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Viceroy

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Everything posted by Viceroy

  1. Viceroy's Lots and Cells. *** Hello there strangers and regulars alike! Here I shall post my lots and cells as I make them or find time to release them. I reserve the right to remove lots after uploading should I deem them improper due to user feedback or as the map of PZ changes and I need to relocate them. But hopefully I'll be able to do that without too much trouble in the future so hooray for the future! Also, all my works are made with Erosion in mind, they are thus unaged and undamaged by default. If you want to break a window feel free to do so! *** Cells *** These are packaged cells that overwrite a base game cell. You install them just like you would a mod. Hopefull all works well and as intended. If not, PM me or post down below! Cooper's Peanut Packaging Plant Coordinates. This is a peanut packaging plant that is added to Dixie, it is positioned on the railroad located proximally to the South. Not a major feat of engineering, but hey, adds another creepy place near to Dixies. Viceroy's Asylum Coordinates. This is my asylum, same one that is featured in RingoD123's map. Although this is a stand-alone and with the yard done by me, with the particular feel I had imagined for it. Fence might bee too OP, let me know. TO INSTALL: 1. Click title of the cell you want. 2. Download *.zip. 3. place exctacted folder into your mods folder. 4. Activate mod in modloader. 5. Start a new world. Feel free to chew on my ears, comment and change the world! *** Lots *** [reserved]
  2. Hey _Gold_ Thanks for the reply, man it has been ages since I was last here. Would you like it on a cell of its own so you can inject it into your world? I have one prepped, with zombie density and yards made, the cell is injected over yonder. I'll make a new topic for my map cells too, since I make them every once in a while.
  3. Making pancakes I can understand but what kind of unfeeling bastard would want to make a waffle?
  4. I have to say NPC's with a close second being cars though.
  5. The door! *Looks at title* *Looks at you* The.... DOOR!! geddit?!
  6. I have a very good feeling that you can gain 2-3 levels in sprinting within 4 in-day games . . . It's not uncommong to have something like 20 unspent skillpoints at the end of the week and effectively be a combat/running god. If anything, it needs to be neutered severely to be both realistic and fun -- there's little point developing your character long term, if in a few hours of play, you're effectively God. Just imagine if I could do that in real life. Not . . . not that I can't. Oh dammit, now they know. Would that be 4 days (real days.) of gaming or 4 ingame days? I am assuning you mean real days because it is a tad harder to level than 4 days ingame I must admit. I am a supporter of slower levelling myself and prefer it that way. 4 days to get to level 3 on sprinting seems short is all. I haven't leveled it in quite a while though so perhaps I am wrong, in which case it is too short, one does not realistically get fit in 4 days does one?
  7. Dog and army, army dog. Both would likely eat horse if told to.
  8. T'was a murky morning in the land of Dildondus, and everyone was Eating pancakes With forks. Suddenly a herald from the opposing kingdom of Supercalafradgelisticexpealadociousantidisestablishmentarianismfloccinaucinihilipilification, as their inferior waffles had been abducted by the mole-people. and the moles said the Supercalafradgelisticexpealadociousantidisestablishmentarianismfloccinaucinihilipilifications were next due to them not being hippopotomonstrosesquipedaliophobia friendly. Luckily the Kingdom of Dildondus didn't give a fuck since they opposed the kingdom of Supercalafradgelisticexpealadociousantidisestablishmentarianismfloccinaucinihilipilification, nailing the herald's hat to his head and going to the pub for a quick Sex On The Beach, but it turned out the pub was a literal drinks pub, and he ended up having sex with myself, at which point I wondered, how much meth DID I smoke today? then I realised, I was Walter White which, quite frankly, explained alot... But then suddenly, the village alarm ukulele sounded! It was time for the village to dance to the Bee Gees, however one person did not dance at which point the mole people came up and said "You should be dancing...yeah" and shot him. luckily he already stashed away all is gold, which he looted in the cave of The Supercalafradgelisticexpealadociousantidisestablishmentarianismfloccinaucinihilipilification kingdom. He stole all this gold to pay off his mother, for all the pancakes she had brought for his pet sloth, which was also a alcoholic and turned out to be the great hero destined to overthrow the waffle loving mole-people The pet did a special power attack to the mole people which costed 140 mana. The mole king screamed out in terror: "Y U USE ALL DAT MANA" before fainting and dissolving into a keyboard. The keyboard was then taken to court, to be tried for all the heinous crimes it committed in life, the judes sentenced it to
  9. That cancer be cured. Do you believe democracy is viable going into the future and with the knowledge that those who are learned or specialists will always be fewer than those who are not (comparatively)? ((Shout-out to _Gold_. Just saw your reply and I must say you honour me Not sure why but thank you so much! ))
  10. I go for: 2 hour days. Urban centric zombies. Default start month. Instant power and water failure. Superhumanly strong zombies. Fast Shamblers. Tough zombies. Longest memory setting. High number of zombies. And the rest I leave as default. No particular reason playing like this beyond keeping it "normal" when it comes to lore but enhancing difficulty a tad. I find sandbox a bit too easy TBH.
  11. I prefer it slow, gives you reason to survive and not take crazy and unrealistic risks. Also, 500 hours is a tad excessively hyperbolic IMHO.
