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bassair

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Everything posted by bassair

  1. Hm. I'm having an odd bug where half the hydrocraft bits and bobs are missing. Christmas stuff isn't spawning, trees won't craft, and I don't have a Ranching tab anymore, or Leisure. I've got it off the workshop, and my game is legit on steam, I swear. I've taken all my other mods out, too. It still does it. Any ideas why this is happening?
  2. I love this mod so much and I was excited to find the Christmas stuff, but I can't seem to? Is it still in the mod? I can't find the leisure tab either
  3. Could you put multiple maps together? (Example being you can put Bedford down one end with one mod and Phoenix another end with another) I haven't experimented, but I thought it'd be worth it to suggest even if it doesn't work?
  4. Okay guys, I got mine to work it just took some wrangling What I did was I opened the Bedford Falls, Rebuild, Phoenix etc mods and I went inside to media/maps/[map] and in that there are .lotpack, .lotheader and .bin files I took those and I pasted them into both my common/ProjectZomboid's media/maps/Muldraugh, KY folder, overwriting the .lotpack, .lotheader and .bin files already there, and I copied them into my pzserver folder's media/maps/Muldraugh, KY folder too (overwriting, again) My friend also did this in her Muldraugh folder and when we booted the server it all worked! (Except Rebuild, idk why) I also combined the objects.lua files into one objects.lua file, for foraging, but I haven't tested to see if that works If you do this: DO NOT FORGET TO BACK UP YOUR MAPS FOLDER BEFORE YOU OVERWRITE *ANYTHING*. DON'T SAY I DIDN'T WARN YOU I wish there was an easier way of doing this, though, and I haven't tested whether my friend (or I) could connect to the server by using the BedfordFalls mod on client and just overwriting the server files, I'll have to do some experimentation. I hope this helps you guys! Especially you, 2Girls1Chuck, it sounds like this might solve your issue maybe.
  5. I'm loving Bedford Falls right now, but I thought you'd like a bug report that http://pzmap.crash-override.net/?desc=BedfordFallsL0#0.3327842015895814,0.32237181155409667,61.628086298345465 here, upstairs? There's no way into the little upstairs right apartment on level 1 unless you have a sledgehammer!
  6. Okay, I changed serverfile to file and now the spawn points (well, the Drayton spawn points) are offered but the map itself still doesn't spawn... I was hoping Drayton, Downtown, Bedford etc would - or could - all spawn on the same map but right now Drayton doesn't seem to spawn at all...
  7. Can someone please treat me like the idiot I am and give me a rundown of how to make it work? My friend and I have a private server (several we cycle through) we share. Mods like Hydrocraft work GREAT, but I can't make it have other locations show up for this example, I'm going to use this one https://steamcommunity.com/sharedfiles/filedetails/?id=500222958 which I'm pretty fond of even though I don't THINK it has foraging working yet What I want is to be able to spawn in Drayton if I wish, but mostly to be able to hike up there from Muldraugh if I want to but I can't seem to make it work I've tried adding Rebuild under Mods= in the server ini file, and I've changed my spawn regions to: function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Drayton Rebuild", serverfile = "media/maps/Rebuild/spawnpoints.lua" }, { name = "Downtown", serverfile = "media/maps/Downtown/spawnpoints.lua" }, }endbut it still doesn't show up in game, or give me the option to spawn there. So basically I'm hoping someone will break it down for me because I'm obviously missing SOMETHING, I'm just not sure... what. I'd like to be able to have Rebuild, Downtown, Bedford etc all accessible on the same server if I can...
  8. I used to - a few builds back - know how to "if has trait Chronic Fatigue/Pain" make fatigue/pain + however much made them tired all the time. I was hoping to replicate that, but things have changed and I'm honestly not sure how to now. Can someone point me in the right direction? As for the main purpose of this post, I nosed open the "Additional Hair Colors" mod that I adore in hopes of making my own mini "additional skin colors" mod (lighter brown, darker brown, yellow-y, blue, pink, white for when I feel like playing an alien) but my initial attempt didn't work, which was: BaseGameCharacterDetails.DoSkinColorNew = function() SurvivorDesc.addSkinColor(ColorInfo.new(0.60000000000000000,0.33000000000000000,0.66000000000000000, 1))endwhen I nosed the javadocs, I found... no sign of anything like this for skin, which brings me to think it's more complicated to add skin colours than hair colours?
