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wanderinbilly

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Posts posted by wanderinbilly

  1. Thought I should share this. The zeds sure have me, don't they? I was probably dead in a minute....nope, got away with minor damage but steadily driving fwd and alternating right and left.  Mind you, those zeds were *impressive* when  they tore after me - I've played since 1.5.5 or something: they looked scary! Lol I really should be dead though - I've had a dozen take me out kinda quickly when my vehicle got stuck. In hindsight i don't think the zeds damaged the vehicle at all - I did as I "wiggled" out. I mean, could I have just turned the engine off, had a smoke, and taken a nap? Other than this break they gave me, though, version 41 zeds are mean AF. Good job.

    Project Zomboid 4_18_2020 10_34_48 PM.png

    Project Zomboid 4_18_2020 10_38_02 PM.png

  2. 53 minutes ago, EnigmaGrey said:

    Whenever it's functional.

    Naw, rush it and break servers - that's always super fun.😺 Pity it's not ready but I really am excited for when it is. Again, yeah I am so down w/ waiting until all is stable and good. I should be practicing in 41 anyway as MP generally means folks trying to kill ya.🥰 

  3. Cool - Love the backstabbing anim & XP for fishing nets! No more Bloo is good, lol.  ...what does lvling in fishing do? I've never gone above 5-6 but no probs catching fish. Is farming still borked or am I just not finding seeds?

  4. Sweet! Of course I just switched back to 40.43 (or whatevs) to run around a server for a bit. I am glad that MP is moving along - so needed during these interesting times, MP is. I'm all happy about goofy stuff like ropes as sheet ropes and more jars! lol So bizarre that I was commenting to my wife this morning that looters would find a cluttered kitchen at our place. Great loot but you'd have to poke around, move some stuff, get distracted (legal weed!), and make noise... Anyway, weird that I talk about cluttered kitchens - which I'll fix within the hour - and you guys add it. I haven't spear fished yet either. Excellent. =)

  5. What determines how much loot a POI spawns? For example - kids camp up in the NW part of the map, otherwise empty, part of the map has some great containers: a few good sized camping/fishstorage (I don't know the difference), a medical area, and a gun locker. Lotsa crates etc.  Just a freaking great place to run to or even stumble upon.

     

    I just hit the the areafishing/camping stuff was very light though in two different buildings and the wooden crates weren't too good either (need to double check that) considering how many there are. Other crates w/ fishing or camping stuff elsewhere on the map seemed full. It's on a server but the admin didn't know of any changes that he'd make that those campgrounds would spawn kinda light.  When I say "light," I'm going off of my own experience and other places on the map. 

     

    I'm just curious - it would be cool if it spawned with more stuff. 

  6. Is anyone else having trouble playing the IWBUMS on 32bit? I actually have to lower the Xms/x to play. I can play the current version w/ a lot of mods but I have to be careful w/ IWBUMS or I'll get a outofmemory error before world is loading (solo or server) Are the weather effects much more demanding on machines? (I'll be upgrading my OS but not for months.)

  7. [Admin - I started this in General Discussion but it seems better here - please remove from General Discussion]

     

    I logged out a character who was in *perfect health* and unencumbered in his base. I logged in a few hours later and his health was terminal - no wounds, no moodles (except damage one) and unencumbered. He lasted a few seconds before keeling over (did not re-animate). 

     

    Later character was locked safely in a room, I lost connection to the server and logged in less than TEN minutes later and he's in critical health - no wounds, - I ate and he recovered. 

     

    Finally a character gets scratched but is healed to OK. Played a few hours, and he logged out as OK (took screen shot) but came back at Slightly Wounded. Eating didn't help...then he got queasy. So he's infected, in spite of having reached OK.

     

    Is the game "changing its mind" when I log off? Reaching OK still means you're not infected, right? Am I not seeing the proper information, i.e. he has a wound or damage from weather (vehicle collision damage is turned off), poison, whatever but it's not being displayed? Srsly, I've played 5 years and never logged in to a mysteriously damaged character...or I forgot. 

  8. The Super Survivors! mod is quite good imo. The NPCs can add a lot, whether it's a bunch of survivors that you're trying to keep alive, or hostile bandits shooting at you. Now and again a survivor might have a fire bomb - most of them have guns. So, you might be happily coming back from a looting trip to your base and there'll be a raging gun battle against a horde of zeds w/ buildings on fire. Good times.

