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Lightning Flash

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  1. Like
    Lightning Flash got a reaction from Maremick in TOW TRUCKS.   
    I can't believe it's taken me years to even consider suggesting this, and it surprises me that nobody in this forum has seemed to suggest it either. So assuming I'm the first one to properly introduce it front and center, here it goes!
     
    As you explore the world of PZ, you're going to come across a lot of wrecked vehicles, whether burnt or vehicles that take up space on the road that can't be moved because you either have no key or can't hotwire. Either way, wrecks cover the road, and unless you have an available vehicle and constantly push on drivable cars, there's no proper way to quickly and efficiently remove cars from the road.
     
    So why not bring in tow-trucks?
     
    Tow trucks will typically found in industrial areas, and can be driven like an average vehicle. When backed up to a vehicle you want moved, you are given an extra option in the vehicle wheel to attach the tow to the vehicle. It's a process that takes a few seconds, but once the process completes, the car will be attached to the tow-truck and will move along with said truck. The same can apply to burnt-out wrecks or wrecked vehicles (if using the replacement mod).
     
    This will allow the player to clear out areas of road that have a large congestion of cars, at least enough to create a path to drive through.
  2. Like
    Lightning Flash got a reaction from grammarsalad in TOW TRUCKS.   
    I can't believe it's taken me years to even consider suggesting this, and it surprises me that nobody in this forum has seemed to suggest it either. So assuming I'm the first one to properly introduce it front and center, here it goes!
     
    As you explore the world of PZ, you're going to come across a lot of wrecked vehicles, whether burnt or vehicles that take up space on the road that can't be moved because you either have no key or can't hotwire. Either way, wrecks cover the road, and unless you have an available vehicle and constantly push on drivable cars, there's no proper way to quickly and efficiently remove cars from the road.
     
    So why not bring in tow-trucks?
     
    Tow trucks will typically found in industrial areas, and can be driven like an average vehicle. When backed up to a vehicle you want moved, you are given an extra option in the vehicle wheel to attach the tow to the vehicle. It's a process that takes a few seconds, but once the process completes, the car will be attached to the tow-truck and will move along with said truck. The same can apply to burnt-out wrecks or wrecked vehicles (if using the replacement mod).
     
    This will allow the player to clear out areas of road that have a large congestion of cars, at least enough to create a path to drive through.
  3. Like
    Lightning Flash got a reaction from Blue001 in Sandbox Options Thread   
    I was gonna make this a small suggestion, but I'd actually like to see other suggestions people might have themselves, but I'm going to post mine here as well.
     
    One thing I'd like to see is an expansion on the sandbox options. I know there are now options like being able to choose random options and such, but I'd personally like a more detailed system for the zombie lore, specifically the zombie mortality and reanimation. Right now, it stands at 0-30 seconds, 0-1 minute, 1-12 hours, 2-3 days, 1-2 weeks, or never. I'd like to see more options for it for people who might like a certain set to play with. For example, I'm playing around with the sprinters and roleplaying something like 28 Days Later, with infection mortality set to 0-30 seconds, and reanimation instant.
     
    The thing though, is that infection mortality seems to lean more towards 0 seconds, meaning the moment you are bitten or just infected in general, you instantly die. I'd like to see more emphasis in the sense that we could choose a specific setting for perhaps 10 seconds or 30 seconds. Also, it seems that reanimation seems to occur 10 seconds after death, rather than instant. Though I assume this is done so the game can properly code and render that the character is now dead and will become a zombie. Either way, it would be nice to have more options in terms of time for mortality or reanimation to take hold.
     
    Another suggestion I had is for a different type of random option for the zombie lore, where instead of it randomly choosing a single option (randomly chooses sprinters or walkers), it will create a random setting that plays out all settings and characteristics in all zombies, meaning in a single game, you will actually come across groups of zombies that will have sprinters, walkers, or joggers; some of them may have superhuman strength and are fragile, or are weak and thick-skinned. In the case of infection, it could also work in the sense that some zombies could randomly give you a "strain" of the sickness that kills you in 20 seconds and reanimates you 24 hours later, while another one gives you a "strain" that kills you 2 days later and reanimates you instantly. Creates a sense of further chaos because you're dealing with all kinds of dangers and never truly know.
  4. Pie
    Lightning Flash got a reaction from Shotgun_Messiah in Using zombie guts to disguise ourselves.   
    I looked just in case this was already suggested and couldn't find any thread on it, so I figured I would make this suggestion here.
     
