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WowieZowie

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  1. Traits (N) PTSD- Hear random breaking windows/barricades, gunshots, & sometimes a helicopter (In a multiplayer server no one else hears), as well as increased chance for night terrors (If you've got desensitized + PTSD, then you still get panicked). (N) Hard Sleeper- You sleep longer (25%?) (N) Sleepy (Couldn't think of a name)- When waking up you're very tired, but it will go away pretty quickly w/ time. (P) Good Taste- Fancy things (Like Wine or expensive clothes) make you happier, less stressed, & less bored. (P) Rage- The more pain & intoxication, you do more damage (P) Adrenaline- If you are extremely panicked (or if you're in a dangerous situation if you've got desensitized) you get increased strength, speed & crit chance (P) Metallurgy (Couldn't think of a name)- Start out w/ all the knowledge for metalworking (P) No taste buds- Rotten & bad foods don't make you sad/bored, but good food doesn't make you happy (except for booze) Professions: Greaser- Better w/ short blade, long blunt, & axe (+1 or +2 to them), +2 to strength & fitness, & +2 to mechanics (Stacks w/ amateur mechanic. Has a profession trait called Greaser (Extra damage w/ switchblades) & costs 8 points. Also allows you to wear a gang leather jacket (I.E. Barrel dogs leather jacket) & boots at the start. Baseball player- +3 to long blunt, lets you wear a baseball shirt & batting helmet Weapons: Barbed wire baseball bat- Made w/ barbed wire & a baseball bat, less damage than a spiked one, but still pretty good & has more durability (Repair w/ wire & it does more than duct-tape) Spiked wire bat- Made w/ a spiked baseball bat & wire or a barbed wire baseball bat & nails (needs hammer), More damage than a spiked one, & more durability than a wired one, & can be repaired w/ both wire & nails Spiffo bat- More damage & MUCH more durability than a regular baseball bat due to it being both metal & wood & slightly more damage (Can be found at a school, on a zombie, or in a Spiffo's Railroad spike Spiffo Bat- Made w/ a railroad spike (or scrap metal since those aren't an item) & hammer. Does a ton of damage, a ton of durability, & the weapon type changes to axe. Chainsaw- Long blade weapon that uses gas to run & is VERY loud but does a ton of damage very quickly. Throwables: Grenades- Much more damage than a pipe bomb, but also louder Baseball- Hits a zombie, does some damage, but can be picked up after use Guns: We need more guns Mini gun- Uses either 9mm or .45 as the ammo, shoots fast & hard, but is heavy & chews through ammo fast (Ammo is mini-gun belt) (Can't gun bash [See Some Small changes]) Revolving rifle- Uses .44, 8 shots per clip, does more damage than the .308, but has a slightly lower range. Also, can be repaired w/ both a magnum & itself. .45 Buffalo rifle/Quigley down under gun- Uses .45 ammo. less damage than the .308 but more than the .223, but its main thing is that it has an extremely long-range w/out a scope & can hit the most far away targets. Big Iron- A bigger, heavier version of the .44 magnum, has a bigger range & damage, & can hold up to 10 shots of .44 rounds. Can be modifiec w/ the long magnum barrel (See Gun Mods), a silencer (See silencers), a laser, & an iron sight. Gun Mods I don't think there's enough gun mods in the game Long magnum barrel- longer range for the magnum & more accuracy. x10 scope- Allows you to see further when in combat stance & more accurate at long ranges. Silencers- Just makes them quieter. Museum goodies: I thought that museums were pretty useless, so here's some ideas: Corinthian/Spartan Helmet- 100 bite & 100 scratch on the head, but also 10 bit & 20 scratch on neck. CAN be repaired & patched, but only w/ metal, propane torch, & a welding mask. Plate armor- INCREDIBLY rare & (most likely has very low condition & some holes), but there's a small chance for a zombie to be wearing it. 90 bite & 100 scratch resistance for full body (Except for hands & feet), but you are