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Sazerac

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  1. EDIT: MODS! I HAVE REWRITTEN THE ENTIRE CODE FOR THE MOD I WAS MAKING SO THIS IS NO LONGER RELEVANT, PLEASE DELETE. I can't understand what's wrong with this part of the code, maybe someone more experienced in modding and coding can give me a hand. [spoiler][code] local function checkTraits() --Line69 if not player:HasTrait("Cowardly") and not player:HasTrait("Agoraphobic") and not player:HasTrait("Claustophobic") and not player:HasTrait("Hemophobic") then --Line70 becomeDesensitized(); --Line71 return; --Line72 end --Line73 end --Line74 Events.EveryHours.Add(checkTraits); [/code][/spoiler] This is the ERROR log: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function: checkTraits -- file: NewFeatLostOverTimePlusDesensitized.lua line # 70 ERROR: General , 1658199009328> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: HasTrait of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1658199009328> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: HasTrait of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65) at zombie.GameTime.update(GameTime.java:542) at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:564) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1659) at zombie.gameStates.IngameState.update(IngameState.java:1369) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:297) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:764) at zombie.GameWindow.run_ez(GameWindow.java:666) at zombie.GameWindow.mainThread(GameWindow.java:494) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1658199009330> ----------------------------------------- STACK TRACE -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Initially I had 7 Traits on line 70, but reduced it to 4 thinking they were conflicting, which was not the case, I still get the error. Probably it's something simple and straight forward, but I've been staring and that few lines of code for so long I can't find it. Any help would be appreciated. Events.EveryHours.Add(checkTraits); will be changed to Events.EveryDays.Add(checkTraits); - Hourly checks are just easier to test.
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