    It would be really useful if we could use zombie guts to disguise ourselves among the dead and maneuver our way through crowds without being spotted.
     
    Rubbing the guts will take at least ten seconds of real time. Standing still, it will wear off after roughly 6 in game hours. Walking, it will wear off in maybe 3. When it rains, it will wear off in a matter of thirty or so real-time seconds. Better hope you're not in a horde by then.
     
    Now I know people are going to say that it would make the game relatively easy because people would do it all the time. Of course, there will be repercussions or heavy risks. For example, if you have an open wound or scratch at the time you rub the guts on your body, you will instantly contract the disease.
     
    If you make a sound, you will gradually increase the risk of blowing your cover. If you were to have a cold, sneezing would immediately give away your location.
     
    If you have no wounds and rub the guts on you, every time you do so, you will gradually increase the risk of contracting the infection by 2% the first time, then 4% the second time, and it will gradually increase by 2. So yes, you could potentially contract the virus by rubbing that corpse's guts on you, but there's a horde banging on the door outside and is about to come in any second. Is it worth it?
     
    Of course, this in its own is probably not a great description for it.  In this scene of The Walking Dead, Rick and Glenn shamble through the streets of Atlanta covered in zombie guts, while surrounded by a horde. In the same scene, the smell washes off due to the rain and the zombies notice they aren't dead, and begin to give chase.
     
    While useful, it could be dangerous because you never know when they will suddenly just realize you're living.
  5. Like
    Lightning Flash got a reaction from grammarsalad in Major Buildings Request Thread   
    Even though this isn't an official thread, I feel like we should have a place for people to suggest buildings that need to be added. So why not in one place for the devs to find them easily?
     
    This thread is for any major buildings (hospitals, police stations, fire departments, clinics, etc) that haven't been added to various locations around the map as of yet. Muldraugh, Riverside, West Point, and March Ridge all lack a fire department, and all locations in the map lack a hospital. There is one known Clinic, Cortman Medical, and pharmacies scattered across all available towns, but there aren't more clinics, and hospitals don't exist.
     
    There are elementary schools and one high school, IIRC, but the region is severely lacking in more of them, including colleges, universities, and so on.
     
    If you guys have any other suggestions for major buildings and locations, SUGGEST THEM HERE.
  6. Like
    Lightning Flash got a reaction from srandiny in More fire stations + Police station   
    This was a discussion on the Discord, and it came to the realization of a few that there's literally only one fire department in the entire map, in Rosewood. Are there plans to add fire stations to the other towns, too?
     
    Also, is seems that March Ridge is lacking a police station, as well.
  7. Spiffo
    Lightning Flash got a reaction from Vaileasys in Major Buildings Request Thread   
    Even though this isn't an official thread, I feel like we should have a place for people to suggest buildings that need to be added. So why not in one place for the devs to find them easily?
     
    This thread is for any major buildings (hospitals, police stations, fire departments, clinics, etc) that haven't been added to various locations around the map as of yet. Muldraugh, Riverside, West Point, and March Ridge all lack a fire department, and all locations in the map lack a hospital. There is one known Clinic, Cortman Medical, and pharmacies scattered across all available towns, but there aren't more clinics, and hospitals don't exist.
     
    There are elementary schools and one high school, IIRC, but the region is severely lacking in more of them, including colleges, universities, and so on.
     
    If you guys have any other suggestions for major buildings and locations, SUGGEST THEM HERE.
  8. Like
    Lightning Flash got a reaction from nasKo in New Challenge Idea: Fire On The Horizon   
    I suggested an idea like this in the Discord, but figured it would get more attention here... maybe.
     
    The idea of this challenge is that it does the opposite of Winter Is Coming. Instead of a permanent monster winter coming in 3 days time, you have to worry about an apocalyptic storm of fire that will destroy Knox County in 30 days.
     
    The concept is simple:
     
    Set one year after the zombie apocalypse (loot is rare), you learn of a monster "death-wave" of  fire that is making its way towards Knox County and will destroy the entire region in roughly 30 days. Most known structures will burn down or become incinerated, leaving very little trace of its existence. It's speculated this is from an asteroid impact or perhaps the meltdown of the nuclear power plants on Earth. Either way, it's real, it's coming, and you're running out of time.
     
    In this challenge, your goal is to find enough food, water, medicine, and other supplies for up to two months, and stockpile it in the High School in West Point. There is very little loot left in Knox to the point where gathering two months worth of supplies will be a challenge in its own. But that being said, you do have thirty days. There is no limit as to how much food is needed, but you need to be sure you have at least enough food in order for you to survive two months.
     