pretty encumbered meaning you're a bit slower, you get hot very quickly, & you make an extra 20% noise while wearing. Also 100% water resistance & can only be repaired w/ metal, propane torch, & a welding mask. Scabbard- Allows you to put a sword in, max 2 (one on back, one on side) & takes up its own slot. Short sword- Ok damage & durability, all-round good long blade weapon Longsword- More range, pretty good damage & durability, but heavier & you can use both hands on it for a bit more damage. Claymore- Extremely long range, max damage & very good durability, much heavier making you use both hands to use it & can hit multiple zombies at once Battle Axe- Maximum damage & good durability, pretty bad at cutting down trees, but better at giving a zombie a lobotomy Revolving rifles (w/ Bayonet)- (See guns) Revolutionary clothing- slight protection, mostly for the cool factor Revolutionary hat- Just to complete the look Clothing: Armored Spiffo suit- Made w/ a spiffo suit, some metal sheets, a blowtorch, & a welding mask. Pretty good durability & protection. Football armor- Simple pieces of armor that make it a bit easier to fight the undead Zombies: Special survivor zombies- Survivor zombies based on professions (I.E., a veteran survivor having a gun on their back & some ammo for it as well as a bag) Having weapons- Only the survivor crash zombies & police zombies have weapons, so why not others? Like a lumberjack zombie having a wood axe on his back, a carpenter w/ tools on his belt, things like that Events: Barricaded shop- Same as a barricaded house, but in a shop Drunken car crash- A broken down car (Still working!) w/ a corpse in the driver's seat & some booze in the glove box or passenger seat Basement ideas: Bunker- Basically a barricaded house under a house! They'll be water, canned food, weapons, & tools, but they are very hard to break into Wine Cellar- Full of alcohol Murder basement- Full of dead bodies w/ cooking supplies & a zombie in an apron wielding a butcher's knife Server room- Full of electrical stuff, mostly useless except for electrical skill & electrical supplies Food: Aged Fine wine- Like wine, but better! Gives you more happiness, less boredom, & makes you pretty drunk! Can be found in bars & is a perfect addition to build 42 w/ wine cellars! Double XL Bacon Spiffo burger- It's in the ads, but nowhere in sight! The ordinary spiffo burger, but is more filling, more enjoyment, & clogs your arteries! Some small changes: Lucky- A small change, increased crit chance & chance for bite to go through (vice versa for unlucky) Most professions- Allows you to wear more stuff (I.E. Carpenter has a construction helmet & vest, mechanic has gloves & coveralls, & a metalworker has a welding mask) Stress- More prone to panic, not able to sleep when there's high amounts (unless you're at max sleepiness). Double barrel shotgun: Should have a sling or ammo straps Sawed off shotguns: Both should be able to have a strap mod Iron sights- They're not available on every revolver Bayonets- They don't work All guns- Should be able to hit zombies in front of you with the gun (Only for 2 handed guns), long blunt for most guns, spear for ones w/ bayonets. Gang jackets- Too rare! Zombies falling- If they fall on the stairs, then they take damage & go all the way down, if they fall off a building, they'll also hurt themselves Drunkenness- If you're completely smashed, then your character will stumble & walk awkwardly with a chance they'll fall