  12. Here is a script I wrote for you that you can hopefully glean some info from. Should actually be multiplayer compatible too if you execute it client-side by placing it in "MYMOD/media/lua/client/" Hope it helps function placeTheMicrofilm() local player = getPlayer(); -- This is me local myModData = player:getModData(); -- This is our reference to our modData local secretMessage; -- This is a string that we will save in the modData, it is nil now if (myModData.secret == nil) then --If we have nothing stored in this modData then we place the microfilm and then fill in the modData print("=========== NO MICROFILM DETECTED ==========="); local RNG = ZombRand(1, 4); -- For fun we make a random number between 1 and 4 (Not sure if it is inclusive atm) if RNG == 1 then secretMessage = "The microfilm is under the seat."; -- Based on the RNG we have our string of where the microfilm is placed. end if RNG == 2 then secretMessage = "The microfilm is under your cup."; -- ditto end if RNG == 3 then secretMessage = "The microfilm is under the table."; -- ditto end if RNG == 4 then secretMessage = "The CIA is onto me! The microfilm is gone!"; -- ditto end myModData.secret = secretMessage; -- Set our secret message print("============ MICROFILM IS PLACED ============"); --Print to console so we can see if it executed. elseif (myModData.secret ~= nil) then --If we have something in the modData then we just print console stuff and end print ("============ MICROFILM IS ALREADY PLACED, SKIPPING PLACEMENT ============"); end endfunction whereIsTheMicrofilm() local player = getPlayer(); -- This is me again local myModData = player:getModData(); -- This is our reference to our modData, again if (player) then --This is to check if we have a player. player:Say(myModData.secret); -- if so, let him/her say where the microfilm is. endendEvents.OnLoad.Add(placeTheMicrofilm); --This is a safety net in case the mod gets activated on a character that already exists. I am unsure if it executes on a new game.Events.OnNewGame.Add(placeTheMicrofilm); --When we start a new game, hide the microfilm comradeEvents.EveryTenMinutes.Add(whereIsTheMicrofilm); --This calls our event
  13. I agree (as do others and have mentioned so countless times before.) that the game does lack a certain degree of difficulty. Zombies do at least wander into the area and they generally pose a greater threat than they did in for example Build 25. So at least it is getting there. In relation to a massive horde appearing at some point, I feel that this massive horde should me perhaps simulated as a moving point, I'd imagine similarly to how NPC's will be simulated when away from the player, that would essentially represent a large groupng of undead. This 'point' will then casually wander throughout the gameworld along roads and such to simulate our zombies moving en-masse. Now I am fairly certain that the Devs will expand on the zombie threat and will expand on the 'migration' system. I just don't know how the priorities would lie, at the moment I'd assume the priorities are (not in any particular order.): 1. Steamworks server integration (to prevent hacking as happened before.) 2. NPC. (Due to massive popular demand and it being a vital feature.) 3. Vehicles. 4. Medical and Health overhalls. 5. Expanded animations. (To boost immersion and allow for more behaviours.) Again this is all my own speculation so bare with me. Lemmy did mention that zombies will be getting some love in the future so we can be happy about that, it just doesn't have a clear date set to it. But he did say it will and his word has never been broken in my experience so I'll have faith in that. It is up to your own discretion to decide if you are willing to have that same faith and then temper it with patience. All that being said, at least an expanded medical system would likely enhance difficulty and things to do, and NPC's will also likely boost difficulty since they are not guaranteed to be aligned with you. And added behaviour because of animations *could* also boost difficulty, having zombies climbing over counters for example, or grabbing a hold of you. Things like that. To end this rather poorly formatted post of mine off, I must just reassure you that difficulty and the lack thereof has indeed been mentioned innumerable times and that the devs are aware of it.
  14. You mean a doughnut loving bodyguard incapable of protecting anything, including his own cholesterol levels... ((Man those look good ))
  15. And giving a warning for what is obviously a josh is also unreasonable. Perhaps you could have PM'ed me instead of using your admin priviledges to warn me for what you don't consider humour but "abuse". Seems like you have some personal gripe with me of late.
  16. Loving the new sound effects so far. Nice and refreshing. Also "dat logo" Such a nice fade, makes me giddy.
  17. Wow nice EnigmaGrey, warning me for a joke. Perhaps you should update your sense of humour.
  18. Melt it down into igots and ship to to Psychlo in the lead caskets of forum members. *ingots (I'll spare you the rest.) And with that, when may I expect my lead casket? Since I assume my death will be forthcoming
  19. T'was a murky morning in the land of Dildondus, and everyone was Eating pancakes With forks. Suddenly a herald from the opposing kingdom of Supercalafradgelisticexpealadociousantidisestablishmentarianismfloccinaucinihilipilification, as their inferior waffles had been abducted by the mole-people. and the moles said the Supercalafradgelisticexpealadociousantidisestablishmentarianismfloccinaucinihilipilifications were next due to them not being hippopotomonstrosesquipedaliophobia friendly. Luckily the Kingdom of Dildondus didn't give a fuck since they opposed the kingdom of Supercalafradgelisticexpealadociousantidisestablishmentarianismfloccinaucinihilipilification, nailing the herald's hat to his head and going to the pub for a quick Sex On The Beach, but it turned out the pub was a literal drinks pub, and he ended up having sex with myself, at which point I wondered, how much meth DID I smoke today? then I realised, I was Walter White which, quite frankly, explained alot... But then suddenly, the village alarm ukulele sounded!
  20. Can't exist because the pancake is so delicious it would be eaten before being documented. Also, the video -should the miracles of science provide the means to create it- would fall prey to hungry homonids and be eaten before being viewed.
  21. ((I can't seem to see Karen's image, can anyone else?))
  22. Just a sidenote, zombies do sometimes "fake die" so that is something. And obsoleting the migration system that is still under development and tuning is uncalled for in my opinion. The system just needs work and that work is being done.
  23. Yeah I think that in a game about zombies eating living people it is a bit odd to make it child friendly. Don't let spiffo fool you, it is still supposed to be horror. Fuck'n hate spiffo...
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