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josef733

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Everything posted by josef733

  1. Stop what?

    1. Show previous comments  2 more
    2. josef733

      josef733

      But if you are serious, then you have a mental illness.

    3. DresdenBBQ

      DresdenBBQ

      I'm not trolling there are only two genders Cis and trans. Cis being aligning with the gender you are born with, and Trans, not identifying with the gender you are born with.

    4. josef733

      josef733

      *facepalm*

      you are lost.

  2. I started with 2GB of RAM today, we played for about 4 hours. No problems anymore! Thanks!
  3. Ahh of course, i'm just starting the game on the standard mode. Thanks for that
  4. I have 8 Gigs of RAM and I use 1GB (For whatever reason, the server wont allow me to start with 1.25GB). We are 3 people.
  5. I host a private server for me and my friends. Around 25-30 days into surviving, I start running into a rhythmic lag, every 30 seconds or so I experience a lag for about 1 second. It has nearly killed me. Is it a memory leak after playing for about 13-15 hours? Maybe its because I've set stuff to respawn after 1 month (We're stationed at Twiggy's, near the gun store in West Point) and we are close to the centre of town. Anyone else having similar issues?
  6. Doesn't seem like it.
  7. Same here. Same goes with any zombies lingering around that house.
  8. I find it to be rather dumb that doors are locked from the inside. But I actually like the idea of keys, but you should be able to open any door from the inside as I have never seen a door that could not be unlocked from the inside in my entire life. I hope this is just a bug and will be fixed in a patch.
  9. I was thinking that it would maybe give you less hunger and happiness rather than sickness.
  10. This is subjective since some people like cold food more than warm food. A good example is Pizza, some people prefer it cold rather than hot, so happiness in relation to temperature is again subjective. Maybe this could be a trait thing where your character likes cold meals more (bonus to uncooked or food that cannot be heated up as well as food that cooled down) But your idea is alright.
  11. Well, there isn't much you can do. The only way to actually make real progress in MP is to play on a public server with a few random people and a friend or two, but you can always play on a private server, which is what I do most of the time.
  12. Same way but bites have a much higher chance of killing you anyway. It's not like that when i get infected from a scratch though. That's why i'm complaining about it being too obvious. Sorry if I sound rude.
  13. You wouldn't be able to tell if you're infected from a scratch or not right from the onset since you should be losing health from it anyway. It should take a few hours before you realize you're infected since you start to get sick.
  14. 99.99999999% sure that this is incorrect, as I have foraged in the same locations for months and have NEVER seen it run out. Before sandbox came out I leveled from 0 to 5 in the same general area near the cabin in Westpoint and never ran out of berries. You must be trying to forage before the "refresh" period is over. Edit: Also, if your foraging during the winter, you will find NO food items, so that may be the issue your running into. Maybe I am wrong about the refreshing thing. But from my experience, foraging spots do not respawn but I'll probably test this out over one long save file. I've actually managed to find food during the winter, just much less quantities of it compared to summer or fall.
  15. This seems like a really cool idea,
  16. I wanted to point out that it is too obvious to the player when you are infected from a zombie scratch or bite. When you are not infected from a scratch, you notice right away because: 1. You are not gradually losing health 2. Your character does not become anxious My suggestion is that a scratch or bite should be less immediately obvious and should be more of a mysterious outcome until one is sure that they are not infected. Whenever one gets scratched or bitten, they should become anxious regardless if they are infected or not.
  17. Not sure what your talking about. Berries are infinite. The only restriction is that you can only forage so many times within X area, (not sure exactly what X is yet) forcing you to either A) move to a new location X tiles away from your previous foragings B) wait X amount of time for it to "refresh" (exact time unknown, but its less than 24 hours if I recall). That's the thing. If it can only refresh so many times, there is a finite amount.
  18. I like the idea of foraging but its annoying that each square counts as a container so berries are finite. Hopefully, a future update will enable them to grow back.
  19. I like the idea. I like the idea.
  20. josef733

    Snow

    Massively late bump, they finally implemented snow. Whether this thread actually helped, I will never know. The snow is cool and improves the atmosphere of the game.
  21. I don't know, it seems pointless since it would only make the game more annoying.
  22. I am having issues as well and it makes the game unplayable since the lag spikes happen for 2-3 seconds and it ends up killing you if your running from or fighting zombies. Hopefully, it's fixed in the proper build 30.
  23. How do you know this? That tutorial could be completely irrelevant as its taken out of the game. Since they are planning on expanding the map, there must be zombies in other areas too right?
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