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Posts
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Posts posted by SJane3384
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Yea but it also means making it four months takes a *lot* longer. I mostly just do it because I like building complicated things, and short days make that kind of difficult.
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What's the record, like 3 years or something right?
I've made it 3-4 months in, but by then I'm usually self sufficient and get bored. I also usually play sandbox with 4 hour days instead of the normal length.
(also woot! 200th post!) -
I severely question the people saying they've survived bites more than 90% of the time. Either you've been bitten like 2x, are the luckiest bastards to ever live, or are not being entirely truthful. Last I checked chance of infection from a bite was 95%. That makes your odds incredible.
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But will there be Trammel? Because I'm out if there's a Trammel.
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I think I love you
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Hey I haven't played for a bit, and am just wondering what I need to do to update a specific mod. It worked up until build 29. I get the following error:
Looking at where it stops, it looks like it's hung up on the LUA files, so here's the code for both of those:
require "Items/SuburbsDistributions";BK_DriedFruits = {}BK_DriedFruits.version = "1.0";BK_DriedFruits.author = "Basseri";BK_DriedFruits.modName = "BK_Driedfruits";function BK_DriedFruits.info() print("Mod Loaded: " .. BK_Driedfruits.modName .. " by " .. BK_Driedfruits.author .. " (v" .. BK_Driedfruits.version ..")");end-- ===============================-- Item Distribution-- ===============================-- Drying Racktable.insert(SuburbsDistributions["all"]["counter"].items, "BK_Driedfruits.dryingrack");table.insert(SuburbsDistributions["all"]["counter"].items, 15);table.insert(SuburbsDistributions["all"]["metal_shelves"].items, "BK_Driedfruits.dryingrack");table.insert(SuburbsDistributions["all"]["metal_shelves"].items, 10);table.insert(SuburbsDistributions["all"]["crate"].items, "BK_Driedfruits.dryingrack");table.insert(SuburbsDistributions["all"]["crate"].items, 10);table.insert(SuburbsDistributions["all"]["bin"].items, "BK_Driedfruits.dryingrack");table.insert(SuburbsDistributions["all"]["bin"].items, 1);Events.OnGameBoot.Add(BK_Driedfruits.info);
BK_Driedfruits = {};function BK_Driedfruits.addItems(_keyPressed) print(_keyPressed); if _keyPressed == 37 then local player = getSpecificPlayer(0); local inv = player:getInventory(); inv:AddItem("Base.KitchenKnife"); inv:AddItem("BK_Driedfruits.dryingrack"); inv:AddItem("Base.Sugar"); inv:AddItem("farming.Tomato"); inv:AddItem("farming.Tomato"); inv:AddItem("farming.Tomato"); inv:AddItem("farming.Tomato"); inv:AddItem("farming.Cabbage"); inv:AddItem("farming.Cabbage"); inv:AddItem("farming.Cabbage"); inv:AddItem("farming.Cabbage"); inv:AddItem("farming.Carrots"); inv:AddItem("farming.Carrots"); inv:AddItem("farming.Carrots"); inv:AddItem("farming.Carrots"); inv:AddItem("farming.RedRadish"); inv:AddItem("farming.RedRadish"); inv:AddItem("farming.RedRadish"); inv:AddItem("farming.RedRadish"); inv:AddItem("farming.Strewberrie"); inv:AddItem("farming.Strewberrie"); inv:AddItem("farming.Strewberrie"); inv:AddItem("farming.Strewberrie"); inv:AddItem("Base.Apple"); inv:AddItem("Base.Apple"); inv:AddItem("Base.Apple"); inv:AddItem("Base.Apple"); inv:AddItem("Base.Eggplant"); inv:AddItem("Base.Eggplant"); inv:AddItem("Base.Eggplant"); inv:AddItem("Base.Eggplant"); inv:AddItem("Base.Banana"); inv:AddItem("Base.Banana"); inv:AddItem("Base.Banana"); inv:AddItem("Base.Banana"); inv:AddItem("Base.Orange"); inv:AddItem("Base.Orange"); inv:AddItem("Base.Orange"); inv:AddItem("Base.Orange"); inv:AddItem("Base.Lemon"); inv:AddItem("Base.Lemon"); inv:AddItem("Base.Lemon"); inv:AddItem("Base.Lemon"); inv:AddItem("Base.Grapes"); inv:AddItem("Base.Grapes"); inv:AddItem("Base.Grapes"); inv:AddItem("Base.Grapes"); inv:AddItem("Base.Peach"); inv:AddItem("Base.Peach"); inv:AddItem("Base.Peach"); inv:AddItem("Base.Peach"); inv:AddItem("Base.Lettuce"); inv:AddItem("Base.Lettuce"); inv:AddItem("Base.Lettuce"); inv:AddItem("Base.Lettuce"); endendEvents.OnKeyPressed.Add(BK_Driedfruits.addItems);
I'd have asked the author, but it appears they haven't logged in for quite awhile. This mod is one of my favorites and I've added a lot to it as well so I'd like to get it working if I can. Thanks in advance.
