bathrooms, toilets, closets (from 1 to z square tiles) make you freak out "I want to get out!" How it would work: You enter a living room > you get Level 1, and quickly Level 2. Then you enter a 1 square tile closet > it jumps through Level 3 to Level 4, then you leave the closet to enter a warehouse > it drops through all levels all the way (quite quickly) to reach Level 1. What do you guys think? Yep, that would be great if the devs would actually implement it
  2. Wait is the small Update with moving Corpses out or not? I didn't come along XD
  3. Well thought idea my friend! I I like it. But I think the devs (and most players ) are saying that the ,,story" and the beginning of the apocalypse is not important. But maybe when the game is a bit more developed, they will add this idea...
  4. So, In my new Playtrough I chose the claustrophobic trait. The Problem is that when you choose this trait you always will be panicked. Somehow thats a bit annoying because even when you are outside it takes SO long to calm down for your character. I dont know claustrophobia for myself, but the Panic should stop when you are outside immediatly and not like after 12 hours.
  5. There should not be an infinite amount of zambies.( zambiespawner in the park: for the old folk XD)
  6. what do you mean with nothing happens? do you click OK? and then nothing happens?
  7. Lamest death: I ate uncooked food, nothing happened. One week later, however, my Robert Neville felt pain. Than got infected. Out of a sudden he got zombified. So I went on a Killing Spree BUT I was reloading and suddenly my character couldn't move. I don't know why. Then the Zambies got robert and I died
  8. I have an idea. There is an lua folder in the media direction. In this folder are ISO-files. In one the class files there is one called like ISOcharakter or something, I dont know. So in this files you can change for example: how long you charakter needs to sleep, as for I know. So MAYBE there would be an option like: BiteInfection=96% Sorry for the lack of help, but I hope this could help you out.
  9. And thats why I maked smileys. Its not an bad idea. Maybe he would think about the mod different than it is.
  10. You know, Project Zomboid is a game, where the virus is everthing. It would: -lose his ,,magic", because it would be another game -the frustation when you beeing bitten. So when you want to do that, okay, but i think its not a good idea. The devs did a good job with the infection mortality
  11. Thats a good idea i like it
  12. I think with other viewpoints the Game would lose his magic *cough* Bathroom-Zambies *cough*
  13. Thats a good idea. Especially the thing with the lower awareness.(and pegi XD
  14. What did you do with my Thread? XD
  15. Ich wusste garnicht, dass es soviele deutsche Spieler gibt XD Ich hab mich schon gewundert, warum eine Ãœbersetzung auf Deutsch vorhanden ist.
  16. The Developers also said, that in the later game you can hit ,,special" parts of the body. So in Multiplayer, when someone has shot you, it could be like a headshot or stomach shot. (And yeah, my english is PERFECT)
  17. ,,not just jog upto you like they're regular guys on a morning workout would be much appreciated :3" You got me there man
  18. I do play them both, but thanks for the nice selection. Also i LOVE this game and CAN'T wait for the npcs. I just find it hard to not just run in and kill them all without worrying that i might get injured. Because like i said normally in single play i don't.. I just don't know how people keep that since of scare? Like i watch lots of streamers play this game who freak out and run like forest gump when a few zombies pop out, that's what i want from this game again. I'm not complaining about Project Zomboid, i'm asking what keeps the scare/freak out aspect of the zombies? You know, SOMEHOW the streamers must bring the audience to laugh. And everybody loves pusses
  19. I hate to say it, but maybe should play Dark Souls 1/2 to complete your ,,Hardcoreness" XD. Maybe you should try to ,,feel" the game. Its about the ONE moment, you survived 1 month, have a shotgun, THEN the Horde comes after you, you hide in a one-way-out house and you desperately seeking a solution for the ,,problem". What do you do? Will you give up? Will you fight? Will you try to escape? These are questions, which makes the game so good, because nobody knows if you going to survive. You should try that, really. I had the same problem as you but then i began to to that from what i telled you about.(Sorry for my bad english I am from Germany XD)
  20. Ridickulo, thats an one fine film
  21. There is an busted House with Blood everywhere on the walls. To the locked doors: There are non-locked Doors, you can just open them
  22. What about moving Fridges? I mean at Spiffos there so many fridges, you could put it in your Inventory ( the weight is like 40 etc.) ORRRRR you/developers/some noobie-coder make an animation for taking the fridge and running out with it
  23. Thats actually a good idea. Hope the devs set this on the list for planned features
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