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Paternot

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Everything posted by Paternot

  1. When Your wife looks for your game, the Steam cloud gives her your external IP address - this is where her computer tries to connect. You have to open Your external firewall, to allow connections to the two UDP used ports. Also another rule must be created (a hairpin NAT one), in order to connections from your internal range work, when reaching your external address. Some routers do this for You, some don't - it really is touch and go. Here we have a short reference: https://en.wikipedia.org/wiki/Network_address_translation#NAT_loopback
  2. 1178 -> When we enable backups, the server creates files named "backup_1.zip", "backup_2.zip" and so on. But if doing more than 9 backups, then the file "backup_10.zip" will be listed before "backup_1.zip". One simple way to solve this is naming the files "backup_001.zip". This way they will always be listed in order, and since we can't have more than 300 backup files...
  3. 1175 (we do run through suggestions, don't we?) -> The administrator can open one screen with the server status (memory usage, client FPS, server FPS, network activity and so on). It would be good if normal players could open it too. This is a great tool to debug network, load and speed problems. Maybe some setting on the server .ini file? 1176 -> If I'm not mistaken, today we transfer first the smaller items, then the bigger ones. It can lead to situations where we would have enough storage - but the items are poorly distributed. My suggestion is to invert this: start with the biggest one that we could fit, and go working down. This way the available space would be better used. 1177 -> We have a "loot all" button, to grab everything in a contaner. I'd like to see the opposite: a "storage all" (so to speak) button on our inventory. It would be a simple and easy way to transfer everything.
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