  9. I adjusted that in my code and it boots now! The traits don't actually inflict pain or fatigue, but I can work on that. Thank you!
  10. I'm running the server the same as I've been doing for a few weeks now. Before, it just let me on (I use a general username and password since my friend and I have many RP servers) but now it's telling me Invalid Username/Password. I tried using my steam login but that didn't work either. My bat file: My ini file: Am I doing something new wrong? Nevermind, I got it. Had to delete the whitelist, I'd already used the username but a different password. Duhhhhhhhhhhhhhh. Sorry!
  11. So, what I have is... require('NPCs/MainCreationMethods');local function initPersonalTraits() local chronicfatigue = TraitFactory.addTrait("ChronicFatigue", getText("UI_trait_ChronicFatigue"), -5, getText("UI_trait_ChronicFatiguedesc"), false, false); endPersonalTraits.EveryTenMinutes = function() if getSpecificPlayer(0):HasTrait("ChronicFatigue") then getSpecificPlayer(0):getStats():setFatigue(getSpecificPlayer(0):getStats():getFatigue()-0.015); else getSpecificPlayer(0):getStats():setFatigue(getSpecificPlayer(0):getStats():getFatigue()+0.015); end end PersonalTraits.OnGameStart = function()endEvents.OnGameBoot.Add(initPersonalTraits);Events.EveryTenMinutes.Add(PersonalTraits.EveryTenMinutes);Events.OnPlayerUpdate.Add(PersonalTraits.OnPlayerUpdate);Events.OnGameStart.Add(PersonalTraits.OnGameStart);but it doesn't. If I take PersonalTraits.EveryTenMinutes = function() if getSpecificPlayer(0):HasTrait("ChronicFatigue") then getSpecificPlayer(0):getStats():setFatigue(getSpecificPlayer(0):getStats():getFatigue()-0.015); else getSpecificPlayer(0):getStats():setFatigue(getSpecificPlayer(0):getStats():getFatigue()+0.015); end end PersonalTraits.OnGameStart = function()endout the trait will show up! But what I want it to do is make you get hella tired and need to sleep/rest a lot. What am I doing wrong? D: (Also I tried it without the else first. I want it to JUST make you tired until you rest, really, but I was just... trying to make it work o-o)
  12. Hi, I see a few posts back that cheaterman was disabled for servers, how do you reenable it, please? My friend and I want to use it privately. ETA: Oh! I got it working myself. I love your mods, thanks so much for sharing them!
  13. Thank you! That at least lets me pull the exact workshop mods currently used from that folder to host with :3 Thanks for the swift response!
  14. I wanted to host a server using the mods I downloaded from the workshop (primarily Wooden Dowels) but not only can I not find the workshop mods anywhere (where do they download to?) but I have no idea how to point the server to those... Is there a way?
  15. I like to keep a copy of the chats that go on on my servers. With Terraria I copy the text from the console, with Starbound and Minecraft chat goes directly into the server.log file (or similar). I've nosed around and I've found the actions log, but is there a way to tell it to log chat (global preferably but local would be fine too) into the log files? Or even just into the console would work...
