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Migoxiss

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Everything posted by Migoxiss

  1. Man, am I the only one that finds Lucky does nothing? I get bitten and or scratched as much as without this perk (Relatively aggressive playstyle ). I didnt find any axe in the big or small warehouse in Muldaraugh. Maybe I just had bad luck. But with the trait Lucky it shouldnt go that way....
  2. PLOT TWIST There is no reality and we are all part of the matrix.
  3. I like the basic idea of revamping the tent a bit. But my question is, if its even possible to create an item that functions as a room? PZ has nothing like that. Would be interesting to see though.
  4. I believe, at the moment, the hydrocraft mod is ESSENTIAL and should be used by everyone who's wants more content in the game.
  5. Oh, another OSX user. That's cool. How you run the game? I install the game in Crossover and then put the install files into the mac native wrapper. Let me update the game and i'll tell. Could you explain me why you use a wrapper and Crossover?
  6. I don't want to be that kind of guy who declines every suggestion with something that the developer have stated about. But.... along with the new builds the world will be changed, in a way you suggested. I don't know if burned buildings and such will be there, but definitely atlas more cracked open doors, smashed windows etc.
  7. Sleep Quality is actually a "maybe" from the developers I find the idea good and very realistic. Sleep is an important part of survival and definitely should be considered as one.
  8. Its seems like many people don't follow up on the forums, as there are multiple threads suggesting this kind of system. Wouldn't it be already in, I would understand it but you actually gain/lose strength/fitness in progress of the game. If your play style consists of building, fighting and going on loot runs, paired with the right diet, your character will lose all negative perks related to fitness and such (if selected). Doing all the opposite will weaken the chance of survival for your character.
  9. Yea i know that devs will add NPC's (survivors and maybe animals too), but the point is that devs want to realease NPC's survivors first (i think, because i didn't seen any mondoid about animals) and i think that they could add animals to the game in build 33, because in mondoid NPC's had even looting and watching for zombies system! Damn, are you really suggesting animals for the next build? I do believe animals had to be more than just "mindless" running pixels. Some sort of complexity. Dogs would be interesting though.
  10. Well I don't think that a virus can reanimate a corpse, let it roam on the street, finding food while clustering in groups of zombies
  11. We did it! We cracked the Matrix!
  12. I think Amputation WOULD be useless, if TIS would change PZ Lore a bit, because of its Brooks/Romero roots. Brooks/Romero Lore suggests that after one heartbeat the virus is spread all over your body. So amputation would just slow the infection a little bit-not worth it. Holy Shit I used would three times.
  13. Parts of this are already in. PZ always had two passive abilities, fitness and strength. Those two are now shown in the skill sub-menu. As for contact lenses, meh. Glasses should be very rare and not always in your dioptres. Increasing reading speed if you read a lot of books: Great!
  14. Ehm... this kind of system is already in I believe Characters will get used to panic and lose panic VERY fast, if survived for a decent amount of time. Eating fresh things like salad, fruits etc. will increase your fitness. Doing the opposite, eating chips and chocolate, will decrease your fitness. Leveling up your nimble skill increases your ,,vision field". Doing activities like running, fighting zombies, will affect your character. There were added two special bars for seeing your status in the skill panel.
  15. It feels so Windows-ish. So complicated. So boring. To be honest, the old one fit much better than the actual one.
  16. nope Doesn't matter, it's pretty bad Though it DOES show burning water. Nope, but Ive seen Wyrmwood (2015) where the zombies create flammable gazes during the day only, and the normal gazes fuel dont work anymore so they hook up their cars to the zombies mouths to fuel the cars. Glorious.
  17. Goddamit. I expected a hidden triangle somewhere
  18. ,,Fixed "Continue" button being clickable after loading a game." Finally! That bug was a stinky one
  19. Yeah sure... packing 3 corpses in your Hiking bag
  20. Hey I cant test this mod right now, so I gotta ask: Where can I find dogs? Are they wild? Do I have to catch them?
  21. Hydrocraft mod allows you to craft axe handles, heads... etc.
  22. First, I love your profile pic man Second, maybe you should post this issue on the PZ Support page, if you didn't do that already
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