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Cidxgaming

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About Cidxgaming

  • Birthday July 22

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  1. A project like this is a massive undertaking, especially alone, and especially when IRL stuff comes up (like the creator had mentioned). While this is a sick concept everyone is for sure excited for, I would speculate that this will likely take another year to complete, at least. But I'm sure the creator TheMitu97 will chime in with updates as it progresses.
  2. That is certainly not something I am aware of. But I am just a player/admin not a modder. You'd probably have to make a mod for it. Maybe someone else can help you.
  3. When you host your own server, either as an admin on your private server, or if you use a 3rd party server host (I use Indifferent Broccoli server hosting) when you log in with your server admin character, you can simply right click the screen and it will bring up a 'horde manager' option where you can spawn in zombies to the location you're at and can choose how many and what types of zombies. If you leave the type to 'none' it will simply spawn zombies that the game thinks are approriate to that location. So if i go to spawn in 50 zombies while i'm standing inside the hospital in Louisville, and leave the zombie type to 'none' it will likely spawn in 50 zombies that are a mix of patients and nurses and doctors. What those zombies have on them is again relavant to where they are or what type they are. You can not choose what they have individually. So if you wanted 50 zombies to spawn in a hospital with AK47s and grenades, you can not. I hope that helps. (There are also mods for controlling various spawns too)
  4. Is the Jay's Chicken or Spiffo Hat not enough for you?!
  5. I guess it would depend on what this game's lore is for Zombie's vision. Some zombie lore (other games) depict zombies seeing a person's life force like a glow for example, where clothing and camoflauge may do nothing to prevent that. Others systems may imply they see like Heat Signatures. I guess we would need to define more lore to this game really.
  6. Or how about ripping locked doors off the hinges with a rope tied to a vehicle? =)
  7. Man, you are describing surviving in game for YEARS if not a decade or two, if you're talkin about your offspring taking over to run the farm. No one has survived even remotely close to that long hahaha. Funny idea though, but yeah pretty sure the devs said hard no to some of that.
  8. I would imagine if you made your own map/tile with a parking garage with terrain/ramps then yeah you should be able to set the spawn zones for them as well. Or if you're the admin to a server, you should be able to spawn them in (I'd imagine). I have not tried myself. :shrug:
  9. Cidxgaming

    Crafting RamblZ

    HaHa that's true. And taking knowledge off of existing stuff in game (ie: disassembling and reverse engineering) could be an indepth part of the crafting system itself. Which would then help you ''discover'' some schematics/recipes for crafting new items.
  10. Cidxgaming

    Crafting RamblZ

    Just going to throw this out there for food for thought: When a crafting system says you need X, Y and Z for a recipe, the fun of crafting may be hunting and gathering those resources so you can make the next best thing, but that system may not be engaging enough for those truly interested in crafting. By that I mean, lets picture crafting a backpack from scratch (both in game and in real life): In a video game, a recipe or crafting screen may say you need a pouch, webbing/straps, some type of chord, fasteners, maybe glue, etc. You have the recipe that shows you what you need, you get it and then craft it and now you have a backpack. The game may benefit from a crafting system that only has recipes AFTER you figure out how to craft something through trial and error. Maybe you can make a backpack several different ways and different fasteners or chords produce stronger backpacks, which you only find out through a hidden recipe style crafting system. I realize if you told players to make a toaster, and they had no recipe on their crafting screen, that there is the potential that they may NEVER figure out how to make one...because now we're talking about a gap in knowledge of the actual player, not necessarily the character. As one player has maybe no idea what components are in a toaster and therefor has no idea what to even start gathering. So there is a fine balance between style #1: "here is a recipe now go gather materials and craft" and style #2: "the recipe is unknown, and you have to do trial and error" before the recipe is discovered". I'm willing to bet this deep into the crafting update, the devs have a good handle on what they are looking to do with it. But thought i'd give some input.
  11. I agree with the crafting system complaint a bit, but I also didnt' really craft in vanilla game mode. I pretty much immediately was on Multiplayer with crafting mods. So if you're comparing vanilla crafting....then yeah they kind of do need to fix crafting (since most of us are using mods for crafting instead). Alternatively, they could leave the crafting to the mods and then NOT do a crafting update, so they can work on other stuff. But clearly they did not choose that route so its fine IMO. The only thing i think the game struggles with is a lack of depth. And by that I really mean more player interactions. Which will be coming with NPCs and future builds. So really that complaint, is just a temporary one. But the game really really needs NPCs and interactions. Simply surviving in this game is quite easy... especially with what seems like super fast farming. The game needs a little more spice like NPCs being around needing rescue, or worse, attacking you with firearms or trying to steal your vehicles, etc. The game really needs to FORCE the players to do something other than survive IMO. But honestly i think they are working on all this. It's just going to take a few more years.
  12. Old post but, I agree. 25% would be nice.
  13. (edit: thread closed)
  14. This seems interesting. I would also love to replace the current generic audio coming out of the radios talking about "Trump and fiscal spending in the new year "or whatever it says on repeat lol.
  15. There is a server setting that you can change. To be honest it's always OFF (false) by default but it sounds like on your server it somehow was flipped to ON (true). In your server settings (either your own computer server or a 3rd party server host) you can look for and change the "Allow non-residential structures as claimable safehouses" and change it to FALSE. All buildings are always lootable, so no separate setting for that. The only non-lootable buildings would be an opposing faction's safe-houses (if you have those settings on).
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