    On Day 30, a windy storm will appear at one of the edges of the map, during which fire will appear. This fire and wind storm will slowly engulf the entire map over the course of Day 30. Assuming this is impossible to code, an alternative method is that on Day 30, August 8th at 9 AM exactly, the entire map will burst into flames, killing everything outside in a matter of seconds.
     
    Anything and everything outside the school that is vulnerable to the storm will be incinerated. This includes vehicles. For the sake of this challenge, another building that will survive the fire is the garage in the abandoned racetrack. Only one vehicle can be stored here.
     
    Anything that survives the fire, which will last and continue to burn from Day 30 to Day 60 and quickly snuffs itself out on Day 60, will still stand afterwards. Zombies will eventually repopulate the map. The river north of West Point will dry up on Day 30 and will stay dry. The only way to get water is from rain, which will not come until Day 80. The only way to plant crops after the fire passes is by seeds. If you didn't gather enough seeds, you won't get a great yield, and there's a high chance you will die a lot sooner than you'd expect.
     
    This challenge is meant to force players to prepare and conserve their resources, ration their food, and ensure they last long enough to bless the rains down in Kentucky. It's based off the idea of Praimfaya from The 100, which consisted of a global mega-nuclear meltdown that engulfed the planet.
     
    This idea is meant to represent a similar idea, and since these challenges aren't exactly canon, it would be relatively fun for people to play. I would definitely and totally play this.
  9. Like
    Lightning Flash got a reaction from MECR in New Challenge Idea: Fire On The Horizon   
    I suggested an idea like this in the Discord, but figured it would get more attention here... maybe.
     
    The idea of this challenge is that it does the opposite of Winter Is Coming. Instead of a permanent monster winter coming in 3 days time, you have to worry about an apocalyptic storm of fire that will destroy Knox County in 30 days.
     
    The concept is simple:
     
    Set one year after the zombie apocalypse (loot is rare), you learn of a monster "death-wave" of  fire that is making its way towards Knox County and will destroy the entire region in roughly 30 days. Most known structures will burn down or become incinerated, leaving very little trace of its existence. It's speculated this is from an asteroid impact or perhaps the meltdown of the nuclear power plants on Earth. Either way, it's real, it's coming, and you're running out of time.
     
    In this challenge, your goal is to find enough food, water, medicine, and other supplies for up to two months, and stockpile it in the High School in West Point. There is very little loot left in Knox to the point where gathering two months worth of supplies will be a challenge in its own. But that being said, you do have thirty days. There is no limit as to how much food is needed, but you need to be sure you have at least enough food in order for you to survive two months.
     
    On Day 30, a windy storm will appear at one of the edges of the map, during which fire will appear. This fire and wind storm will slowly engulf the entire map over the course of Day 30. Assuming this is impossible to code, an alternative method is that on Day 30, August 8th at 9 AM exactly, the entire map will burst into flames, killing everything outside in a matter of seconds.
     
    Anything and everything outside the school that is vulnerable to the storm will be incinerated. This includes vehicles. For the sake of this challenge, another building that will survive the fire is the garage in the abandoned racetrack. Only one vehicle can be stored here.
     
    Anything that survives the fire, which will last and continue to burn from Day 30 to Day 60 and quickly snuffs itself out on Day 60, will still stand afterwards. Zombies will eventually repopulate the map. The river north of West Point will dry up on Day 30 and will stay dry. The only way to get water is from rain, which will not come until Day 80. The only way to plant crops after the fire passes is by seeds. If you didn't gather enough seeds, you won't get a great yield, and there's a high chance you will die a lot sooner than you'd expect.
     
    This challenge is meant to force players to prepare and conserve their resources, ration their food, and ensure they last long enough to bless the rains down in Kentucky. It's based off the idea of Praimfaya from The 100, which consisted of a global mega-nuclear meltdown that engulfed the planet.
     
    This idea is meant to represent a similar idea, and since these challenges aren't exactly canon, it would be relatively fun for people to play. I would definitely and totally play this.
  10. Like
    Lightning Flash reacted to Tails in Major Buildings Request Thread   
    there are not these kind of building I will list.
     