  9. I started up Minecraft in 2012 or 2013 and one of the little yellow messages said "Play Project Zomboid!" So I Googled it and played whatever one the zeds look like big headed aliens) a few times then went on to 1.5. It was fun watching the game develop: invisible fire w/ swaying dancing zombies, crops teleporting all over the map, and some just psycho versions.  Was it the 2.9.9.X that would just get crazy? There was one where you were just horded from all sides as soon as you logged in. Lol 

  10. On 3/31/2017 at 10:23 PM, EnigmaGrey said:

    This is already done with the zoning system. Resources can be exhausted and take a long time to return.

    [I didn't see a need to start a new thread - will move it if necessary] So, does the "zoning system" affect aquatic life, i.e. you *can* fish out a lake? I'm a little unclear from my skimming of the above. If so, how large are these zones? If the small lake at the Campgrounds East of Dixie runs out of fish, will the much larger lake at 12602x8816 run out as well?

  11. On 9/30/2017 at 10:28 PM, syfy said:

    http://map.projectzomboid.com/?#0.5,0.18125,0.9

    click on the Bedford overlay, plan out a route.

    lol, dont get lost in the forest

     

    main map is not 100% current, but it will still help

    Oh yeah, I am constantly on that site: I can't play without it. Lol. Anyway, there's this whole road network to the North of Bedford Falls. part of it connects to the road exiting/entering BF along the military base.

  12. 4 hours ago, nasKo said:

    Could you post what you've done to fix it? 

    Sorry about that. A developer on the server I play on provided two .json files (....something with Java? I was trying to follow but, yeah.) to put in the PZ folder. I also cleaned my Steam cache just for the hell of it. It took a couple of tries (likely user error) but the game worked again.

  13. I'm still not getting in: on solo it hangs after I hit "click to start" and in MP I "join game" but never get the "click to start" option. Gonna try a few things... [Fixed]

     

  14. Hey there, Bedford is easily my favorite map (except for the lack of wood stoves ;-) )but I can't stay there all the time. :*(  Is there a map somewhere of the road system that leaves the Bedford map near the military base i.e. from 13694 9897? I need to find a semi-easy way to get to VS.

  15. Aw, a lot of people won't want to play w/o mods because of slow development over 5 years. I can't - I can't even tolerate SP w/o the the Survivors (NPC) mod. I was going to suggest "The Good Ol' Days" but then I saw that they had transmission off. Still, although I think that you're in a minority, there surely have to be only folks that want vanilla + transmission. Maybe the developers would consider a second "official" server but don't count on that! (very busy) The PZ community can come through though. 

     

    Maybe change the title of your post/or repost to "Looking for server w/ no mods but w/ transmission?" Something like that.

  16. How did those dude get up on the roof? Lol  I wonder if they had guns at some point because of the dead zeds in the street.  I'd ask if anyone of them wanted to join but...

    DudesOnRoof.jpg

  17. This is really a game changing mod: I love it. Please keep tweaking it! Anyway, how do you think that this happened? How would NPCs cause a fire to break out? =\  This is Bedford and it *looks* like the fire came from the SE, but there's mainly forest that way. I was staying up in the mall security station but had to move because of this. Lol

     

    NPC pyros.jpg

  18. 56 minutes ago, Jack Bower said:

    How many admins does this server have? This thread seems to have an underlying theme of admin abuse and I am personally curious if it is true or not.

    I've been on the server for 2 1/2 months. One admin plus a developer. I'm impressed that, in spite of having so many towns, the server doesn't melt down. There is no admin abuse. The only favor I've had is when I lost a toon to a corrupt save. As for being messed with? If he did mess w/ me, I didn't notice and/or care. Srsly, he'a air dropping stuff to a map full of loot and will teleport players! He spoils players if anything and he's really responsive to very entitled demands imo. As for game play, the biggest turnoff has been the overpopulation of Bedford Falls complete w/ the annoyance of multiple, mostly ineffective factions.

     

    Regarding the ambush at the drop site, my character was picking up stashed items and so saw 3 characters killed - who had just helped him in Phoenix - and had to hide until I could get my sniper rifle in order.  ...it was actually fun and exciting. :-D  (Sorry guys.)

    Anyway, admin abuse? No.

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