  2. Traits (N) PTSD- Hear random breaking windows/barricades, gunshots, & sometimes a helicopter (In a multiplayer server no one else hears), as well as increased chance for night terrors (If you've got desensitized + PTSD, then you still get panicked). (N) Hard Sleeper- You sleep longer (25%?) (N) Sleepy (Couldn't think of a name)- When waking up you're very tired, but it will go away pretty quickly w/ time. (P) Good Taste- Fancy things (Like Wine or expensive clothes) make you happier, less stressed, & less bored. (P) Rage- The more pain & intoxication, you do more damage (P) Adrenaline- If you are extremely panicked (or if you're in a dangerous situation if you've got desensitized) you get increased strength, speed & crit chance (P) Metallurgy (Couldn't think of a name)- Start out w/ all the knowledge for metalworking (P) No taste buds- Rotten & bad foods don't make you sad/bored, but good food doesn't make you happy (except for booze) Professions: Greaser- Better w/ short blade, long blunt, & axe (+1 or +2 to them), +2 to strength & fitness, & +2 to mechanics (Stacks w/ amateur mechanic. Has a profession trait called Greaser (Extra damage w/ switchblades) & costs 8 points. Also allows you to wear a gang leather jacket (I.E. Barrel dogs leather jacket) & boots at the start. Baseball player- +3 to long blunt, lets you wear a baseball shirt & batting helmet Weapons: Barbed wire baseball bat- Made w/ barbed wire & a baseball bat, less damage than a spiked one, but still pretty good & has more durability (Repair w/ wire & it does more than duct-tape) Spiked wire bat- Made w/ a spiked baseball bat & wire or a barbed wire baseball bat & nails (needs hammer), More damage than a spiked one, & more durability than a wired one, & can be repaired w/ both wire & nails Spiffo bat- More damage & MUCH more durability than a regular baseball bat due to it being both metal & wood & slightly more damage (Can be found at a school, on a zombie, or in a Spiffo's Railroad spike Spiffo Bat- Made w/ a railroad spike (or scrap metal since those aren't an item) & hammer. Does a ton of damage, a ton of durability, & the weapon type changes to axe. Chainsaw- Long blade weapon that uses gas to run & is VERY loud but does a ton of damage very quickly. Throwables: Grenades- Much more damage than a pipe bomb, but also louder Baseball- Hits a zombie, does some damage, but can be picked up after use Guns: We need more guns Mini gun- Uses either 9mm or .45 as the ammo, shoots fast & hard, but is heavy & chews through ammo fast (Ammo is mini-gun belt) (Can't gun bash [See Some Small changes]) Revolving rifle- Uses .44, 8 shots per clip, does more damage than the .308, but has a slightly lower range. Also, can be repaired w/ both a magnum & itself. .45 Buffalo rifle/Quigley down under gun- Uses .45 ammo. less damage than the .308 but more than the .223, but its main thing is that it has an extremely long-range w/out a scope & can hit the most far away targets. Gun Mods I don't think there's enough gun mods in the game Long magnum barrel- longer range for the magnum & more accuracy. x10 scope- Allows you to see further when in combat stance & more accurate at long ranges. Silencers- Just makes them quieter. Museum goodies: I thought that museums were pretty useless, so here's some ideas: Corinthian/Spartan Helmet- 100 bite & 100 scratch on the head, but also 10 bit & 20 scratch on neck. CAN be repaired & patched, but only w/ metal, propane torch, & a welding mask. Plate armor- INCREDIBLY rare & (most likely has very low condition & some holes), but there's a small chance for a zombie to be wearing it. 90 bite & 100 scratch resistance for full body (Except for hands & feet), but you are pretty encumbered meaning you're a bit slower, you get hot very quickly, & you make an extra 20% noise while wearing. Also 100% water resistance & can only be repaired w/ metal, propane torch, & a welding mask. Scabbard- Allows you to put a sword in, max 2 (one on back, one on side) & takes up its own slot. Short sword- Ok damage & durability, all-round good long blade weapon Longsword- More range, pretty good damage & durability, but heavier & you can use both hands on it for a bit more damage. Claymore- Extremely long range, max damage & very good durability, much heavier making you use both hands to use it & can hit multiple zombies at once Battle Axe- Maximum damage & good durability, pretty bad at cutting down trees, but better at giving a zombie a lobotomy Revolving rifles (w/ Bayonet)- (See guns) Revolutionary clothing- slight protection, mostly for the cool factor Revolutionary hat- Just to complete the look Clothing: