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fadoli03

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  1. Hey I can make an other support bug report if you prefer to not get both mixed in. I've published the log of yesturday's bug, as well as the day I had it happens the most (it's > 1 months old). It's all on this github repository : https://github.com/Fadoli/PZ_StaleZombiesBugReport , tell me if you're okay with how i formated things (one sub directory for each different game sessions)
  2. I'm gonna say it happens, it happens casually with no mods, on an unmoded server, even when i'm running it locally and i've generated it fresh with all standards settings. It's most noticeable if you try to get it to happen. I've NEVER installed the culling zombie mod on my computer, nor moded any of the java files (I do work on lua addon and have few installed NOT activated in the tests). I've double checked, and my zombie generation is set to NORMAL (meaning it should not have to much zombie) I've made a video published it on my very old youtube account as unlisted, i haven't cut it, and you can hear some clicks and cat noise because I forgot to disable the mic during the recording. Anyway you can look at it from that timing : I drag the zombies on some distances and some get desynced and disappeared They start getting unsynced at 5:40 and by 5:50 they disappeared (4 of them). I haven't tried hard and i'm actually bad at having the bug happen. And it actually happened massively yesturday during the game session I had with my friend (I wasn't there, one of my friend had it while shooting at zombies) and NONE of us have moded the game files (though we do have very few mods that should not change zombies)
  3. @EnigmaGrey I've had the issue with friends I know don't have the mod installed, also running locally on my own server, never had the mod installed and was alone on it. So the bug exist in plain vanilla. the other mod might make it worse. What I'm telling is that it happens on my vanilla install as well and it take 2 minutes to replicate, right now I'm in a middle of a game with my friend and one of them got a horde who have been removed out of thin air because of that (he was shooting with gun and attracted zombie on a fairly big distance). It definitively CAN impact gameplay, and it CAN be exploited to survive big hordes chasing you (which is not an issue with me playing with my friend but could impact gameplay on big multiplayer servers) If you want me to do a 100% vanilla video of the bug (with just few zombies) let me know. Sorry if i have been somewhat rude on my first message that's not the goal, I would love to help the game improve.
  4. Hey I want to join in, someone on reddit made me look into the issue a bit. I've never installed those behavior changing mods, i've only runned small mods before. I tested it myself by hosting the server and playing on it. In short : it happens on vanilla don't try to blame the user for it. (Even though there's always been bad user reporting, you should not say that it's the user fault that actively (i'm a dev myself).) I've had the issue happens to me by playing on default server rules, without any mods, just shout once or twice in a city and move a bit and you'll see zombie despawning. It seems to happens most likely when they're quite a few of them (not saying a hundred or more, juste few dozen is enough) Note : I was actively trying to check how it happens, on normal gameplay i'd have gone away, or would have avoided having that much, or would have fought them (so the issue would have happened but I wouldn't notice it). In regular gameplay it actually happened from times to times when playing with a very short list of mods such as "Unclear moodles" and few others (nothing that change items or anything). The most regular version of the despawning for me is freshly killed zombie that gets removed. It happens few time by game session (host hasn't port-forwarded, so it goes through the steam thing), when several player are around killing a group of zombies. From the videos and what I understand I guess it's most likely caused by zombies being desynced between the player and the server. Once the zombie stop following the player, I believe the player doesn't "own the zombie" locally anymore (am I wrong ?), and the remote server doesn't update it because for the server the zombie shouldn't actually be there. I might be quite wrong about it but I don't know why it'd happen otherwise.
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