I love the new stamina system, Stamina as a daily commodity makes sense. Infact make it harder :] On the 8 Months After Preset i was able to kill 10-15 a day pretty easily while Hungry/Very Hungry with a Bat. Plus i was sprinting around like a madman in and out of houses to break zed line of sight. I never got lower than 50% stamina. I still feel like when we start, we are too super human. I dont want to start as a zombie killing machine, we should be awkward, weak, afraid, and un-learned in the art of Zombie Combat. Even at max level, a survivor shouldnt be 1 shotting zeds with an axe mowing them down like weeds. A Pro-Zombie fighter would fight very efficiently not wasting energy, dodge with agility, and know when to run. I think combat should use more stamina per swing but make a weapon skill (like "Efficiency") that moderates how much stamina is used per swing to simulate us becoming more mastered with our weapons. For example, I've never played baseball and have swung a bat like 5x in my life. I would use too much strength in swings or swing with bad form trying to kill a zed in real life. But after say 1 month, i would be much better and kill much more efficiently with better form and power usage. ** I dont really know exactly what all the new weapon skills do- so this idea may already be implemented **