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jasonborne852

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  1. Auto-Follow: The leader of 'auto-follow' introduces helping hand situations or zombie fights to the party through proximity. Auto-follow allows the leader to set the pace of the group. One common way to progress in this game, as a team, is by assigning duties and splitting up. Splitting up in a zombie apocalypse shouldnt be so common. With Auto-follow, you don't leave each other. The follower literally follows the leader of this team. The leader decides when and how his teammate will help him accomplish things. The follower being in auto-follow mode, feels like they are involved just by following. The idea of auto-follow is to get people to work together quicker and to expedite a productive experience for the team to thrive, every time. Here are some use cases: Me following my teammate incase a zombie shows up (I add protection) Me leading my teammate somewhere because I can navigate better than them without be detected Me following my teammate because they need help moving things, I'll let them lead me there, then I will loot, and they will lead me out safe. Going AFK, Auto-follow teammate as a quick safe alternative to finding some place to hide Passively following your teammate until they need help. This creates a unique experience in that one person does whatever they wish while the other is eager to help. __________________________________________________________________________________________________________________________________________________________________________________ Follower can't follow teammate into the car Leader can't lead someone through a window ____________________________________________________________________________________________________________________________________________________________________________________ I see many pros and no cons to adding auto-follow. Can mod's do this?
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