Armored Spiffo suit- Made w/ a spiffo suit, some metal sheets, a blowtorch, & a welding mask. Pretty good durability & protection. Football armor- Simple pieces of armor that make it a bit easier to fight the undead Zombies: Special survivor zombies- Survivor zombies based on professions (I.E., a veteran survivor having a gun on their back & some ammo for it as well as a bag) Having weapons- Only the survivor crash zombies & police zombies have weapons, so why not others? Like a lumberjack zombie having a wood axe on his back, a carpenter w/ tools on his belt, things like that Events: Barricaded shop- Same as a barricaded house, but in a shop Drunken car crash- A broken down car (Still working!) w/ a corpse in the driver's seat & some booze in the glove box or passenger seat Food: Aged Fine wine- Like wine, but better! Gives you more happiness, less boredom, & makes you pretty drunk! Can be found in bars & is a perfect addition to build 42 w/ wine cellars! Double XL Bacon Spiffo burger- It's in the ads, but nowhere in sight! The ordinary spiffo burger, but is more filling, more enjoyment, & clogs your arteries! Some small changes: Lucky- A small change, increased crit chance & chance for bite to go through (vice versa for unlucky) Most professions- Allows you to wear more stuff (I.E. Carpenter has a construction helmet & vest, mechanic has gloves & coveralls, & a metalworker has a welding mask) Stress- More prone to panic, not able to sleep when there's high amounts (unless you're at max sleepiness). Double barrel shotgun: Should have a sling or ammo straps Sawed off shotguns: Both should be able to have a strap mod Iron sights- They're not available on every revolver Bayonets- They don't work All guns- Should be able to hit zombies in front of you with the gun (Only for 2 handed guns), long blunt for most guns, spear for ones w/ bayonets. Gang jackets- Too rare! Zombies falling- If they fall on the stairs, then they take damage & go all the way down, if they fall off a building, they'll also hurt themselves
  3. Traits (N) PTSD- Hear random breaking windows/barricades, gunshots, & sometimes a helicopter (In a multiplayer server no one else hears), as well as increased chance for night terrors (If you've got desensitized + PTSD, then you still get panicked). (N) Hard Sleeper- You sleep longer (25%?) (N) Sleepy (Couldn't think of a name)- When waking up you're very tired, but it will go away pretty quickly w/ time. (P) Rage- The more pain & intoxication, you do more damage (P) Adrenaline- If you are extremely panicked (or if you're in a dangerous situation if you've got desensitized) you get increased strength, speed & crit chance (P) Metallurgy (Couldn't think of a name)- Start out w/ all the knowledge for metalworking (P) No taste buds- Rotten & bad foods don't make you sad/bored, but good food doesn't make you happy (except for booze) Professions: Greaser- Better w/ short blade, long blunt, & axe (+1 or +2 to them), +2 to strength & fitness, & +2 to mechanics (Stacks w/ amateur mechanic. Has a profession trait called Greaser (Extra damage w/ switchblades) & costs 8 points. Also allows you to wear a gang leather jacket (I.E. Barrel dogs leather jacket) & boots at the start. Baseball player- +3 to long blunt, lets you wear a baseball shirt & batting helmet Weapons: Barbed wire baseball bat- Made w/ barbed wire & a baseball bat, less damage than a spiked one, but still pretty good & has more durability (Repair w/ wire & it does more than duct-tape) Spiked wire bat- Made w/ a spiked baseball bat & wire or a barbed wire baseball bat & nails (needs hammer), More damage than a spiked one, & more durability than a wired one, & can be repaired w/ both wire & nails Spiffo bat- More damage & MUCH more durability than a regular baseball bat due to it being both metal & wood & slightly more damage (Can be found at a school, on a zombie, or in a Spiffo's Railroad spike Spiffo Bat- Made w/ a railroad spike (or scrap metal since those aren't an item) & hammer. Does a ton of damage, a ton of durability, & the