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Nippytime

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  1. when you drop build 42, would it be possible to add additional logic prior to the zombiefordelete array being culled where it either removes zombies from the array that do not meet the conditions by the time the MP culling takes place, or add an additional check for zombie meeting criteria before adding the the array.. or maybe another outside of the box method that i'm not smart enough to think of. but overall with the performance improvements per chunk, was really hoping to see a rework on that logic if that is possible
  2. Hello, I spoke with Aiteron on discord and was told this is a better place for mentioning so it doesn't fall off radar. My title pretty much says it all, but just really looking for an exposed method for setting this definition without map change requirement or just an overall more dynamic way for us to handle things like player buildings. it seems we are only a couple steps off from being able to utilize them in this way and would open many doors for creativity. thank you for reading
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