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Kunta

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  1. For what it's worth, games like The Master Chief Collection, including Halo 4, I can play without any problems.
  2. I have already tried the configuration that you indicated and nothing, I still get "ERROR 2" in the lower right corner of the game. C I already lowered all the settings to the minimum and nothing. It is really sad because I really enjoyed the game and especially with my friends.
  3. Of course, I get this error without having mods in the game, but I will try to do the Intel configuration that you tell me. I find it strange these errors because I have played before in its version 41.72 and had no problem, in fact recently in its version 41.77, I could play without any problem. If I still have the error even after intel, I will let you know.
  4. When I start a game in single player or play with friends, in the lower right corner of the screen I get an error and while I play, this error increases in number, that is, if it starts with "ERROR 1" and then "ERROR 2", and so on, until finally it crashes and does not let me close, so I have to close and open the game again but the same thing happens again. I already tried with mods and without them, and the same thing keeps happening to me. Error Project Zomboid 41.78.16 : RenderThread.logGLException> OpenGLException thrown: Invalid framebuffer operation (1286) ERROR: General , 1673805429810> RenderThread.logGLException> Stack trace: ERROR: General , 1673805429812> org.lwjglx.opengl.OpenGLException: Invalid framebuffer operation (1286) ERROR: General , 1673805429817> at org.lwjglx.opengl.Util.checkGLError(Util.java:58) ERROR: General , 1673805429819> at zombie.core.opengl.PZGLUtil.checkGLError(PZGLUtil.java:45) ERROR: General , 1673805429820> at zombie.core.skinnedmodel.shader.Shader.setLight(Shader.java:421) ERROR: General , 1673805429821> at zombie.core.skinnedmodel.shader.Shader.setLights(Shader.java:284) ERROR: General , 1673805429821> at zombie.core.skinnedmodel.shader.Shader.startCharacter(Shader.java:254) ERROR: General , 1673805429822> at zombie.core.skinnedmodel.model.Model.DrawChar(Model.java:312) ERROR: General , 1673805429823> at zombie.core.skinnedmodel.model.ModelInstanceRenderData.RenderCharacter(ModelInstanceRenderData.java:140) ERROR: General , 1673805429823> at zombie.core.skinnedmodel.model.ModelSlotRenderData.performRenderCharacter(ModelSlotRenderData.java:462) ERROR: General , 1673805429823> at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:166) ERROR: General , 1673805429824> at zombie.core.skinnedmodel.model.ModelSlotRenderData.renderCharacter(ModelSlotRenderData.java:344) ERROR: General , 1673805429825> at zombie.core.skinnedmodel.model.ModelSlotRenderData.render(ModelSlotRenderData.java:292) ERROR: General , 1673805429825> at zombie.core.textures.TextureDraw.run(TextureDraw.java:330) ERROR: General , 1673805429826> at zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:1274) ERROR: General , 1673805429826> at zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:1195) ERROR: General , 1673805429827> at zombie.core.SpriteRenderer.lambda$buildStateDrawBuffer$0(SpriteRenderer.java:420) ERROR: General , 1673805429827> at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:135) ERROR: General , 1673805429828> at zombie.core.SpriteRenderer.buildStateDrawBuffer(SpriteRenderer.java:419) ERROR: General , 1673805429828> at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:182) ERROR: General , 1673805429828> at zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:400) ERROR: General , 1673805429829> at zombie.core.opengl.RenderThread.lambda$lockStepRenderStep$2(RenderThread.java:331) ERROR: General , 1673805429830> at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) ERROR: General , 1673805429830> at zombie.core.opengl.RenderThread.lockStepRenderStep(RenderThread.java:331) ERROR: General , 1673805429834> at zombie.core.opengl.RenderThread.renderStep(RenderThread.java:298) ERROR: General , 1673805429835> at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) ERROR: General , 1673805429835> at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:160) ERROR: General , 1673805429836> at zombie.gameStates.MainScreenState.main(MainScreenState.java:226) Processador Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz RAM: 12,00 GB Integrated graphic: Intel(R) HD Graphics 4000 I'm playing the game since Build 41.72, and so far I'm getting these errors
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