weapon type changes to axe. Chainsaw- Long blade weapon that uses gas to run & is VERY loud but does a ton of damage very quickly. Throwables: Grenades- Much more damage than a pipe bomb, but also louder Baseball- Hits a zombie, does some damage, but can be picked up after use Guns: We need more guns Mini gun- Uses either 9mm or .45 as the ammo, shoots fast & hard, but is heavy & chews through ammo fast (Ammo is mini-gun belt) (Can't gun bash [See Some Small changes]) Revolving rifle- Uses .44, 8 shots per clip, does more damage than the .308, but has a slightly lower range. Also, can be repaired w/ both a magnum & itself. .45 Buffalo rifle/Quigley down under gun- Uses .45 ammo. less damage than the .308 but more than the .223, but its main thing is that it has an extremely long-range w/out a scope & can hit the most far away targets. Gun Mods I don't think there's enough gun mods in the game Long magnum barrel- longer range for the magnum & more accuracy. x10 scope- Allows you to see further when in combat stance & more accurate at long ranges. Silencers- Just makes them quieter. Museum goodies: I thought that museums were pretty useless, so here's some ideas: Corinthian/Spartan Helmet- 100 bite & 100 scratch on the head, but also 10 bit & 20 scratch on neck. CAN be repaired & patched, but only w/ metal, propane torch, & a welding mask. Plate armor- INCREDIBLY rare & (most likely has very low condition & some holes), but there's a small chance for a zombie to be wearing it. 90 bite & 100 scratch resistance for full body (Except for hands & feet), but you are pretty encumbered meaning you're a bit slower, you get hot very quickly, & you make an extra 20% noise while wearing. Also 100% water resistance & can only be repaired w/ metal, propane torch, & a welding mask. Scabbard- Allows you to put a sword in, max 2 (one on back, one on side) & takes up its own slot. Short sword- Ok damage & durability, all-round good long blade weapon Longsword- More range, pretty good damage & durability, but heavier & you can use both hands on it for a bit more damage. Claymore- Extremely long range, max damage & very good durability, much heavier making you use both hands to use it & can hit multiple zombies at once Battle Axe- Maximum damage & good durability, pretty bad at cutting down trees, but better at giving a zombie a lobotomy Revolving rifles (w/ Bayonet)- (See guns) Revolutionary clothing- slight protection, mostly for the cool factor Revolutionary hat- Just to complete the look Clothing: Armored Spiffo suit- Made w/ a spiffo suit, some metal sheets, a blowtorch, & a welding mask. Pretty good durability & protection. Football armor- Simple pieces of armor that make it a bit easier to fight the undead Zombies: Special survivor zombies- Survivor zombies based on professions (I.E., a veteran survivor having a gun on their back & some ammo for it as well as a bag) Having weapons- Only the survivor crash zombies & police zombies have weapons, so why not others? Like a lumberjack zombie having a wood axe on his back, a carpenter w/ tools on his belt, things like that Events: Barricaded shop- Same as a barricaded house, but in a shop Drunken car crash- A broken down car (Still working!) w/ a corpse in the driver's seat & some booze in the glove box or passenger seat Some small changes: Lucky- A small change, increased crit chance & chance for bite to go through (vice versa for unlucky) Most professions- Allows you to wear more stuff (I.E. Carpenter has a construction helmet & vest, mechanic has gloves & coveralls, & a metalworker has a welding mask) Stress- More prone to panic, not able to sleep when there's high amounts (unless you're at max sleepiness). Double barrel shotgun: Should have a sling or ammo straps Sawed off shotguns: Both should be able to have a strap mod Iron sights- They're not available on every revolver Bayonets- They don't work All guns- Should be able to hit zombies in front of you with the gun (Only for 2 handed guns), long blunt for most guns, spear for ones w/ bayonets. Gang jackets- Too rare!