    -Park Rangers Station
    -Department Of Motor Vehicle  (DMV)
    -Sports Stadium
    -Doughnut shops
    - Government buildings like FBI/ CIA, science labs,  ect
    - Museums
    -Drive In movie theater
    - Jailhouse
    - parking garages
  11. Like
    Lightning Flash reacted to GoodOldLeon in Major Buildings Request Thread   
    Other than the obvious (the obvious being the ones you already named plus the military) Car dealerships and junkyards would be nice. 
  12. Spiffo
    Lightning Flash got a reaction from GoodOldLeon in Major Buildings Request Thread   
    Even though this isn't an official thread, I feel like we should have a place for people to suggest buildings that need to be added. So why not in one place for the devs to find them easily?
     
    This thread is for any major buildings (hospitals, police stations, fire departments, clinics, etc) that haven't been added to various locations around the map as of yet. Muldraugh, Riverside, West Point, and March Ridge all lack a fire department, and all locations in the map lack a hospital. There is one known Clinic, Cortman Medical, and pharmacies scattered across all available towns, but there aren't more clinics, and hospitals don't exist.
     
    There are elementary schools and one high school, IIRC, but the region is severely lacking in more of them, including colleges, universities, and so on.
     
    If you guys have any other suggestions for major buildings and locations, SUGGEST THEM HERE.
  13. Like
    Lightning Flash got a reaction from Tails in Major Buildings Request Thread   
    Even though this isn't an official thread, I feel like we should have a place for people to suggest buildings that need to be added. So why not in one place for the devs to find them easily?
     
    This thread is for any major buildings (hospitals, police stations, fire departments, clinics, etc) that haven't been added to various locations around the map as of yet. Muldraugh, Riverside, West Point, and March Ridge all lack a fire department, and all locations in the map lack a hospital. There is one known Clinic, Cortman Medical, and pharmacies scattered across all available towns, but there aren't more clinics, and hospitals don't exist.
     
    There are elementary schools and one high school, IIRC, but the region is severely lacking in more of them, including colleges, universities, and so on.
     
    If you guys have any other suggestions for major buildings and locations, SUGGEST THEM HERE.
  14. Like
    Lightning Flash got a reaction from DramaSetter in More Erosion Options (Up To 20 Yrs)   
    I remember when it was just a mod, the Erosion would cover large areas of the road, sidewalks, driveways and buildings. It would look like a place abandoned for twenty years at best.
     
    But now the erosion just seems to have some vines here and there, some grass patches here and there, and so on. Of course, that's only one year. But how far should it go?
     
    I think it should go up to twenty years. At this point, very little would remain and most food would have gone bad by then. I don't know if any canned foods would survive up to this point, considering the average expiration is 3-6 years, so most food is gone and the only water would be by the river. The only way for this time to work right would be to give the player a couple of cans to suggest they were in a camp off map and are no longer there. Maybe there could be a safe-zone that was recently overrun, allowing a good stockpile of supplies. Then there's the nonperishable foods that would be edible.
     
    Clothing at this point would be dirty after neglect from twenty years.
     
    The zombies would be shamblers, definitely decayed. Don't know how they'd look after twenty years. Perhaps it could imply that Knox and few others were lost to the infection, and the rest of America finally fell twenty years later. That could work.
     
    This period of time would only be for the most hardcore or experienced players, or just people who'd like to see how hard it is.
     
    I don't know, I just really love erosion and landscapes becoming overgrown with plant life. I'd just really love to see what places like Muldraugh and West Point would look like after twenty years.
  15. Pie
    Lightning Flash got a reaction from Pandorea in More fire stations + Police station   
    This was a discussion on the Discord, and it came to the realization of a few that there's literally only one fire department in the entire map, in Rosewood. Are there plans to add fire stations to the other towns, too?
     
    Also, is seems that March Ridge is lacking a police station, as well.
  16. Like
    Lightning Flash got a reaction from Octopus in Hiding In/Under cars.   
    There's nothing more tense than hiding in a vehicle or under a vehicle while a herd of potentially a thousand zombies shambles on by, and you're just hoping they don't see you and start crawling under to get you.
     
    Depending on the type of vehicle, you'll be able to crawl underneath it. This will more or less conceal you, as long as you're completely still and also not in an open area. This is extremely helpful if your car happens to be right next to a pileup, as there is less chance of you being spotted.
     
    If you hide in your car, you will appear in the backseat of the vehicle or may lay down between both front seats. You will be able to see outside, but doing so may risk you getting spotted. In the case of a large passing herd, this is dangerous, and so you'd be better off relying on the sound of them passing by, and hope the sounds go quiet soon.
     
