Jump to content

Jela331

Member
  • Posts

    724
  • Joined

  • Last visited

Everything posted by Jela331

  1. Oh, you're from the steam discussions. Anyways, this map has been imported into Bedford Falls, you can find it here: http://pzmap.crash-override.net/?desc=BedfordFallsL0#0.4900507874123901,0.23222439242577514,6.666666666666667 Bedford Falls download link: http://theindiestone.com/forums/index.php/topic/6672-bedford-falls-test-v2/
  2. Couldn't have you just told him that on facebook...?
  3. 2 Weeks Left. [Western part of Drayton] Those who are unaware what "2 Weeks Left" means, I wrote it because the map's coming out in exactly 2 weeks. I've added more buildings, fixed bugs and detailed the map the past week. I'd like to point out the one building I've added this week, it's a *drum roll* Driving School (totally not a hidden motive for devs to speed up the vehicle progress). You can see a bit of it on the left side of the screenshot. There's no map download for this week unfortunately, but hey, you got this super duper awesome screenshot of the map, that's almost the same...right? One mondoid left, so I'll be seeing you next week. Cya
  4. Dude, please. Use PM.
  5. You should use that model for the Stone Axe, since the Stone Axe uses the standard Fire Axe model.
  6. Jela331

    ModelsForZomboid

    Post-apocalyptic Jesus.
  7. I use 6 tiles for roads, since it's the most used width.
  8. You can also add vegetation by hand in TileZed, I use that technique because it's a lot easier.
  9. 33% chance of infection with a scratch, 96% chance with a bite. Close, 25%, scratch, 96% bite Wasn't it 98% for the bite?
  10. It's the building quantity. The downtown of West Point is packed with 2 story+ buildings while on the other hand Muldraugh mostly consists of residental houses which are pretty small, so they don't cause lag. The devs have promised more optimization in future however.
  11. Mondoid! [The Map 2/3/2015] [Alpha 0.4] http://www.mediafire.com/download/ap34nmz74x5n2fv/rebuild_map0.4.zip The zombie spawn map isn't finished, so you have to set zombie spawn to uniform. Few bugs were fixed since the last alpha version, 5-6 more buildings were added and I worked more on the surroundings. Report any bugs if found, that'll help me a lot with the final release. Thanks and have fun.
  12. Build on. Dunno what's wrong with some light switches, some don't seem to work while most of them do, and wow I didn't even notice that. I'll fix it right away. Thank you. By the way, what small rooms are you talking about?
  13. Wow, thanks for the awesome review. Yeah, about the hospital, you are going to need a sledgehammer to enter, because it possesses a great amount of loot. I'll add a few more storages and warehouses in the map so there's a bigger chance for a sledgehammer to spawn.
  14. Project Zomboid in it's current state is more finished than 90% of Early Access games. Also, they said 1.0 is coming out this year in a mondoid post I believe.
  15. I'm still waiting for the day when Blindcoder becomes a part of The Indie Stone.
  16. I've thought about it, but it would look really weird if we made hills with the current sprites we have.
  17. Mondoid! I'm giving out the alpha version, please test it out and report bugs. The spawn map isn't finished, so you have to set zombie spawn as Uniform in Sandbox. Alright? Here you go: https://www.mediafire.com/?8t5qivyvigki8qc You'll spawn in a Tool Store with reinforced windows, hooray, you're kinda safe! There are 12 cells, 8 finished, 4 WIP. All the buildings in the map currently are finished btw, I just gotta finish the city by adding more buildings. That's it for this Mondoid, let me know if you find any pesky bugs so I can fix them.
  18. Just memorize the layout like I did and you won't have to check it.
  19. Least you didn't need to pay for the medical bill. Well, that's the positive side of it. Also, one of my map cells is named by you hehe.
  20. The map got fixed thanks to EasyPickins for finding the cause. I tested it a bit ago, it's pretty great. Room definitions seem to work nicely, I got bit by a zombie in a Day Care Center, went to the hospital, saw a shitload of zombies, panicked, ran on top of the hospital and jumped off.
  21. Something's wrong. The map won't even start up when I try to load it, it's just stuck on loading the erosion.tiles file. I'm trying to solve it, but it'd be great if anyone here had any idea how to fix it. Sorry for no update this week, but if I don't manage to fix this, I might aswell abandon this project. It would be great if anyone would test and see if it runs. [Now fixed]
  22. Muhahahah you just gave yourself away to the the bandits I stopped playing MP because of an unannounced hard reset, I'm just giving advice to people who want to protect their loot.
  23. You do know that there are hospital beds in the map tools, right?
×
×
  • Create New...