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DoctahWong

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  1. Like
    DoctahWong reacted to Marcelmarceau in Onze, Paris district   
    hello guys, my map is comming along nicely, here's an update:
     
    general situation:

     
    a high school and some shops

     
    some dense habitation building with a supermarket

  2. Like
    DoctahWong reacted to EasyPickins in RELEASED Build 26   
    The axe always lost condition when chopping down trees.  The new thing is you can right-click on a tree to chop it down.
  3. Like
    DoctahWong reacted to RobertJohnson in RELEASED Build 26   
    Update !
     
    [NEWSTUFF]
    FISHING, YAY ! (info thread coming soon) Axe will lose condition when used to chop trees. Sledgehammer will lose condition when used to destroy things. [MP] Password will now be hashed in the data base. (yeah, HASHED and not encrypted, damn me... Thanks Kirrus for the highlight )
  4. Like
    DoctahWong got a reaction from Narnobie111 in Commonly Suggested Suggestions   
    If a throwing mechanic ever gets implemented, it'll probably be for distractions and a bit of damage.
     
    Like there could be some random objects you normally find in everyday life(Bricks, glass bottles, empty cans of soda, etc.) and there are a couple of zomboids blocking your way but you don't want trouble, you could pick those up and throw it somewhere(Bricks on a window, or bottles at some wall) and they'll head to that direction on where the object was thrown. You could also throw it on the zomboids/NPC's, it won't do much to the zomboids. But it could stun the NPC giving you time to react.
  5. Like
    DoctahWong reacted to Marcelmarceau in Onze, Paris district   
    hello you happy tax payers, i've been working on something more visible on the streets than a metro: busses.

  6. Like
    DoctahWong got a reaction from Sieben in Buildings - Sieben   
    I'll probably use this in my map and give credit, though if it comes out i may add some touches to make it seem like the military took control.
     
     
    Unfortunately, i already told Cristiano about the square field lines. So he told Messi and asked me if i wanted to join in... i said yes, unfortunately...
     
     
    *Takes out paddle*
  7. Like
    DoctahWong reacted to Sangennaru in Another Sprites Thread   
    And here it is! Cabled!

    Unfortunately it implies a lack of modularity... but in my opinion it totally worth it!


  8. Like
    DoctahWong reacted to Sieben in Buildings - Sieben   
    Making circles ending up in anger and showing the fist to heaven, so I decided to leave it squared . But don't tell it C. Ronaldo, because he'll team up with L. Messi and they'll kick me really hard in my groin
     
    Of course it's under construction and will changed at the ende with 6 entrances, fanshops, fastfood and so on . Its only basically drawn. Currently working on the lockerrooms. Can be seen in the far west.
     



  9. Like
    DoctahWong reacted to Sangennaru in Another Sprites Thread   
    Hello everyone!
    inspired by Doublebrain i started to do some sprite work as well, starting from 3ds i speed sculpted. 
     
    I did some experiment to upload them on my buildings, but for the moment i'm just doing them and waiting for the (hopefully) upcoming update... otherwise it will be nice to have them for my games nonetheless! 

    I'll put here some images, but still i don't have figured out the best way to create the larger file... probably i'll need to write a small program in c++ if there's no another one! 

    impressions? they look pretty well near to the official ones, but some parts can be worked to have less antialiasing, maybe! The function "Posterize" from Photoshop might do the work!
  10. Like
    DoctahWong reacted to Sangennaru in Another Sprites Thread   
    some more pics here: 


  11. Like
    DoctahWong reacted to RobertJohnson in RELEASED Build 26   
    Oooook, enough for me, thread locked.
  12. Like
    DoctahWong got a reaction from ToastedFishSandwich in RELEASED Build 26   
    As durable as a real life one. :3
     
    ... and your picture disturbs me heavily... an insult to the cat gods.
  13. Like
    DoctahWong got a reaction from Wasted507 in RELEASED Build 26   
    *Pats your shoulder*
     
    I know that feeling bro... well, not really. I mean, you're a cruel monster that gives people warnings and executes them if they don't listen!
  14. Like
    DoctahWong got a reaction from Doublebrain in Where do I post sprites? Maybe here?   
    Well, that proves it. You work for TIS!, only Mash would be able to make such vehicles. You have got to be working with them, you must be!
     
