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spikeyhat09

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Everything posted by spikeyhat09

  1. I used to adore this game... for the past few years I've just been watching it, checking on the status of NPCs (if any) now and then. but at this point though, I feel like there is more than a 50/50 chance that they will never actually get released. Still hopeful though.
  2. http://theindiestone.com/forums/index.php/topic/192-commonly-suggested-suggestions-read-before-posting/
  3. could just be its own thing like thick skinned or sleepyhead
  4. Have you seen the NPCs videos? The devs are delaying the NPCs because of that reason and they play better than a player sometimes. i havent. is there new npc videos? i cant find any on youtube. i mean recent npc development videos. the most recent ones are a year old afaik. would be nice if they released more, but maybe im just greedy
  5. only too well as for the KOS discussion, im hoping there will be a sort of invisible karma system implemented, where if you are a dick to other NPC's or animals or whatever then maybe perhaps you get KOS'd by a passerby or in your sleep
  6. How do you expect a 13 year old to make a server or buy one with little to no cash you can host a server without renting one, assuming you have access to your router's control panel
  7. not to mistake these forums for the youtube comments section, but i found it very irritating that most/all of the canadians, upon selecting, exclaimed something to the effect of that they had chosen the "right" one and not the "tastier" one, as if the origin of the dish is of greater importance than the appeal of the food itself. and i thought people here in america were suppsed to be the hubristic ones
  8. i can see your frustration with the ominous feedback loop of expectations getting higher, making the project take longer, increasing expectations, making the project take longer, and so on. its sort of like rockets - to launch a certain amount of mass, you need a certain amount stored energy contained in fuel. fuel has mass, meaning the total mass has now increased, meaning more fuel is required, and that fuel has mass, etc. but there comes a point when there is enough fuel in the rocket such that as it burns, the mass decreases enough for the remaining fuel to carry the payload. the result, needless to say, is spectacular. i think this analogy fits this situation rather nicely. how about you?
  9. the font change did it for me such an addition might also warrant the creation of new traits. something like "crybaby - makes a bigger fuss when in pain" and "tough - makes a smaller fuss when in pain"
  10. I find it rather odd that the only wailing that ever occurs in the game is found at the time of death (if said death occurs via zombie attack). On top of being very easy to implement (although it might warrant some additions to the game's sound library), it would add to the realism and atmosphere if the player cried out in pain upon taking injury. smaller things like cutting yourself on a broken window or getting "bruised" in a zombie encounter could have a reduced chance of eliciting a yelp and/or result in milder vocalizations. meanwhile, more serious injuries (zombie bites/scratches, falling, gunshot wounds, etc) could cause a more severe response, and attract more attention from nearby zombies. this idea could even be expanded to include little grunts and whatnot as you vault over fences and complete otherwise strenuous tasks. think, how cool would it be if you could hear your character wisper obsceneties under his/her breath as they sterilize a wound? or walk near a corpse? and of course i deeply apologize if this has been suggested before, etc etc, yadda yadda yadda
  11. the mechanic seems like its trying to solve a problem that doesnt exist. add to the suspense of a threatening situation? i think we can all agree that project zomboid already has that in spades. seems like the only thing it would do is add the potential of death without any fault of the player.
  12. i feel pretty stupid for taking this seriously for a whole 25 seconds
  13. they could always make it a sandbox option.
  14. but why allow the player to have any "free points" at all? the only way the player should be allowed "free points" is by taking unemployed (or an inexpensive occupation anyway).
  15. the solution: when a zombie cluster/horde reaches a large enough size, it will begin actively roaming the map, looking for players. I believe this was a feature oh-so-long ago. i have no idea why it was removed, it was great. there needs to be a "horde ai" that hunts around at random. this would add to the tension as well. picture this: one morning, when you were planning to go out on a food run, you peek outside your window to discover a horde had wandered in front of your house overnight. you get trapped inside, praying it doesnt find you and destroy your safehouse. but you cant wait forever.
  16. what if taking the adrenaline rush trait turned the panic traits into positive ones that cost the player? like taking adrenaline rush would make claustrophobia -1 point and agoraphobia -2 or -3 points
  17. lucky - blatantly overpowered, hard to recall a lets play where they didnt take it. recommendation: dont try to rebalance or increase cost, just remove it from the game please. makes it way too easy. if unlucky does the exact opposite, it shouldnt exist either, not for only 4 points. iron gut - could be overpowered depending on its effectiveness. if it means you can eat rotten food with little fear of repercussions, its definitely overpowered, since you can eat your rotten farm produce in the winter without having to preserve it.
  18. i rarely find out, as soon as i discover im bitten i usually just commit suicide in some spectacular fashion or simply ragequit and delete the save
  19. good list, but i would worry that a lot of the negative ones would end up in the same boat as the current brooding+short tempered+light drinker wombo combo for essentially free points
  20. my personal opinion would be no on placeable solar panels, but rather pre-existing solar panels on maybe 1-2 remote places on the map (and NOT anywhere near one of the wells). then it would serve a function similar to the wells
  21. they really need to add this...
  22. sorry if this has been suggested before, but i didnt see this on the freq suggestion list so i think im alright currently shotgun shells have 5 projectile count, which is somewhat unrealistic since most 12 gauge buckshot shells contain between 10 and 20 projectiles suggestion: increase pellet count of shotgun shells to 12 (based on remington magnum 00 buck), and reduce damage per pellet if necessary. the shotgun rightly does not see a lot of use among survivors as a primary weapon (beyond using it to lure zombies), of course due to the noise it generates. its clear that the developers meant for this firearm to be used as a last ditch weapon, something that you will only use to defend yourself if all else fails. i think this modification will improve its effectiveness as a last ditch weapon, without making it overpowered or overcoming the negative effects of zombie attraction, and at the same time improving realism.
  23. pc master race controllers are inferior, let them be inferior jk
  24. im not a programmer or anything, but since there is a set day night cycle and you can only view the world from one angle, shouldnt it be possible to just create like a shadow scheme for every object in the game that just runs through the shadow "cycle" once per day, without having to actually do any ray tracing or resource-intensive shadow calculations that would require a 3d engine?
  25. Hello Zomboiders! I haven't been around much since the new forums came about, but I got to thinking... Isn't panic a behavior bred through millions of years of evolution to increase our chances of survival? In Project Zomboid however, this does not seem to be the case. Panic only serves to decrease your vision and weapon accuracy. But in "fight or flight" situations in real life, panic seems to be the peak of the "flight" response. I think this could be easily reflected in project zomboid. Reduced accuracy and vision is good, because it discourages "fight", however I think the "flight" could be improved by temporarily increasing your max carrying capacity slightly, and temporarily increasing running speed slightly due to the rush of adrenaline.
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