After 140h of play time, and installing few mods almost immediately, there is a list for things that are easy to change (or I think there are), and i think they should be in the base game:
Size/weight item ratio and inconsistent:
almost all clothes weight the same, 1 T-shirt weights 1kg ?!
as (I think) mentioned many times before - putting large but light items into the backpack
containers for liquid - 1 liter of water weight almost exactly 1 kg, 1 liter of gasoline should weight roughly 0,75, fuel oil 0,84, and empty gas can (looks like plastic for me) shouldn't weight 1,4 kg and so on
20kg of mass on the seat of the car, 50 kg in trunk ? Should be more, even more without a seat
5kg truck car battery ?
Car issues:
Can't get into car with door lock broken, but window smashed/opened
no pry opening doors (for building as well)
can’t pick items without getting into the car
spawned car crashes destroying car as a whole, not the part that was hit, and no keys left in the ignition
police vehicles (especially in blockades) with police zeds present, and no key's to them
Engine rev's high and same RMP regardless of speed on cruise control
lights should kill the battery faster, especially in small civilian cars
battery below 30% of charge should degrade, below 10% degrade very fast
damage to trunk/fuel tank leads to lower capacity - like for real, you either get a hole, or dent, but it will not leads to 10% of capacity.
can’t hamer out dents
Loot:
loot tables differs only variation of item, not amount of them - 1 fridge in supermarket should contain vast amount of only eg. milk, with various expiry date, not 5 fridges with 1 milk, one cheese and 1 egg
if one food item in container goes bad/rot every other item should have decrease in freshness
mlik should have very long shelf life even outside fridge (UHT processing), but it pretty random (my forgotten 12-pack of milk in cellar after 1 year of expiry contain 2/3 of perfectly good milk containers) but you cannot check it without opening the container, opening container means short stale/rot
chocolate items don’t go bland
cold beer don’t give more happy thoughts ?! Same for cold soft drinks and water
put noodles, pasta, rice, tea, coffee in cold water, and boil it afterward… I mean, it could and will work but will give different results than expected (and I know that that one is probably hard to code)
large amount of rodents, bugs shortly after apocalypse should appear
Vast amount of cutlery, plates, and other dishes, both broken and not should be present
Lack of soap
Other:
instant boredom when entering the houses
various problems with time on other than default settings
wounds heals to quickly
lack of TV/radio transmissions
washing takes too long
Radios should have antennas, you can’t use stationary radio without one, mounted on your yard/roof, and antenna quality and placing should be primary aspect for range, quality of radio should multiply it, and get you cleaner transmissions
radios only powered by batteries…
stealth attack only for knives
too much spread for shotguns
range of guns, I mean what, projectiles magicaly vanishes after range limit ?
amount of bullets in pack - standard is 50 for pistol, 20 for rifle box, sometimes like .223 can be sold in packs of 50 (GGG) or 100 (S&B)
20-packs of cigarettes
Some issues can be solved by mods, but this is not the point, it should be solved in base game