  16. I have yet another question! I'm way too addicted to coding mods. I'm trying to tell it that if a dude has the trait "bk_pharmacophobia", then when that dude takes pills or is in a room labelled medcentre or pharmacy or medicalstorage or pharmacystorage, then he'll panic out of his mind. I've got the trait working (it has a little sprite and everything) and I've got other traits to do things like panic around zombies and get less depressed outdoors and get objects and feel constant pain, but I can't get it to do this. I thought I was close but... maybe not. My code: CustomTraitsKB_Traits.EveryTenMinutes = function() if getPlayer():HasTrait("bk_pharmacophobia") and getPlayer(0):IsInRoom("medclinic") then getPlayer():getStats():setPanic(1000000); end if getPlayer():HasTrait("bk_pharmacophobia") and getPlayer(0):IsInRoom("medicalstorage") then getPlayer():getStats():setPanic(1000000); end if getPlayer():HasTrait("bk_pharmacophobia") and getPlayer(0):IsInRoom("pharmacy") then getPlayer():getStats():setPanic(1000000); end if getPlayer():HasTrait("bk_pharmacophobia") and getPlayer(0):IsInRoom("pharmacystorage") then getPlayer():getStats():setPanic(1000000); endendCustomTraitsKB_Traits.OnItemUse = function() if getPlayer():HasTrait("bk_pharmacophobia") and getPlayer():getBodyDamage():JustTookPill(self,item) then getplayer():getStats():setPanic(100000); endendEvents.EveryTenMinutes.Add(CustomTraitsKB_Traits.EveryTenMinutes);Events.OnItemUse.Add(CustomTraitsKB_Traits.OnItemUse);I tried it in the EveryTenMinutes, I tried it in OnPlayerUpdate, but it doesn't work. I get the game to automatically give me painkillers so I can test it and it just won't. Can someone point me in the direction of it... well, not won't-ing?
  17. So I've been pondering what to mod next in my journey of experimentation and I wanted to add curtains or furniture of some sort - maybe to build, maybe not. And I wondered if that was possible? I suppose a good example would be either modding in a new rain barrel or modding in a new type of tent-kit like item. And if it is possible, how would one approach it?
  18. Joined one of the pvp servers with a friend. Mine took longer to connect, so he wandered off while I tried to get on. Collected an axe from the starting building and trudged off down towards the motel I was meeting him at. Halfway down, I met two guys - a guy called Keith being one of them - and the one with a shotgun started shooting at me I took off across the field, fleeing for my life, and dodged inside a house hoping to lose them. When I turned around, the guy with the axe was there and he hit me, causing me to bleed. I grabbed my own axe and hit him back as the shotgun guy sped in. I took axe guy down - which was the moment shotgun guy realised he was screwed - and turned on shotgun guy as he legged it. No mercy for those who pursue me across a field and hack my face off for no reason. I chased after him, whapped him with my axe, stole his shotgun and ran away. A+ would recommend, definitely playing again.
  19. I played on this server earlier with a friend. I liked it. I'll play on it again Although, shoutout to the two guys (one with an axe, one with a shotgun, one named Keith) who tried to murder me, who I murdered in return. >_>
  20. Ohhhh o_o we couldn't figure it out T_T Well, fail. I'm all embarrassed now.
  21. It worked!! Thank you so much. We had a horrible feeling i was something as simple as that. But it's really difficult to see an error when you've been staring at it for hours. (Hours.) Thank you ever so much, RoboMat!
  22. Hi, Kerilynne's collaborator here I changed it to OnGameBoot but it didn't make a difference. All the spawn points we picked for this profession were the middle of nowhere, and it spawned me in a house like always.
  23. These are some of the funniest things I've ever read. I have got to try MP later... "Thanks, Steve" cracked me up.
  24. I needed to find some spawn points and the only information I could get was... complicated at best, and once I understood it I came up with a simple spreadsheet to do the required maths for me. The spreadsheet can be found here on Google Drive and should work perfectly. It requires RoboMat's Coordinate Viewer, technically. The spreadsheet cannot be edited directly so you need to either download it (file > download as) or copy it to your own drive (file > make a copy) To use it, you find a spot on your map, turn on the coordinate viewer and put the absolute coordinate into the "absolute coordinate" box. It then gives you the maths. The "coordinate" output box gives you the main variable (so if you put an X in you get the X out) and then the "position" gives you the remainder, which is the position. To explain more, to set a spawnpoint you need worldX, worldY, posX and posY If you put the absolute X coordinates from the coordinate viewer into the spreadsheet - we'll use 10632 for this - it'll give you "35" as the coordinates and "132" as the position. Any feedback is appreciated. I really hope this helps!
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