Jump to content

obtainchi

Member
  • Posts

    4
  • Joined

  • Last visited

obtainchi's Achievements

  1. Is there any way to make the cars connect rigid for tow bars and tow trucks? We have 'BaseVehicle:addPointConstraint' available but that defaults to rope physics. How about 'addHingeConstraint' and 'addRopeConstraint' that is in the Bullet library. Or, is there a way to call the bullet construct from the basevehicle class? -Edit : Ad blocker was keeping me from posting and once it was disabled it posted all my attempts.
  2. Is there any way to make the cars connect rigid for tow bars and tow trucks? We have 'BaseVehicle:addPointConstraint' available but that defaults to rope physics. How about 'addHingeConstraint' and 'addRopeConstraint' that is in the Bullet library. Or, is there a way to call the bullet construct from the basevehicle class?
  3. Is there any way to make the cars connect rigid for tow bars and tow trucks? We have 'BaseVehicle:addPointConstraint' available but that defaults to rope physics. How about 'addHingeConstraint' and 'addRopeConstraint' that is in the Bullet library. Or, is there a way to call the bullet construct from the basevehicle class?
  4. Is there any way to make the cars connect rigid for tow bars and tow trucks? We have 'BaseVehicle:addPointConstraint' available but that defaults to rope physics. How about 'addHingeConstraint' and 'addRopeConstraint' that is in the Bullet library. Or, is there a way to call the bullet construct from the basevehicle class?
×
×
  • Create New...