I'm creating a weapon mod, and I came across the fact that I don't have a weapon model, it's transparent.
How do I fix this?
Weapon script (sry,file is not loading)
module Base
{
imports
{
Base
}
item AK-74U
{
/* B41.54 Weapon Stats */
DisplayName = AK-74U,
Icon = AK-74U,
WeaponSprite = AK-74U,
Weight = 2.2,
MagazineType = 556Clip,
AmmoType = 556Bullets,
AmmoBox = 556Box,
MaxAmmo = 30,
RecoilDelay = 0,
ReloadTime = 19,
AimingTime = 19,
MinRange = 0.61,
MaxRange = 12,
MinAngle = 0.965,
DoorDamage = 25,
MinDamage = 2.6,
MaxDamage = 4.9,
StopPower = 3,
PiercingBullets = TRUE,
KnockdownMod = 5,
PushBackMod = 0.4,
FireMode = Auto,
FireModePossibilities = Auto/Single,
/* Weapon Chance */
CriticalChance = 33,
AimingPerkCritModifier = 2,
HitChance = 35,
AimingPerkHitChanceModifier = 7,
AimingPerkMinAngleModifier = 0.01,
AimingPerkRangeModifier = 3,
/* Sounds */
SoundVolume = 50,
SoundRadius = 100,
SwingSound = soundM4A1,
BreakSound = M16Break,
InsertAmmoSound = M4A1InsertAmmo,
EjectAmmoSound = M16EjectAmmo,
RackSound = M16Rack,
BringToBearSound = M4A1BringToBear,
HitSound = BulletHitBody,
ClickSound = M16Jam,
EquipSound = M16Equip,
UnequipSound = M16UnEquip,
InsertAmmoStartSound = M16InsertAmmoStart,
InsertAmmoStopSound = M16InsertAmmoStop,
EjectAmmoStartSound = M16EjectAmmoStart,
EjectAmmoStopSound = M16EjectAmmoStop,
ShellFallSound = M16CartridgeFall,
/* Rare */
Type = Weapon,
SubCategory = Firearm,
IsAimedFirearm = TRUE,
UseEndurance = FALSE,
ConditionMax = 10,
JamGunChance = 1,
Ranged = TRUE,
MetalValue = 45,
SwingTime = 0.5,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
SwingAmountBeforeImpact = 0,
MultipleHitConditionAffected = FALSE,
SplatSize = 3,
SplatNumber = 3,
SplatBloodOnNoDeath = TRUE,
ImpactSound = null,
NPCSoundBoost = 1.5,
SoundGain = 2,
SwingAnim = Rifle,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
ShareDamage = FALSE,
MaxHitCount = 2,
KnockBackOnNoDeath = TRUE,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
TwoHandWeapon = TRUE,
RequiresEquippedBothHands = TRUE,
WeaponReloadType = boltaction,
AttachmentType = Rifle,
/* Weapon Modding */
ModelWeaponPart = MODNAME MODNAME reddot reddot,
}
model AK-74U
{
mesh = weapons/firearm/AK-74U,
texture = weapons/firearm/AK-74U,
attachment muzzle
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment scope
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment scope2
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment recoilpad
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment reddot
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment laser
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 0.0000,
}
}
}