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Reese Conner

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Everything posted by Reese Conner

  1. Hey guys, just wanted to say thanks for giving me more repairs for my vehicles. Reducing repair cost from 5 to 2 really makes a difference. It's already helped to relieve the permanent sense of anxiety that I was feeling about burning propane so fast for my hood and trunk repairs. I've already adapted to the new balance for disassembly, but I will say that It's almost got me killed a few time... I was in Muldraugh and noticed that the area around blue restaurant was relatively clear, so went inside to disassemble the metal kitchen, and quickly did my 9 disassembles with my torch, and then quickly ran back outside to the car to refill my torch. (NO, I am not bringing the tank inside with me!) But when I went back inside there was a zed that must've seen me and followed me into the kitchen (the doors on the building had all been destroyed.) I was mid torch when I heard 'blaarrgh' behind me, and scared the shit out of me. luckily I ran off to the side, and quickly hot-keyed my weapon and turned around and one-shotted that MFer in head. I breathed a sigh of relief, and then went back to business of breaking down the rest of kitchen for some good XP. Experiences like that make for some really intense gameplay, exactly why I LOVE this game. You've made this guy very happy, so thanks again
  2. Hey guys, first let me say, that I love this game, so thanks a lot for creating it. Guys, I just want to say that I feel that new balancing of metalworking just doesn't feel right... I understand if you wish to fix the bug of 0% propane usage on disassembly, but the rate at which I have to refill my torch at now, is just too tedious. Refill after 9 disassembles, I can't even get through 2 trailer park units, with out refilling, nor 1 Riverside rich house. Also it makes disassembling certain items a waste now because they yield too little XP. so now I feel like it's only worthwhile to disassemble the 'Big' items. It's already tedious enough to level this skill, but now I have to be picky for max yield on XP. And then there's auto mechanic's. I'm a long term survivor and I maintain the same vehicle for many months by repairing the hood. Now I can only get 2 hood repairs from a torch, making it way harder. Going from a 100unit pp torch to a 10unit pp torch is just too extreme. I get it that you added more pp tanks and update the spawning tables for more pp, but now I have to have dozens of tanks sitting around, just for simple daily activities -- just doesn't feel right. Metalworking was one of my favorite skills. I loved building cages around my fishing hole (a small 3 sided 5 x 7 tile cage) with wire fence or pole fence or some combination of the two, or I also like caging up the front patio of a house to provide a 'see through airlock'. And I love love love Metal crates. It was already hard enough work to just assemble the material needed for those projects, but with the amount of refilling of torches, it's just a total buzzkill. you had something that was really fun, and now it's become like work and it's not so fun anymore. Guys we are all playing the game for fun of it, not to simulate work or reality... Indeed, many of us are trying to escape reality hehe... I'm hoping that you might reconsider the new balance... You have it now as a 10unit pp torch getting 16 refills from 160unit pp tank. How about something like a 50unit pp torch with a 150unit pp tank... getting 3 refills per tank (or something in that ballpark). Guys, I don't want refill 16 times for the same amount of work, just makes it boring tedious and not fun. One last thing to consider is that with the new changes, many people's long term saves will be changed in such a way that they may no longer be able to use metalworking effectively. If you've 'scouted' but not looted a town, the pp will be spawned using the old tables and there won't be enough to level up and create projects. Just wanted to give some feedback. Don't be angry with me for my criticism, I still love this game, but I hoping you might reconsider.
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