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RingoD123

The Indie Stone
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Everything posted by RingoD123

  1. If your mod works in single player then it should work in multiplayer unless you are setting up your server incorrectly. The XML and XML.BIN files should be called worldmap.xml and worldmap.xml.bin Check the games logs for any errors.
  2. Run Tilezed first, it will create the needed file.
  3. Try deleting your spawnpoints.lua file, remaking it in WorldEd and saving it again. Here is an example of Bedford Falls spawnpoints.lua file: function SpawnPoints() return { constructionworker = { { worldX = 46, worldY = 34, posX = 40, posY = 152, posZ = 0 } }, fireofficer = { { worldX = 46, worldY = 34, posX = 40, posY = 152, posZ = 0 } }, parkranger = { { worldX = 46, worldY = 34, posX = 40, posY = 152, posZ = 0 } }, policeofficer = { { worldX = 46, worldY = 34, posX = 40, posY = 152, posZ = 0 } }, securityguard = { { worldX = 46, worldY = 34, posX = 40, posY = 152, posZ = 0 } }, unemployed = { { worldX = 46, worldY = 34, posX = 40, posY = 152, posZ = 0 } } } end
  4. RingoD123

    question

    Basements will be seperate from buildings so you dont need to make buildings with basements. You will just make seperate basements, tag them as basement and the game will use them, obviously you wont be able to do this until it is released to the public.
  5. Hold down CTRL and then press L.
  6. All you need to do with the line tool is select it's thickness underneath the ingamemap window on the left hand side of the screen.
  7. If you close and re-open worlded then you must load your already saved ingamemap data before changing/adding to it. Make sure you are using the in game map tools and not the regular poly tools etc. Use the line tool in the in-game map tools to do curved roads.
  8. This could be done with custom room definitions and/or loot zones. Guide here:
  9. No worries, glad you got it working! Happy Mapping!
  10. Different types of zones not working but also having a few/some that do is normally a sign that one of your zones is bad, normally down to using an incorrect tool for the job (such as accidentally using the poly tool instead of the rect tool to make a parkingstall etc) which will stop all zones after it from also loading.
  11. No, WorldEd doesnt load in the data autmatically, you must load your already saved ingamemap data before changing/adding to it.
  12. You need to set your tiles folder in WorldEd to the same tiles folder you set up in Tilezed. In WorldEd go to Edit and then Preferences, then in the "tiles directory" section make sure the tiles folder you downloaded with the tools is selected and not the "2x" folder inside of it, once done close both worlded and tilezed and then restart them and you should see the issue is fixed.
  13. If you are using the tools from Steam then you need to make sure you have opened TileZed first as it needs to create the files used by WorldEd.
  14. If you are using the tools from Steam then you need to make sure you have opened TileZed first as it needs to create the files used by WorldEd.
  15. You need to set your tiles folder in WorldEd to the same tiles folder you set up in Tilezed. In WorldEd go to Edit and then Preferences, then in the "tiles directory" section make sure the tiles folder you downloaded with the tools is selected and not the "2x" folder inside of it, once done close both worlded and tilezed and then restart them and you should see the issue is fixed.
  16. You need to set your tiles folder in WorldEd to the same tiles folder you set up in Tilezed. In WorldEd go to Edit and then Preferences, then in the "tiles directory" section make sure the tiles folder you downloaded with the tools is selected and not the "2x" folder inside of it, once done close both worlded and tilezed and then restart them and you should see the issue is fixed.
  17. If you are using the latest version of the modding tools then no, you should not need to add any code to your .pzw file. you can find an all in one guide here: Part 6D goes over zombie zones.
  18. You need to set your tiles folder in WorldEd to the same tiles folder you set up in Tilezed. In WorldEd go to Edit and then Preferences, then in the "tiles directory" section make sure the tiles folder you downloaded with the tools is selected and not the "2x" folder inside of it, once done close both worlded and tilezed and then restart them and you should see the issue is fixed.
  19. Seems like there has been a huge surge in people using the tools from Steam instead of the forums. You MUST open Tilezed first otherwise worldEd will throw errors when you try to open it.
  20. Not likely. If it does happen it won't be until the game is 100% complete and out of early access for a while.
  21. Most likely you have added vegetation colors to your main map instead of your veg map.
  22. You need to follow the mapping guide, it has a whole section on how to add your map mod to the in game mini map:
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