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Sieben

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Everything posted by Sieben

  1. i don't think there is much overdoing. just think of Skyrim or Fallout NV. There are mods simulating nutrition and healing effects, muscle growth, diseases, needs and what not else. for each game you have to get 2 mods to have all these effects...so i don't know why it should be a sort of overdoing to implement things like this in the first place. because these mods are mostly under the most endorsed and downloaded mods. and if we are here to see the realistic zombie survival rpg happen, why not put things like this in it from the start. as far as i concern, i would even say, that one medical overhaul wouldn't be enough. there are most likely more overhauls to come. just look at the "cooking overhaul" though better it is still pretty rough. Edit: and it's not like we are busting TIS' doors in screaming "give us the god damn final version" most of us are pretty patient and eager to help improve the game, so i don't think time is a real factor here as long as PZ avoids making the Duke Nukem Yes you're right. In case of Fallout 3/NV I wished Bethesda had made some basic construction to their game (for example a basic weather system) so modders have a ressource to work on and mods like enhanced dynamic weather or sandstorms wouldn't be so cpu-consuming .
  2. Than you'll need a weightwatcher app . I think this would be too much.
  3. Silents429 meet NPC:"Make relationship with this!" *Put on the shotgun* *BANG"
  4. I know there will be a healing/medical overhaul some time and I would be glad if some of my mind find it's way to it . But I won't be angry if not . Don't overdo yourself with the realism, but maybe there are some useful suggestions, so I'm looking for it!
  5. Thanks to Pridelost who created very fast a map with the building for me and Thuztor who leads me to my error in "map creating", I can finish my building . Incidentally noted: This building in Last Stand is a f* deathtrap
  6. Yes, thanks to Thuztor who direct my mind to another direction . Sometimes I get myself in the way.
  7. OK, I have to create a new world but adding this time the test_0_0.tmx and not the test.png... . Now it works
  8. After three days of trying and crying to test my building, I'm failing to create a 1x1 cell map, drag my building onto it and generate lots. I've read Thuztor's and Suimoboi's guides, they're great written and easy to understand. Maybe too easy, I miss something important . Step by step: Open Gimp New... 300x300px Create color R120,G120,B120 Fill Export... test.png Create color R0,G255,B0 Fill Export... test_veg.png New... 30x30px Create color R0,G0,B0 Fill Export... test_ZSM.png Close Gimp Open PZWorldEd New... 1x1 cell Dragging test.png Open Cell (but it's empty even with suimoboi's "MyfirstPNG.png"?) Dragging building.tbx in cell Save world BMP to TMX works -> test_0_0.tmx but the building isn't there Generate Lots... -> no lots created Help?!
  9. Ja, da hast du recht, aber wir wissen ja: deutsche Sprache, schwere Sprache Aber mit den Klammern wäre die Gießkanne, je nach Sortierung, nicht so "beweglich" Beispiel: (kaputt) Küchenmesser (kaputt) Baseballschläger (voll) Gießkanne (voll) Gießkanne (voll) Zerstäuber (voll) Zerstäuber Rucksack Gabel oder (kaputt) Küchenmesser (kaputt) Baseballschläger (leer) Gießkanne (leer) Zerstäuber (voll) Gießkanne (voll) Zerstäuber Rucksack Gabel
  10. That's sad to hear, but you got a point.
  11. I think being "scratched" isn't that awful, so there are you right . I assume being "wounded" is the better description. If you have a open deep wound, a sprained or broken limb and so forth. In this case I think "physical" (not psychological ) stress would be a downside to the regeneration, because these wounds can't heal properly. The bolted text in the quote what you were assuming is what I mean
  12. Sieben

    Room Definitions

    Thanks Suomiboi, you are my filesaver
  13. Sieben

    Dreadwood

    I like the apartements and the greenhouse Keep it on you two!
  14. I can't create a map and insert the building for some reason. So I can't test the building for myself. If someone want to create a quick testmap with the building and link a download here for me, I would be grateful Picture Please let me know what to change, improve or add EDIT: Thanks to Suomiboi, the rooms should have now correct internal names File:
  15. Sieben

    Room Definitions

    I've come finally to the point, where I give up Because I don't want create my own SuburbsDistributions.lua, I decide to take the standard version and edit the internal names of the rooms after it. In the MappingGuide from Thuztor, he mentioned the SuburbsDistributions.lua is under "media/lua/items", but this folder ("Items") don't exist. I find only a SuburbsDistributions.lua under "media/lua/servers/items" but, there are very few rooms to choose from, so I think this one is not the right one.
  16. Sieben

    .

    Be aware, Zombies may be everywhere! Just floated through my mind. I'm a damn poet! Edit: Don't trust your senses, better look twice and best thrice. Even if the gameengine let you remind the position of the last corpses, don't get careless.
  17. Sieben

    Binoculars

    This would fit for the binoculars . So if you have none (or no rifle with scope) you can't "attack/stealth"zoom anymore.
  18. Thanks, but it's not necessary . I've furnished the westwing complete and the souteast is at half. Destroying the stairs feels like cheating for me . Anyway, I've changed the parkingzone a third time and I think a vegetation overhaul in the park is also necessary . Also changed the facade a little so it fits more the original.
  19. Sieben

    Petrol station

    If asign roofs in "Building -> Tiles..." you can set three tiles in various heights: The first tile is at "level 0" of the current floor, the second a bit higher "level 1" of the current floor and the third the highest "level 2". You can adjust the height with the x and y coordinates. After placing them, you add one floor and begin with first tile. Looks like this: floor 2 Level 0 _ floor 1 Level 2 / floor 1 Level 1 / floor 1 Level 0 _ If you doesn't understand it, I'll make some screenshots
  20. There is no need for shortend the time a book required to be read. Just add sheets to the windows and/ or barricade them -> no light get out of the room. In addition reading a book takes only a half respectively three-quarters a day. I like the idea because items like candels have a better usage (never used them before) . I'm just going out at daytime, because in the dark I'll shit my pants Best comment
  21. Sieben

    Petrol station

    The glassroof already exist in the editor under "Building -> Tiles... -> roof_02"
  22. Thank you two . Never played L4D2 but worrying, cause I have to live here Progressing: I changed the parkingzones. They seemed a little to small for me, after I saw the others in the game. Now there are less, but bigger. Also replaced all the walloverlays (for example the balcony). Before I used one tile for one square, now I'm using a set of the tiles in the length I needed. Better for the overview Added walloverlay for the facade. I don't know if it's better to draw a wall with the tool or add a overlay... . But anyway the building looks more like the original . Added fences to the roofs. Changed three roofs and added street curbs to them Added details to the park, parkingzone, facade (graffiti - damn you RingoD and your crew!!! ) and so on (not yet finished and don't match with the original but looks abandoned) Placed funiture in storagerooms (not yet finished) and began with the furnishings of the flats. Basement Full comple til now
  23. There could be a "Motivated" ,"Encourage" or "Moralized" moodle . Sounds better than "Happy". Edit: "Inspired" and "Ambition". Conditions where humans brings up highest performance.
  24. I never claimed something else . If I write "3D" then I mean polygons not changes of viewstyle (I call for example Diablo 3 also a 3D-Game). Polygonmodels needs textures. If the exchange of these textures is easy, so you can pimp them up -> new graphicquality . That is what I meant.
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