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Ugh I can't get it to work for some reason. Game goes black screen now when loading. DAMMIT I spent so long updating it too lol.
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Here's a fixed mod file for anybody who wants a version that works with build 27. You're welcome!
Edit: Fully converted code into build 27 code, and also added in all the other fruits/veggies 'cept berries and watermelons, due to bugs
Not to intentionally bump up an older thread, but anyone wanting to use this fixed version needs to rename the "recipes" file within the scripts folder. Otherwise, no other recipes are going to work the way they're supposed to (at least none that I tried). Changing "recipes" to "dfrecipes" worked just fine for me. I am enjoying the new items though
Awesome, thanks for the fix man. I missed this one lol.
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I have never been to the mall in PZ (yet), though I'm fairly certain this is how it will go down.
Step 1. - Approach mall.
Step 2. - See large amount of Zeds.
Step 3. - Evacuate bowels.
Step 4. - Yakkity Sax.
Step 5. - ???
Step 6. - Start new character.
My plan as well.
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Not yet, out of town. Will when I get back.
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for me it is the spade without a doubt, great range, dmg and swing really fast and its invisible !! unless that was changed in recent patch.
I never even thought to use the spade, so gonna have to try this now.
For me, axe and frying pan are my favs. The kitchen knife is pretty badass too, but it wears out hella fast.
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I *thought* I saw somewhere that the compost thing is on the list of to-dos, but I could be wrong.
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Why is a raven like a writing desk?
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They should rather add a little pancake or waffle icon under your post count that shows how you voted lol.
THIS! Forum badges ftw!
- Narnobie111 and syfy
- 2
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It's not really a mini-game per se. I'm trying to think of a way to describe it. It's definitely nothing more indepth than the normal drag-drop inventory type things.
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Sure! PM me your email addy.
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So when are we going to get an 'Unlike' button?
Probably around the same time Facebook does (ie never).
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Pretty much yea. Anyone can enter it at any time, so there's always room for griefing (which is like real life anyway I guess lol).
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Oh shit, forgot about dice and Backgammon! Weee RJ! What shard did you play on? I was Europa and Great Lakes.
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Clearly the pancake people have been making dummy forum accounts just to up the pancake votes. For shame.
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^^^ Can't tell if innuendo or genuine typo.
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I thought it would be cool to throw in chess/checkers boards like old school UO had. It gives players in MP something to do while they're waiting for it to be light, shouldn't be all that tricky to implement, and also gives us another item to decorate with.
If you guys didn't play it originally, here's how it worked:
You double clicked the game board, and it would open up like this:
http://uo.stratics.com/newspics/drachenfels/df_dc_chess2.jpg
There were no rules on piece placement, you could pretty much move them wherever. So basically if you wanted to you could make pictures or words instead of actually playing the game. It made for some interesting discoveries when walking into a public tavern lol. -
Holy shit this will be amazing! YAY for furniture!
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That rule definitely needs to be revised. Mods are there for the community, not to make money off (at least if its to be published here and furthermore following the modding rules established by TIS). So I don't see any reason as to why such updates can't be done by other forum members when the original author is obviously no longer actively supporting the mod. Instead of asking for permission there needs to be some grace-period before the rest of the community can look into supporting a mod themselves.
Agreed. I didn't just update this, I added new recipes and redid a lot of the graphics. I sent it to a couple people via PM who asked for it, but I am still totally afraid to post it lol.
I survived for .... long
in General Discussions
Posted
Pretty sure book reading is the same (but not broken) and yes to the day counter. Essentially it gives you more time to do stuff, so easier in that way, but it takes longer for crops to grow and longer to rack up a day count.