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tuzok

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  1. When players connected on a server are using different localization, the herbs they found or food they cook are named in the localization of its creator. Despite name for herb is available in another localization. Especially with food, which ingredients are now preserved in the results, this should be possible to solve much better. Although I expect this might create localization of food much more challenging!
  2. There is nothing The Indie Store should fix. Do yourself a favor and upgrade your aged OS to some decently recent distribution release.
  3. I met an UX guy who taught me you need to know your users (gonna be concise): I am I alone who did not know there even was something like Servers (listing dialog) under Steam? Most likely not! Is using a forum convenient way to advertise servers? No, threads beyond top are not getting any attention. A players looking for a server where he's going to "to sink tens, hundreds, or thousands of hours" probaly wants to know: - is server still alive? are there players at the time when I play? mods? Where he expect to find that info? At the server browser he have seen in your game! Does it work that way now? A couple people including me don't think so! Can you fix it! Yes, at least by creating server zones (I believe Space Engineers did just that). Should Steam take care of it? Yes, they are the very best candidate. But if their API is too simple not allowing you do server listing properly? Tell them! You are very much not alone in need of something like that! Apologies for duplicating this topic across several places - it was caused by my increasing involvement in attempt to report/resolve the issue. First I wrote just on the Steam's discussion, then I came to your discord where I found the very same issue was reported 2 months ago and was disregarded as not fixable. Then I managed to raise attention in your discord support thread where Beard suggested this forum might be better place for opening the matter. So I came here because I believe it is important to make server listing much better.
  4. Hi, I have been redirected here from discord support thread. I would like to propose giving some love to Join dialog where server browser is very very simple. But Project Zomboid is hugely popular and there are so many servers! For a reason! Project Zomboid shines on multiplayer. Last time I run the Steam's server browser, it returned almost 6500 results! It is either a bug in not removing already inactive servers from the list, or the number of active servers is really that high. In any case, such number of results calls for some significant rework as current state is preventing owners of community dedicated server from luring new players. Unfortunately, while it worked in the past, it have been broken for months! I have seen responses that it is Steam's service and nothing can be done with that. I disagree! After glancing at Developers documentation, I must say I am outright disappointed with lack of features I would consider essential for a successful game like Project Zomboid where number of servers is beyond 200... But even with current service, there are probably means of reducing the number of results into a reasonable amount. First that comes to mind is introducing regions or zones. Each server would designate a zone where it is located and clients will do listing of only one zone (preferably switchable). This should allow to reduce number of results back to a pool where doing latency check makes sense. Who would prefer to play on a server more that 250 ms away? But for a long term, I propose to reconsider using Steam Servers unless features gets prepared for handling much larger result counts. Using another service probably would not be for free for Devs, but it may be worth the trouble. Because the current situation is causing damage...
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