     
    IT'S A CONSPIRACY THEORY.
  15. Like
    DoctahWong reacted to Doublebrain in Where do I post sprites? Maybe here?   
    Some early WIP

     
    Here is a more advanced one but I noticed its too small so I had to go for a new one

     
    Stuff like the wheels are freakin hard but I will try to get a good result here. Realy excited to see how good I am in advanced stuff like this!
  16. Like
    DoctahWong reacted to MickyPain in CCCP - Consolidated Culinary Community Project - BETA   
    *** More than 140 new food items and dishes ***

    *** More than 120 Unique New Recipes ***

    *** The most comprehensive Food Mod thus far ***

    *** Merges the amazing work by Kinyoshi and Shivster with Community suggested and new items and recipes ***

    *** Simplified but believable recipes (No 5-step, 10 item recipes with exotic, single-use ingredients) ***

    *** All recipes organized into themed modules - You choose what you want to use [in final release]***

    *** Disable or Enable any module without having to start a new save game [in final release]***
    This Mod is currently in Open Beta and has been tested up to version 23.Recipes and items should all work by now, but there are still several balancing issues.If you are participating in the Beta, please provide feedback which item spawns needto be addressed or what new recipes an/or items you would like to see added.What's in CCCP?:


    Install:


    FAQ:


    Version History:


    Compatibility and Known Issues:


    Credits:


    Permission:

  17. Like
    DoctahWong got a reaction from ToastedFishSandwich in RELEASED Build 26   
    *Pats your shoulder*
     
    I know that feeling bro... well, not really. I mean, you're a cruel monster that gives people warnings and executes them if they don't listen!
  18. Like
    DoctahWong got a reaction from unsaved_progress in RELEASED Build 26   
    *Raises hand in the crowd*
     
    Is there cookies?... hello?
  19. Like
    DoctahWong reacted to Marcelmarceau in Onze, Paris district   
    hello i've been silent for a few days but i'm back with some new tiles! did i hear "métro"? even if i didnt well here they are:
     

     
    this is not finished but soon enough.
  20. Like
    DoctahWong reacted to Marcelmarceau in Onze, Paris district   
    hello everyone,
    i'm new to the zomboid community.
     
    i've started to play with to mapping tools and did a part of Paris.
     
    hope you enjoy it once it's finished. for now you'll have to watch screenshots.
     

     

     

     

     

  21. Like
    DoctahWong got a reaction from 123Imirish in RELEASED Build 26   
    That means Cookies are in it!, right?!... right?
     
    Anywho, a hunting knife sounds splendid!, now i can finally make my character more of a hunter!, except without animals!
  22. Like
    DoctahWong got a reaction from Narnobie111 in The new Cooking System !   
    I shall say the most important question of all...
     
     
    ARE YOU ADDIN' COOKIES?
  23. Like
    DoctahWong got a reaction from kaizokuroof in DoctahWong's buildings   
    Hey guys, first thread that isn't a whine about how to use the Map Tools. Woo!

    Credits to: grivcin(For some spectacular building ideas!)
                      Maklane(For helping me out and me helping him out in the building stuff... and photos and downloads!)
                      All you other beautiful(nohomo) builders for giving me some building inspiration!
                      Kirrus(For making me fear him and Enigma... pretty much all devs!)
    Last Updated: 19, Feb., 2014: Buildings have been updated!
     
    So, this is where i'll showcase my builds to you lovely people that seemingly dislike me because i'm fake chinese. Now free for all!, you can freely use these for your map projects, though i'd appreciate that you you give some credit since i work hard on these. plz. (  o)3, Ducky luvs u.
     
    Albums:
     
    Community Buildings: http://imgur.com/a/0KWhq
    Restaurants: http://imgur.com/a/oCVwA
     Houses: http://imgur.com/a/X3YBe
     
    Here they are!:
    Middle Class Home 1
     
     
    Front version: https://www.dropbox.com/s/1ismocal9g4tv5i/Middle%20Class%20Home%20Front.tbx
     
    Twiggy's Bar
     
     
     
    Spiffo's
     
     
    Pizzawhirled
     
     
    Police Department(a.k.a CAWL DA PAWLICE!)
     
