Jump to content

Darius359au

Member
  • Posts

    28
  • Joined

  • Last visited

Reputation Activity

  1. Spiffo
    Darius359au reacted to Axiomatic in Project Zomboid - This is how it Dies.   
    If you think its tough for dedicated players like yourself and myself (around 1200 hours now) to have to wait this long for the next big patch release....imagine how hard it is for TIS staff who work on this more hours than we play it, having to wait to get all their hard work out to the public for everyone to enjoy. OP, you need to get over yourself and take a break from PZ. Play something else for awhile. Come back later. The game will still be there, and you'll be in a better headspace or the game will have been updated bringing about many of the updates and fixes we're all waiting for.
     
    As a lifelong gamer who really crashed hard into it on the original NES as a kid in the late 80s, and spent a stupidly large amount of time playing games since then, I can easily say that PZ represents one of the top three games that allows players to create their own narrative in a really open ended fashion. Its one of the best narrative generators I've ever come across. And the game only gets better when you embrace it as a story creator driven by you the player. Morrowind is the other game that comes easily to mind in this regard. 
  2. Like
    Darius359au reacted to Nukaboy in Sick of this Game   
    Each his own I guess but what really bother me with this post is that it completely disregards what the devs said in their thursdoids about the endgame as well the general history and reasoning for why it is in development for so long. Yet this guy has the audicity to call the people behind PZ incompetent.
     
    They know that there is no real endgame and thats why we will get one both with the crafting update as well as npcs. By their vision we will be able to play on the same safe for literal years (in real life) with new challenges coming up over time. There are reasons why this game took so long which I'm not going to elliborate on anymore as it has all been said a hundred times until now but after the big chunk of work that B41 was is out now the development will, according to the devs, be much faster now.
     
    You know if you don't like the game and its not for you that okey. But at least provide some constructive feedback instead of this useless rand because you, for unknown reasons, reject to use sandbox and tweak the game. With an sandbox game like PZ there will never be 'optimal' settings that satisfy everyone and if you don't like the standard settings with respawns etc. just turn them off damn it... There's even a mod that lets you do this midgame so you don't need to start a new save.. but maybe you were just to incompetent to find out yourself right?
  3. Like
    Darius359au reacted to getstoopid in Sick of this Game   
    It's not that I wouldn't agree with many things he points out. It's the toxic attitude ("incompetent devs" for example) without providing any useful argument what could be made better that bothers me. I started playing the game modded to mitigate some of the problems it clearly has at this point. At the same time posting here feature requests, suggestions, bug reports and take part in discussions to point devs in the direction I'd like to see the game going and, and that's the point, being friendly and respectful about it. 
  4. Like
    Darius359au reacted to Blake81 in Sick of this Game   
    Oh boy, this argument comes up a lot, so lemme break it down piece by piece so my answers makes more sense.
     
     
    And this is literally the case for 300% of all survival games. Because after that amount of time, you usually are already set up with enough stuff to survive forever. Stranded Deep, The Forest, NeoScavenger, Flotsam, The Long Dark; no matter the title, after that kind of play thru, if you haven't figured out how to become self-sufficient or looted enough places to have a big stash of canned goods, then you really haven't been playing the game right. It is simply the way all survival games are, and there's really nothing anyone can do about it. Complaining about it is like going to a vegan restaurant and complaining about the lack of beef in the menu.
     
     
    I'm going to assume you've never found yourself in a pinch, had to rip some bloodied clothes to make bandages, and had the wound get infected which causes your health to tick down. Because you CAN and WILL die of (non-zombie) infection in this game. No idea of how you have not seen that.
     
    As for base building, the whole "Ladders Out" thing, while it works (and many have petitioned for some solution for it), it now comes with the risk of the zombies ripping up your ropes (and boy they do it A LOT) and basically locking you out your base and all your hard-earned loot, so there's that.
     
     
     
    Until, after eating nothing but cabbages for a few months, you find your character so underweight you can barely take a hit or carry a backpack loaded with loot. Or the other way around, if you began eating every single thing you found and turned into an obese whale that can barely run or climb a fence. It's all there, but you will not see it with just a couple weeks of in-game playtime. It takes a while to make a difference, but it IS there.
     
     
    Sadly, you were focused wrong; this game isn't really about killing Zombies (showcased by how stealth is a thing, and how a fight against a big horde usually ends in death). Fighting zeds is a means to an end; you're killing all the zombies in this building so you can loot it in peace, not to make the area safer for future runs. That's simply not how you play PZ, unless you disable respawns on the Sandbox.
     
     
    That's the thing; Sandbox IS the experience. Or at least it'll be until the Story Mode drops in. Part of what makes PZ so good is that it's very much a "Build your own Zombie Apocalypse" Kit where, even without mods, you can basically use it to create whatever experience you're aiming for. Almost anything can be tweaked, disabled or customized, and by not making use of those tools the game comes with, you're doing the equivalent of going to a buffet table, eating nothing but entree bread rolls, and then complaining about the quality of the food after you leave.
     
     
    Here's the thing; you don't "win" in PZ, there's no victory state. If you're only playing the game to "beat it and win", then you're really not playing the game right, or it's simply not a game for you.
  5. Like
    Darius359au reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    The ORMtnBoy has been born, goodbye free time! It was nice knowing you, but I have new more important things.
  6. Like
    Darius359au reacted to Rathlord in RELEASED: Build 35.26   
    Please stop posting in colors. They're there for highlighting and formatting long posts, not just posting in that color. Thanks.
  7. Like
    Darius359au reacted to CaptKaspar in Brexit and RJ   
    TIS could relocate to the US. Maybe a nice small town in KY? Anyone ever hear of Muldraugh or West Point?
  8. Like
    Darius359au reacted to RobertJohnson in Brexit and RJ   
    And Mash/Tim are Canadians...
     
    Oh... Now I get it...
     
    Time to leave the team and form our own... Ol' TIS vs Sexy New One?
     
    Round 1.
    FIIIIIGHHHTTT!!
  9. Like
    Darius359au reacted to EnigmaGrey in Brexit and RJ   
    Team Oblong Baguette vs. TheIndieStone.
  10. Like
    Darius359au reacted to Batsphinx in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    http://projectzomboid.com/blog/2015/10/mod-spotlight-real-guns/
     

  11. Like
    Darius359au reacted to Jab in [Abandoned] [Java] ModelLoader 1.16_02   
    "Day 45: I have earned the Zombies’ trust. They still do not realize I am a car."
     

×
×
  • Create New...