when you drop build 42, would it be possible to add additional logic prior to the zombiefordelete array being culled where it either removes zombies from the array that do not meet the conditions by the time the MP culling takes place, or add an additional check for zombie meeting criteria before adding the the array.. or maybe another outside of the box method that i'm not smart enough to think of. but overall with the performance improvements per chunk, was really hoping to see a rework on that logic if that is possible