  4. Traits (N) PTSD- Hear random breaking windows/barricades, gunshots, & sometimes a helicopter (In a multiplayer server no one else hears), as well as increased chance for night terrors. (N) Hard Sleeper- You sleep longer (25%?) (N) Sleepy (Couldn't think of a name)- When waking up you're very tired, but it will go away pretty quickly w/ time. (P) Rage- The more pain & intoxication, you do more damage (P) Adrenaline- If you are extremely panicked (or if you're in a dangerous situation if you've got desensitized) you get increased strength, speed & crit chance Professions: Greaser- Better w/ short blade, long blunt, & axe (+1 or +2 to them), +2 to strength & fitness, & +2 to mechanics (Stacks w/ amateur mechanic. Has a profession trait called Greaser (Extra damage w/ switchblades) & costs 8 points. Also allows you to wear a gang leather jacket (I.E. Barrel dogs leather jacket) & boots at the start. Baseball player- +3 to long blunt, lets you wear a baseball shirt & batting helmet Weapons: Barbed wire baseball bat- Made w/ barbed wire & a baseball bat, less damage than a spiked one, but still pretty good & has more durability (Repair w/ wire & it does more than duct-tape) Spiked wire bat- Made w/ a spiked baseball bat & wire or a barbed wire baseball bat & nails (needs hammer), More damage than a spiked one, & more durability than a wired one, & can be repaired w/ both wire & nails Spiffo bat- More damage & MUCH more durability than a regular baseball bat due to it being both metal & wood & slightly more damage (Can be found at a school, on a zombie, or in a Spiffo's Railroad spike Spiffo Bat- Made w/ a railroad spike (or scrap metal since those aren't an item) & hammer. Does a ton of damage, a ton of durability, & the weapon type changes to axe. Chainsaw- Long blade weapon that uses gas to run & is VERY loud but does a ton of damage very quickly. Throwables: Grenades- Much more damage than a pipe bomb, but also louder Baseball- Hits a zombie, does some damage, but can be picked up after use Guns: We need more guns Mini gun- Uses either 9mm or .45 as the ammo, shoots fast & hard, but is heavy & chews through ammo fast (Ammo is mini-gun belt) (Can't gun bash [See Some Small changes]) Revolving rifle- Uses .44, 8 shots per clip, does more damage than the .308, but has a slightly lower range. Also, can be repaired w/ both a magnum & itself. .45 Buffalo rifle/Quigley gun- Uses .45 ammo. less damage than the .308 but more than the .223, but its main thing is that it has an extremely long-range w/out a scope & can hit the most far away targets. Gun Mods I don't think there's enough gun mods in the game Long magnum barrel- longer range for the magnum & more accuracy. x10 scope- Allows you to see further when in combat stance & more accurate at long ranges. Silencers- Just makes them quieter. Museum goodies: I thought that museums were pretty useless, so here's some ideas: Corinthian/Spartan Helmet- 100 bite & 100 scratch on the head, but also 10 bit & 20 scratch on neck. CAN be repaired & patched, but only w/ metal, propane torch, & a welding mask. Plate armor- INCREDIBLY rare & (most likely has very low condition & some holes), but there's a small chance for a zombie to be wearing it. 90 bite & 100 scratch resistance for full body (Except for hands & feet), but you are pretty encumbered meaning you're a bit slower, you get hot very quickly, & you make an extra 20% noise while wearing. Also 100% water resistance & can only be repaired w/ metal, propane torch, & a welding mask. Scabbard- Allows you to put a sword in, max 2 (one on back, one on side) & takes up its own slot. Short sword- Ok damage & durability, all-round good long blade weapon Longsword- More range, pretty good damage & durability, but heavier & you can use both hands on it for a bit more damage. Claymore- Extremely long range, max damage & very good durability, much heavier making you use both hands to use it & can hit multiple zombies at once Battle Axe- Maximum damage & good durability, pretty bad at cutting down trees, but better at giving a zombie a lobotomy Revolving rifles (w/ Bayonet)- (See guns) Revolutionary clothing- slight protection, mostly for the cool factor Revolutionary hat- Just to complete the look Clothing: Armored Spiffo suit: Made w/ a spiffo suit, some metal sheets, a blowtorch, & a welding mask. Pretty good durability & protection. Football armor: Simple pieces of armor that make it a bit easier to fight the undead Some small changes: Lucky- A small change, increased crit chance & chance for bite to go through (vice versa for unlucky) Most professions- Allows you to wear more stuff (I.E. Carpenter has a construction helmet & vest, mechanic has gloves & coveralls, & a metalworker has a welding mask) Stress- More prone to panic, not able to sleep when there's high amounts (unless you're at max sleepiness). Double barrel shotgun: Should have a sling or ammo straps Sawed off shotguns: Both should be able to have a strap mod Iron sights- They're not available on every revolver Bayonets- They don't work All guns- Should be able to hit zombies in front of you with the gun (Only for 2 handed guns), long blunt for most guns, spear for ones w/ bayonets.
  5. Sounds good, but it should be a bit more obvious, like they're moving around a bit before they get up fully, & they'd have worse speed (Sprinters -> Fast Shamblers -> Shamblers), worse hearing & worse sight. If it wasn't almost immediate, it would be a lot like the new corpse revival mechanic.
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