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About BarryBurton'salive

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    Freshly Bitten
  1. Ok, so just a few things about this list. Firstly, it's kinda amazing how people tend to add things about special infected. I mean, animals I understand why you'd want them (The first Resident Evil used zombies dogs to scare the hell out of people perfectly) but I also understand why they can't be added. I mean, no one wants a zombie horse easily catching up to them and smushing their brains out. As for the army being mentioned, it's not too extreme to suggest they'd be involved, though if PZ is focusing on small towns and such (i.e. not Washington, New York etc), then you can understand why they'd not care to help the survivors there. We've also got the topic of big weapons like AKs and M16s. This is actually a nice idea, it's america after all, but in reality finding guns anywhere would be pretty hard. Everyone would've grabbed them already and you can bet your soon to be zombified ass they'd grab the big ones first. Finally, my view on sex/rape. Don't get me wrong, a pregnant character and babies/child would add a spin to it all... But would you really want to have to look after them? Wouldn't it get annoying having to run every 5 minutes because the baby's crying its eyes out and luring every zombies within miles of yours house to its dinner bell like lungs? Yeah, sex and what not would be realistic, but the constant threat of having your dingle berries torn off when your moans lure in a stray group of zombies would make any man swear off sex. I know, I know, rape is a common thing in Zombie shows and all, but you have to understand that those creeps do that either before the event or when it's safe. No one is going to get busy with 70 zombies bursting into the house, not even someone into that stuff. So, to sum up, while there are some very nice ideas that COULD be implimented, you have to understand that realism and zombie lore boots most of them to the curb. It sucks, I know, but let me leave you with this thought: If a horde of 100 zombies marched down your street and everyone but you ran for the hills, would you really find an minigun in little Timmy's bedroom?
  2. I got this idea while watching a Let's Play of PZ. Have any of you played Dead Island? Maybe even Dead Rising (1-3)? Did you notice how the characters are, at first, terrified and fight for survival, but soon it becomes second nature to them? How, in Dead Island, they're disgusted at they slice the undead apart but soon just go about it like it's their job? Well, that's what I feel should be added to PZ. Think about it, you've killed 6000 zombies, you've survived for well over a year and you've (when they're added) seen your friends torn apart and had to put them and other human beings down permantly... Yet you still get panicked when you see a zombie 100 yards off. It doesn't make sense, does it? Simply put, we should have a length of time where Panic decays at a faster rate, then another when it decays faster still, till eventually you're steeled enough to punch zombies in the face without a care in the world. Another idea would be to have NPCs, when implimented, to change as well. Have people snap when things end badly. Would Steve really be fine watching his wife be eaten alive? Can Lisa really handle the moans of the undead anymore? Are you certain giving Alex, the mentally unstable prison escapee, a shotgun? Humans can be strong or fickle and a zombie world will, at some point, push someone to show their true colours. Maybe the sweet church going Anna will try to kill you when food runs low, maybe the ex-con artist Alan will sacrifice himself when the safe house is breached and hold the line while you and the others run from his screams of pain. Imagine the impact these events could have on the player, watching the person you trust most backstab you for their own survival or the person you distrust saving your life against terrible odds. Finally, what about the world itself? It's true, odds are you will die and come back as a zombie or be picked clean by them... But surely not everything can remain the same forever? Imagine if zombies accidentally sparked fires as they lumber around like fools, imagine returning to the safe house only to see a car smash through it, the driver zombified, killing everyone you knew and leaving you alone as the alarm of the car and the flicking fires lure the horde towards you. While likely a very distant thing for the future, the concept of these dramas, of these world changing impacts, could add untold amounts of realism and humanity to the game. Perhaps even out actions, like walking away from a friend in need, could make the character colder to the world, giving combat advantages but also social disadvantages. PZ can be made so that every single aspect of our actions, of other peoples actions as well should multiplayer become an option, cause drops in the ocean to become tidal waves in the future. But right now, making out character calmer after the 1000th day of survival is what matters. If we start with one small step towards realism, the rest could very well follow.
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