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bobbo489

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  1. Yep, so loading it via Host (locally) it shows what you have above. When you load it onto a Docker (I am running it in Unraid using https://hub.docker.com/r/ich777/steamcmd/) it skips the Select Spawn Location screen. The PZ game is being hosted on a server, not near me. It is running in a Docker Container on the server. All the files I attached above are directly pulled from the server/container, so not sure if there is somewhere else I should be trying to grab, but those were the ones in the Zomboid/Server folder. I did a verify of local files just before posting up the files here, figured I would try to eliminate all local problems. I know in the server-console.txt it shows where it attempts to pull in the spawn regions, but ends up only pulling in the one for the map listed first in the Map= list.
  2. Yep, here are the files from the most recent restart and attempt. I got dropped straight into Lake Ivy Township, no option to choose a spawn region servertest.ini servertest_SandboxVars.lua servertest_spawnpoints.lua servertest_spawnregions.lua server-console.txt
  3. I updated the world.ini to have Lake Ivy as first in Map=, here is the attached log file. You can see it just goes right to loading the li_township/spawnpoints.lua and that is it. 19-04-23_18-59-31_DebugLog-server.txt
  4. For reference for above LOG : Lua , 1681943603291> 1,303,369,473> Loading: Zomboid/Server/servertest_SandboxVars.lua LOG : General , 1681943603294> 1,303,369,476> writing /serverdata/serverfiles/Zomboid/Server/servertest_SandboxVars.lua LOG : Lua , 1681943603363> 1,303,369,545> Loading: steamapps/workshop/content/108600/2840889213/mods/Chestown/media/maps/Chestown/spawnregions.lua LOG : Lua , 1681943603364> 1,303,369,546> Loading: media/maps/Muldraugh, KY/spawnpoints.lua LOG : Lua , 1681943603365> 1,303,369,548> Loading: media/maps/West Point, KY/spawnpoints.lua LOG : Lua , 1681943603367> 1,303,369,549> Loading: media/maps/Rosewood, KY/spawnpoints.lua LOG : Lua , 1681943603368> 1,303,369,550> Loading: steamapps/workshop/content/108600/2840889213/mods/Chestown/media/maps/Chestown/spawnpoints.lua LOG : Network , 1681943603386> 1,303,369,568> Loading world...
  5. Looking at the logs, it seems the game is pulling the spawnregions.lua from whichever map is set first in line in the Map= field. If FortKnox is first, it pulls the FortKnox one, if Chestown is first it pulls that one, if Lake Ivy or Kingsmouth (which don't have spawnregions.lua) it force spawns me there.
  6. It then drops me in Lake Ivy, I remove the Lake Ivy and Kingsmouth and it starts showing me the region select again. Oddly, a friend that is hosting a server that runs locally on his computer, instead of dedicated, has no issues.
  7. Hello Tried searching but I may not be using the correct terms. I have a PZ server running in a docker container. I have edited the world.ini file to include the mods I want to use, the following section have been edited Mods=tsarslib;amclub;AquatsarYachtClub;ATA_Jeep;isoContainers;RainCleansBlood;Super Bulldozer;Chestown;Fort Knox;lakeivytownship;KingsmouthKY Map=Kingsmouth;li_township;Fort Knox, KY by Woldren;Chestown;Muldraugh, KY WorkshopItems=2392709985;2778576730;2392987599;2636100523;2625625421;2956146279;2713275891;2840889213;1414568604;2252982049;2434339338 I have not adjusted my SpawnRegions.lua file, so it remains with having the default 4 regions. I am facing the issue of the game not allowing me to choose my spawn region, whenever I join it drops me into Char creation. I then spawn in Kingsmouth. This is a new world. I installed the container, it auto started. I stopped it, removed the world.db file, as well as the Saves/Multiplayer/world/ directory. I then took the local world.ini file and uploaded it to the location that the docker container reads from. Then restarted the docker container. The game spins up but drops me in like described above.
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