    Here is a perfect example, from The Walking Dead's season 2 premiere, in which a walker herd shambles along the highway and the main characters are forced to hide under vehicles.
  17. Like
    Lightning Flash got a reaction from grammarsalad in Option to make zombies restless.   
    While the zombies as they are currently give me the spoops, the one thing that bothers me about them is that, unless provoked by noise, all they do is just stand still. While it's creepy in its own way, I've grown up with the zombies always shambling around randomly with no purpose, just walking aimlessly forever until a sound draws them, and then they just wander to that spot until they forget, and then just wander some more.
     
    To me, zombies always just seemed restless, like they would never tire and never stop for anything. It says that the zombies are mostly based off the dead of World War Z and Zombie Survival Guide, but I don't recall the zeds ever really standing about (then again, I haven't read very far yet).
     
    It'd be cool to have this be a feature in sandbox. I usually just prefer restless zombies over standing zombies. There was a mod called Restless Zombies that does this exact task, but it unfortunately doesn't work for IWBUMS, so that's why I'm requesting it to be an official feature.
  18. Like
    Lightning Flash got a reaction from grammarsalad in Hiding In/Under cars.   
    There's nothing more tense than hiding in a vehicle or under a vehicle while a herd of potentially a thousand zombies shambles on by, and you're just hoping they don't see you and start crawling under to get you.
     
    Depending on the type of vehicle, you'll be able to crawl underneath it. This will more or less conceal you, as long as you're completely still and also not in an open area. This is extremely helpful if your car happens to be right next to a pileup, as there is less chance of you being spotted.
     
    If you hide in your car, you will appear in the backseat of the vehicle or may lay down between both front seats. You will be able to see outside, but doing so may risk you getting spotted. In the case of a large passing herd, this is dangerous, and so you'd be better off relying on the sound of them passing by, and hope the sounds go quiet soon.
     
    Here is a perfect example, from The Walking Dead's season 2 premiere, in which a walker herd shambles along the highway and the main characters are forced to hide under vehicles.
  19. Like
    Lightning Flash got a reaction from PapayaKing in Airborne transmission   
    The infection, if the radio transmissions are any indication, is supposedly airborne. That would mean contact with anyone who was infected would mean you would get sick too, even if you weren't bitten or scratched. This could still apply with zombies.
     
    The zombies are constantly wheezing and snarling with open mouths. The virus could travel that way with a single zombie. This is amplified with hordes or herds of zombies, who will infect you just by getting close to you, and it may happen when you're further away. If a horde is outdoors, and you're indoors, the chance of infection is incredibly low air-wise.
     
    How would this be tackled? With the inclusion of gas masks.
     
    The majority of a time you're not encountering zombies, you won't have to wear one. But if there are zombies all around you, you'd put the mask on. Use of a filter lasts about 1 in-game day, after which it becomes useless. Unless it's impossible to do so IRL, you could keep dirty filters and clean them with soap and water. Because gas masks are sometimes used by Riot Police and SWAT, you would be likely to find gas masks and filters in police stations, possibly even fire stations.
     
    The masks would slightly shrink your cone of vision, but in most cases, it can save your life.
  20. Like
    Lightning Flash got a reaction from Octopus in More fire stations + Police station   
    This was a discussion on the Discord, and it came to the realization of a few that there's literally only one fire department in the entire map, in Rosewood. Are there plans to add fire stations to the other towns, too?
     
    Also, is seems that March Ridge is lacking a police station, as well.
  21. pillow
    Lightning Flash got a reaction from DramaSetter in Using zombie guts to disguise ourselves.   
    I looked just in case this was already suggested and couldn't find any thread on it, so I figured I would make this suggestion here.
     
    It would be really useful if we could use zombie guts to disguise ourselves among the dead and maneuver our way through crowds without being spotted.
     
    Rubbing the guts will take at least ten seconds of real time. Standing still, it will wear off after roughly 6 in game hours. Walking, it will wear off in maybe 3. When it rains, it will wear off in a matter of thirty or so real-time seconds. Better hope you're not in a horde by then.
     
    Now I know people are going to say that it would make the game relatively easy because people would do it all the time. Of course, there will be repercussions or heavy risks. For example, if you have an open wound or scratch at the time you rub the guts on your body, you will instantly contract the disease.
     
    If you make a sound, you will gradually increase the risk of blowing your cover. If you were to have a cold, sneezing would immediately give away your location.
     