     
    Low Class Home
     
     
    Pharmahug
     
     
    GIGAMart
     
     
    Cortman Medical
     
    Download links are up!
     Plans:
    -School
    -Shopping Center
    -Hospital(Probably the hardest to do. But i'll take this as a achievement if i succeed)
    -Low Class Houses(1 completed, 1 in the works)
    -Middle Class Houses(1 uploaded)
    -Retail Stores
    -More to come
     
    Thanks for reading this!
    Also, be sure to check out these cool projects and buildings!
    Rebuild: http://theindiestone.com/forums/index.php/topic/5536-rebuild-announcement/
    Project Cherno: http://theindiestone.com/forums/index.php/topic/5225-project-chernaurus-cherno-is-under-contruction/
    TrailerPark: http://theindiestone.com/forums/index.php/topic/4838-trailer-park-a-big-project/
    Maklane: http://theindiestone.com/forums/index.php/topic/5517-maklanes-buildings/
    Beastly: http://theindiestone.com/forums/index.php/topic/4952-beans-building-packs-update-29-01-2014-1127-vote-for-next-buildings-poll-added/
    mendonca: http://theindiestone.com/forums/index.php/topic/5353-more-buildings/
    Gutrot: http://theindiestone.com/forums/index.php/topic/4761-vacation-islands-gutrot-island/

  24. Like
    DoctahWong got a reaction from Sieben in Buildings - Sieben   
    Nice Bus Stops, especially the Urban Bus Stop, might use it on my map and give you credit for it... and don't worry, my map is super hidden... and ONLY ONE PERSON OTHER THAN ME KNOWS IT. >
  25. Like
    DoctahWong reacted to Sieben in Buildings - Sieben   
    Houses



     
    Bugs:
    -Some of the grafitti "glows" (are highlighted) in the dark.
    -Zombiebungeejumping from windows (sadly I were dead already and can't watch this from outside ).
    +Fixed stair-bug Building is now 1x1 tilerows larger
     
    Download: InApBl_by_7.zip


     
    Military



     
    Bugs:
    - experimental wire fence door won't work; sledgehammer will work
     
    Download: military_base_by_7.zip

     
    Military Trainingground 1 V0.0



     
    Download: military_tg1_by_7.zip

     
    Military Trainingground 2 V0.0



     
    Download: military_tg2_by_7.zip

     
    Military Trainingground 3 V0.0



     
    Download: military_tg3_by_7.zip

     
    Military Watchtower E/S/W V0.0



     
    Download: military_wte_by_7.tbx.zip - Watchtower East
    Download: military_wts_by_7.tbx.zip - Watchtower South
    Download: military_wtw_by_7.tbx.zip - Watchtower West

     
    Military Base Entrance V0.0



     
    Bugs:
    - experimental wire fence door won't work; sledgehammer will work
    +Forgot some outer lightsources - added!
     
    Download: military_entrance_by_7.zip

     
    Military Hospital V1.0



     
    Bugs:
    -Some lightning bugs
    -Cell Door in security room don't work, other cell doors do; Player can walk trough
    +Fixed machineroom containers by changing room definition
    +Fixed stairbug (Helicopter landing platform is now reachable)
     
    Download: military_hospital_by_7_v1.0.zip

     
    Military Tent (Wood/Desert/Urban/Marine) V1.0 - heading east and south



     
    Bugs: None
     
    Download: military_tent_ALL_by_7_v1.0.zip

     
    Military Airport V1.0 - heading west, so the runway should be on the westside



     
    Bugs: None
     
    Download: military_airport_by_7_v1.0.zip

     
    Military Hangar V1.0 - heading east and south/opend and closed



     
    Bugs: None
     
    Download: military_hangar_ALL_by_7_v1.0.zip

     
    Military Heliport V1.0 - It's more than a "H"



     
    Bugs: None, maybe the "pipe" (I used it as cable canal) can block the way.
     
    Download: military_heliport_by_7_v1.0.zip
     


     
    Miscellanea




     
    Thank you TIS!
     
    Feel free to use and/ or change!
     
    Have Fun!
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