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Yeahcoolcoolbro

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Everything posted by Yeahcoolcoolbro

  1. There is a mod that can take vanilla cars and give them all the animations. Trunk opening, door opening, etc. Least it will give you a visual aid when driving.
  2. Gonna add RMA that keyboard if you can, If not don't buy corsair keyboards, they are so bad. I've had 2 break on me, with the money you shell out for a nice mechanical keyboard like that it should last more than a year. Sadly no recommendations other than building your own if you want something that lasts and you can repair as needed.
  3. Normally all that does is just change the numbers in the settings I listed.
  4. The population should be in advanced zombie options, no? It's there for me...initial zombies, peak population, etc.
  5. You can escape stunlocks...if it's only like 1 or 2, if it's more you're dead. So I wouldn't say it's not a skill issue, because the only people I see getting stun locked on my server are people who do dumb crap. "Almost every death is because of the controls failing." What? That's just not true...
  6. It's very immersion breaking and once you know about it, it's such an exploitable system. Every fight I take in MP I know that eventually they will vanish. I can rest and eat, or just flat out leave. I assume this is being done for stability, which is fine, but it having large chunks of active zombies you're engaged with vanishing, it just kills the mood. I've seen it happen before ever hitting that 5,000 number. I've seen it happen on a pure vanilla apoc server too. There just seems like there is something wrong with the logic with the code where it would just pluck active zombies from you. I find PZ to be an immensely immersive game. It brings a level of reality I haven't gotten out of game before. This is why I think we're both just so passionate about being able to remove something to us is immensely immersion breaking.
  7. Maybe the check should flat out just be removed. It's deleting a ton of zombies for no reason. Is it for performance? When I do play I like to play with zombie fix, I am 100% fine to take a FPS hit for more zombies, this is just a small server with friends, plenty of RAM, everyone on gaming PC. It would be nice to have the options to choose more zombies vs more frames instead of it being chosen for us. As what the popularity of "Zombie Fix" and how it's highlighted on Retanarus channel it shows people consider more zombies = more fun. I mean look at this image of them just all being deleted and for what reason?
  8. That log is from a fresh vanilla server. Something is wrong with the logic in it. As me the player is still fighting these zombies and generating noise and still should be visible to them as they are pursuing. It is very easy to recreate as well. Spawn some zombies, fight, kite them backwards, fighting if you wish, eventually they will start to stop, turn around, walk in place, and then just simply vanish. It's a horrible "bug" as zombies are to be this looming threat that who relentlessly pursue you. Here they advance for maybe about 2 chunks and just vanish, not only that but it trivializes the threat of them as they just straight up get removed. So this is no symptom of the mod, I found the code in the isoZombie.class, but it seems like it might need another check or something to insure that the zombies are out of view or something, so they do not just do a vanishing act. So when it comes to remote update what does that mean exactly? if (GameClient.bClient && this.authOwner == null) { if (this.lastRemoteUpdate > 800 && (this.legsSprite.CurrentAnim.name.equals("ZombieDeath") || this.legsSprite.CurrentAnim.name.equals("ZombieStaggerBack") || this.legsSprite.CurrentAnim.name.equals("ZombieGetUp"))) { DebugLog.log(DebugType.Zombie, "removing stale zombie 800 id=" + this.OnlineID); VirtualZombieManager.instance.removeZombieFromWorld(this); return; } Also I would like to thank you for your time and for letting me ask you some questions about a game I am very obviously passionate about (Almost about to hit 4,000 hours on PZ, one of my most played games ever.)
  9. Has nothing to do with the mod as I've tried this and recreated the issue a few times. Here is the log of what it is doing. LOG : General , 1677365212582> 186,724,909> Zombie: removing stale zombie 5000 id=29328 LOG : General , 1677365212605> 186,724,931> Zombie: removing stale zombie 5000 id=29573 LOG : General , 1677365212626> 186,724,953> Zombie: removing stale zombie 5000 id=29517 LOG : General , 1677365212648> 186,724,974> Zombie: removing stale zombie 5000 id=29427 LOG : General , 1677365212648> 186,724,975> Zombie: removing stale zombie 5000 id=29633 So the issue is, what is a stale zombie? How does the game determine that? It's very immersion breaking and it has nothing to do with RAM as I tried this on a fresh vanilla server with 12GB ram and only me, with apoc settings.
  10. There if a mod that adds fix-a-flat to the loot table.
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