    If you have no wounds and rub the guts on you, every time you do so, you will gradually increase the risk of contracting the infection by 2% the first time, then 4% the second time, and it will gradually increase by 2. So yes, you could potentially contract the virus by rubbing that corpse's guts on you, but there's a horde banging on the door outside and is about to come in any second. Is it worth it?
     
    Of course, this in its own is probably not a great description for it.  In this scene of The Walking Dead, Rick and Glenn shamble through the streets of Atlanta covered in zombie guts, while surrounded by a horde. In the same scene, the smell washes off due to the rain and the zombies notice they aren't dead, and begin to give chase.
     
    While useful, it could be dangerous because you never know when they will suddenly just realize you're living.
  22. Like
    Lightning Flash got a reaction from DedpaUrvor in Hiding In/Under cars.   
    There's nothing more tense than hiding in a vehicle or under a vehicle while a herd of potentially a thousand zombies shambles on by, and you're just hoping they don't see you and start crawling under to get you.
     
    Depending on the type of vehicle, you'll be able to crawl underneath it. This will more or less conceal you, as long as you're completely still and also not in an open area. This is extremely helpful if your car happens to be right next to a pileup, as there is less chance of you being spotted.
     
    If you hide in your car, you will appear in the backseat of the vehicle or may lay down between both front seats. You will be able to see outside, but doing so may risk you getting spotted. In the case of a large passing herd, this is dangerous, and so you'd be better off relying on the sound of them passing by, and hope the sounds go quiet soon.
     
    Here is a perfect example, from The Walking Dead's season 2 premiere, in which a walker herd shambles along the highway and the main characters are forced to hide under vehicles.
  23. Like
    Lightning Flash got a reaction from DramaSetter in Hiding In/Under cars.   
    There's nothing more tense than hiding in a vehicle or under a vehicle while a herd of potentially a thousand zombies shambles on by, and you're just hoping they don't see you and start crawling under to get you.
     
    Depending on the type of vehicle, you'll be able to crawl underneath it. This will more or less conceal you, as long as you're completely still and also not in an open area. This is extremely helpful if your car happens to be right next to a pileup, as there is less chance of you being spotted.
     
    If you hide in your car, you will appear in the backseat of the vehicle or may lay down between both front seats. You will be able to see outside, but doing so may risk you getting spotted. In the case of a large passing herd, this is dangerous, and so you'd be better off relying on the sound of them passing by, and hope the sounds go quiet soon.
     
    Here is a perfect example, from The Walking Dead's season 2 premiere, in which a walker herd shambles along the highway and the main characters are forced to hide under vehicles.
  24. Like
    Lightning Flash got a reaction from Tails in Hiding In/Under cars.   
    There's nothing more tense than hiding in a vehicle or under a vehicle while a herd of potentially a thousand zombies shambles on by, and you're just hoping they don't see you and start crawling under to get you.
     
    Depending on the type of vehicle, you'll be able to crawl underneath it. This will more or less conceal you, as long as you're completely still and also not in an open area. This is extremely helpful if your car happens to be right next to a pileup, as there is less chance of you being spotted.
     
    If you hide in your car, you will appear in the backseat of the vehicle or may lay down between both front seats. You will be able to see outside, but doing so may risk you getting spotted. In the case of a large passing herd, this is dangerous, and so you'd be better off relying on the sound of them passing by, and hope the sounds go quiet soon.
     
    Here is a perfect example, from The Walking Dead's season 2 premiere, in which a walker herd shambles along the highway and the main characters are forced to hide under vehicles.
  25. Like
    Lightning Flash got a reaction from Spikelord in Hiding In/Under cars.   
    There's nothing more tense than hiding in a vehicle or under a vehicle while a herd of potentially a thousand zombies shambles on by, and you're just hoping they don't see you and start crawling under to get you.
     
    Depending on the type of vehicle, you'll be able to crawl underneath it. This will more or less conceal you, as long as you're completely still and also not in an open area. This is extremely helpful if your car happens to be right next to a pileup, as there is less chance of you being spotted.
     
    If you hide in your car, you will appear in the backseat of the vehicle or may lay down between both front seats. You will be able to see outside, but doing so may risk you getting spotted. In the case of a large passing herd, this is dangerous, and so you'd be better off relying on the sound of them passing by, and hope the sounds go quiet soon.
     
    Here is a perfect example, from The Walking Dead's season 2 premiere, in which a walker herd shambles along the highway and the main characters are forced to hide under vehicles.
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