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SJane3384

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Posts posted by SJane3384

  1. I severely question the people saying they've survived bites more than 90% of the time.  Either you've been bitten like 2x, are the luckiest bastards to ever live, or are not being entirely truthful.  Last I checked chance of infection from a bite was 95%.  That makes your odds incredible.

  2. Hey I haven't played for a bit, and am just wondering what I need to do to update a specific mod.  It worked up until build 29.  I get the following error:

     

    post-7324-0-80391900-1417028301_thumb.pn

     

    Looking at where it stops, it looks like it's hung up on the LUA files, so here's the code for both of those:

     

     

    require "Items/SuburbsDistributions";BK_DriedFruits = {}BK_DriedFruits.version = "1.0";BK_DriedFruits.author = "Basseri";BK_DriedFruits.modName = "BK_Driedfruits";function BK_DriedFruits.info()	print("Mod Loaded: " .. BK_Driedfruits.modName .. " by " .. BK_Driedfruits.author .. " (v" .. BK_Driedfruits.version ..")");end-- ===============================-- Item Distribution-- ===============================-- Drying Racktable.insert(SuburbsDistributions["all"]["counter"].items, "BK_Driedfruits.dryingrack");table.insert(SuburbsDistributions["all"]["counter"].items, 15);table.insert(SuburbsDistributions["all"]["metal_shelves"].items, "BK_Driedfruits.dryingrack");table.insert(SuburbsDistributions["all"]["metal_shelves"].items, 10);table.insert(SuburbsDistributions["all"]["crate"].items, "BK_Driedfruits.dryingrack");table.insert(SuburbsDistributions["all"]["crate"].items, 10);table.insert(SuburbsDistributions["all"]["bin"].items, "BK_Driedfruits.dryingrack");table.insert(SuburbsDistributions["all"]["bin"].items, 1);Events.OnGameBoot.Add(BK_Driedfruits.info);


     

    BK_Driedfruits = {};function BK_Driedfruits.addItems(_keyPressed)    print(_keyPressed);     if _keyPressed == 37 then        local player = getSpecificPlayer(0);        local inv = player:getInventory();        inv:AddItem("Base.KitchenKnife");        inv:AddItem("BK_Driedfruits.dryingrack");		inv:AddItem("Base.Sugar");		inv:AddItem("farming.Tomato");		inv:AddItem("farming.Tomato");		inv:AddItem("farming.Tomato");		inv:AddItem("farming.Tomato");		inv:AddItem("farming.Cabbage");		inv:AddItem("farming.Cabbage");		inv:AddItem("farming.Cabbage");		inv:AddItem("farming.Cabbage");		inv:AddItem("farming.Carrots");		inv:AddItem("farming.Carrots");		inv:AddItem("farming.Carrots");		inv:AddItem("farming.Carrots");		inv:AddItem("farming.RedRadish");		inv:AddItem("farming.RedRadish");		inv:AddItem("farming.RedRadish");		inv:AddItem("farming.RedRadish");		inv:AddItem("farming.Strewberrie");		inv:AddItem("farming.Strewberrie");		inv:AddItem("farming.Strewberrie");		inv:AddItem("farming.Strewberrie");		inv:AddItem("Base.Apple");		inv:AddItem("Base.Apple");		inv:AddItem("Base.Apple");		inv:AddItem("Base.Apple");		inv:AddItem("Base.Eggplant");		inv:AddItem("Base.Eggplant");		inv:AddItem("Base.Eggplant");		inv:AddItem("Base.Eggplant");		inv:AddItem("Base.Banana");		inv:AddItem("Base.Banana");		inv:AddItem("Base.Banana");		inv:AddItem("Base.Banana");		inv:AddItem("Base.Orange");		inv:AddItem("Base.Orange");		inv:AddItem("Base.Orange");		inv:AddItem("Base.Orange");		inv:AddItem("Base.Lemon");		inv:AddItem("Base.Lemon");		inv:AddItem("Base.Lemon");		inv:AddItem("Base.Lemon");		inv:AddItem("Base.Grapes");		inv:AddItem("Base.Grapes");		inv:AddItem("Base.Grapes");		inv:AddItem("Base.Grapes");		inv:AddItem("Base.Peach");		inv:AddItem("Base.Peach");		inv:AddItem("Base.Peach");		inv:AddItem("Base.Peach");		inv:AddItem("Base.Lettuce");		inv:AddItem("Base.Lettuce");		inv:AddItem("Base.Lettuce");		inv:AddItem("Base.Lettuce");	          endendEvents.OnKeyPressed.Add(BK_Driedfruits.addItems);

     

    I'd have asked the author, but it appears they haven't logged in for quite awhile.  This mod is one of my favorites and I've added a lot to it as well so I'd like to get it working if I can. Thanks in advance.

  3.  

    Here's a fixed mod file for anybody who wants a version that works with build 27. You're welcome! :D

     

    Edit: Fully converted code into build 27 code, and also added in all the other fruits/veggies 'cept berries and watermelons, due to bugs

     

    Not to intentionally bump up an older thread, but anyone wanting to use this fixed version needs to rename the "recipes" file within the scripts folder.  Otherwise, no other recipes are going to work the way they're supposed to (at least none that I tried).  Changing "recipes" to "dfrecipes" worked just fine for me.  I am enjoying the new items though  :)

     

     

    Awesome, thanks for the fix man.  I missed this one lol.

  4. for me it is the spade without a doubt, great range, dmg and swing really fast and its invisible !! unless that was changed in recent patch.

    I never even thought to use the spade, so gonna have to try this now.

     

     

    For me, axe and frying pan are my favs.  The kitchen knife is pretty badass too, but it wears out hella fast.

  5. I thought it would be cool to throw in chess/checkers boards like old school UO had.  It gives players in MP something to do while they're waiting for it to be light, shouldn't be all that tricky to implement, and also gives us another item to decorate with.

    If you guys didn't play it originally, here's how it worked:
    You double clicked the game board, and it would open up like this:

    http://uo.stratics.com/newspics/drachenfels/df_dc_chess2.jpg

    There were no rules on piece placement, you could pretty much move them wherever.  So basically if you wanted to you could make pictures or words instead of actually playing the game.  It made for some interesting discoveries when walking into a public tavern lol.

  6. That rule definitely needs to be revised. Mods are there for the community, not to make money off (at least if its to be published here and furthermore following the modding rules established by TIS). So I don't see any reason as to why such updates can't be done by other forum members when the original author is obviously no longer actively supporting the mod. Instead of asking for permission there needs to be some grace-period before the rest of the community can look into supporting a mod themselves.

     

     

     

    Agreed.  I didn't just update this, I added new recipes and redid a lot of the graphics.  I sent it to a couple people via PM who asked for it, but I am still totally afraid to post it lol.

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