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Viceroy

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Posts posted by Viceroy

  1. I think that this SJW gamergate crap is way out of touch, other than that it seems quite good so far. New Xbox and PS have settled enough to start getting decent content and the indie games industry is booming with the momentum in the past year thrown towards SEA and KS. All in all quite good I'd say.

     

    What is your greatest fear, and what reason does it have to exist? I know the question is in two parts but I feel a longer reply couldn't hurt. So in saying that, please just extrapolate as much as you feel comfortable with. No need to go all bare on us.

  2. I for one enjoy the gore and feel it adds to the atmosphere of the game. The subject matter is gruesome and losing touch of that nature would drive the game towards the PG13 line and to me it is just not fitting. So my opinion contrasts somewhat to yours.

     

    The matter however is simply one of taste so no real point in me reinforcing my standpoint though. :)

  3. Love it, can manage about 10-20 zombies (not all at once but in the same fight at least.) before tiring out. I have had more rewarding fights for my life since in the short term I can handle more zombies, but the fear is real again. You can't waste time fighting them if more are coming.

     

    In my opinion it is most definitely on the right track. Coupled with a broken foot it becomes truly terrifying. Top marks to you lot.

  4. Gotta say I love the new exertion and medical systems. Exertion is excellent, You can have much more desperate fights now with more zombies, whilst retaining the feel that it is only a matter of time. Top notch.

     

    Medical system rules too. Broke my foot on day 1, been surviving just barely for ten days with the injury, seems to be getting better at least. The danger is real and I gotta say I am loving it so much.

  5. School will never be the worst part of your life. Everything is easy and straight-forward. And if you do bad at it you will suffer all your life with those mistakes. Best to suck it up, learn to like it, tackle it with a good mentality and learn to let the irritation and boredom of it wash over you. Because trust me, you don't know boredom until you are working a dead-end job under an asshole who somehow thinks paying you a week or three late is *fine*.

  6. Yeah I gotta disagree with SailorWolf, if your killing 980 zombies and living in a fortress that is never under attack something is wrong. The game should thrust excitement and hazard upon you, if you are saying "Don't farm." or "Don't build." then the game is not balanced properly in terms of difficulty. As simple as that.

     

    The player being bored and then having to go out and get themselves killed is not at all a good approach to the game. In fact it is the sum of the late game problem. Because the moment you do that you are gonna exit the game and go play something more challenging and engaging instead.

  7. Let me reply to this in particular.

     

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    Farming: I think the growth periods could stand to be longer, and crop yield could be a little lower. But I think we need to keep NPCs in mind. Your 1 month stockpile is a 1 week stockpile if you have 3 other people with you. I think sustainable levels of farming should be a lot of work and be a little tedious. This way you have to make the decision to shut yourself in and farm or go out and continue looting, not both. Once you have more members in the group they can take care of it for you, but they wont have time to do much else. I also agree that seeds are a little too easy to find. It would be great if they were still in houses, just much less. The really stockpiles should be at the farms and hardware stores, necessitating a longer ranged looting trip to go get them.

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    I think it should be different though, the tedium should be removed and farming made to take longer, allowing the player to do more than farm, in fact it promotes doing so exactly to lower boredom and increase risk. Farming has to be one tool in your arsenal and not a surefire way to live. You gotta scavenge, forage, fish and hunt as well. Designing the game so that farming is tedious is just bad, it will make thousands upon thousands of players not do it.

     

    You want the player to do both because the the main problem with farming currently is exactly that they turtle up and can never do other things even if they want to. Dropping difficulty to the floor and boosting boredom to the levels where players will quit and rather play something else. Because they can't leave the garden for a few days to set up another safe house or try and clear the mall or do something the player wants to do without large scale plant death.

     

    At least those are my thoughts on it. As someone who hates farming on rooftops even being possible without largely reduced yields.

  8. Personally not for it, it is technically already possible though. I'd just want either a way to have the rope snap as you climb it (Wear, burden) breaking your beloved ankle (potentially), or have a ladder being pushed over by a zombie and leave you having to jump out and again, (potentially) break that ankle of yours.

     

    Ideally though it should be able to collapse, but I doubt we'll ever see a structural physics system allowing that. :P

  9. I'd rather go for corpses making you slower when you are on a tile that contains one. Maxing out at like -50% speed perhaps (or something). For instance each corpse lowers speed by 10%

     

    And then you can add a 'nimble' trait that reduces this to 5% per corpse.

     

    Building a wall out of bodies is gonna catch major flak.

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