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GhostPutty

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  1. I would love a different playmode for the game based on a different horror movie. Rather than hordes of zombies, you could have one super monster that always returns. You could disable all the other zombies to have a Jason or an abomination of some sort. You'd need several safehouses to stay on the run. If you stay somewhere and you will always be anxious about when he will arrive. Extremely strong, extremely difficult to kill. You can use all your ammo to "kill him" but he will be re-alive after a short period. Burn him to delay it 24 hours or chop him into parts and scatter them to delay it more. The hardest part would be to make it as scary as possible. The goal would be to have him approach in a way that triggers the jumpscare track. I think the best way would be to make him invisible until this would trigger. All zombies have an estimate of where you are when you are out of site. He would always know where you are to about 30 tiles away. He would have extremely good vision and hearing. He would approach to within a certain range where he tries to see or hear you then waits until dark before proceeding. Rear vulnerability always at max. Completely silent, he would stop at windows to stare rather than banging switching from room to room until he jumpscares you. Once you see him and the jump scare sound triggers, his mechanics change. He can smash a window in one hit. He won't try to break down a door unless you are silent. If you make any noise he can cancel the door smash and move to a door/barred window that is closer to your sound. Doesn't lunge over fences. If you make it outside of his 30 tile zone, he able is able to sprint, but stops once within the radius again. Becomes invisible and starts stalking again after you make it 100 tiles away. Not sure how feasible this is or if it would be too easy to escape, but I love the idea of hiding in the woods knowing your safety is only temporary. Happy Halloween!
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