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Zomholics

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  1. Like
    Zomholics reacted to EnigmaGrey in How will multiplayer work with sleeping?   
    Many times over the past two years and 3.8 months.
  2. Like
    Zomholics reacted to Rathlord in Hearing protectors and Hearing Aids   
    I already posted this in the old thread about hearing aides, but most people would likely be wearing theirs. They also take very specific batteries... and they also don't really work like that. If you could just plug in hearing aides to have superhuman hearing, everyone would use them. That's not how it goes XD
  3. Like
    Zomholics reacted to TinnedEpic in Journals   
    Journal
    Sometimes we need to write things down, and let someone know that we lived...
     
    In zombie games we usually come across the hand written notes of past survivors, as we progress through a game we find more notes till we have a complete book piecing together this mystery person's epic journey and eventual demise. Imparting us with wisdom, preparing us for the road ahead.
     
    If you think about it journals would be perfect for Project Zomboid. I actually came up with the idea reading this post: http://theindiestone.com/forums/index.php/topic/451-rip-wall/
    that suggested a kind of records menu to keep track of past characters and remember how they died.
     
    What is the benefit of journals?
    Journals ingame would serve as an immersive element to the game, for us to write about our characters as we play. Eg: Make a log entries after a major happening like "zombies busted down my door, dang nabbet! Gonna pull out my shotgun teach those sons a lesson or two."
     
    There is no real purpose to these logs because to immerse yourself in the role-playing survival experience. Perhaps yes it can elevate boredom too while your actually writing it in-game and if your killed writing in it blood can get splattered across it's pages. The book and it's contents can be preserved across to the next character you make, meaning that a character possibly in no way related to your past character can come across it and read it.
     
    In conjunction with a record board...
    If there were to be some kind of record of all your past character in order of what date they died (most recently deceased characters listed first) then these journeys could be part of it. It's a keep sake, remember your old games and even keep tabs on how you could have handled a situation better.
     
    Multiplayer
    Needless to say, on a multiplayer coming across another players journey would be a fun thing to find. Player journals could contain information, tell and interesting tale, or even just keep you occupied while your held up. There are multiple uses for journals in the multiplayer realm.
     
    Do you think journals are a good idea?
  4. Like
    Zomholics reacted to Zainox in Inventory Idea   
    I know you guys like the sugestions to be simple, this one isn't exactly so. What I'm thinking will change the inventory as we have it now quite abit. So what I was thinking was to make it more realistic. I think in the bags there should be limited space to put items. I made a quick image to show what I mean.
     

     
    So in a bag will be a bunch of squares. Pretty much the items you pick up will be shaped and placed within these squares. So pretty much if it dosen't fit, you can't pick it up. So instead of having an infinate amount of carry space, it will be brought down to this more realistic system. The bag size and shape will of course be different depending on the bag.
     
    Thoughts?
     
  5. Like
    Zomholics reacted to RoboMat in [2.9.9.10] No Listing Of Craft Mods In Menu Bug   
    As I said in the PM try to convert your scripts to plain text, MS Word usually fucks up with all the strange formatting it does
     
    You should get a program like IntelliJIdea or Eclipse if you want to continue to mod. Makes life easier.
  6. Like
    Zomholics reacted to Suomiboi in PZ Multiplayer - Who will you be !?   
    Ok then, see ya there. You got chips? I like chips.
  7. Like
    Zomholics reacted to Shivster in PZ Multiplayer - Who will you be !?   
    I will be a lone Wolf. Sticking to the shadows. Only killing the living in self defense and freeing the dead from their cursed state. Moving from camp site to camp site never settling down any where to long. I will have outpost where i collect water and plant gardens. but they will be small with few resources left at them so if they are discovered i can abandon them with ease. I might make a few friends for trade and the occasional visit for human contact.
     
    When Multi player is released i will play a little different Depending on the play styles of the people im playing with.  PVP will not be a big thing in this game i It will be to easy to cheat in this game making pvp unlikely. If you want that kind of game play DayZ standalone and infestation are likely better fits.
  8. Like
    Zomholics reacted to RobertJohnson in Kate and Baldspot in the metagame   
    Well...
     
    No one is american there...
     
    AND YOU FORGOT ME ! THE FRENCH ! AAAAHHHH.
     
    Ban him.
  9. Like
    Zomholics reacted to RoboMat in How do you install mods?   
    It depends on how the mod is distributed.
     
    If you unzip the mod and it gives you a "media" folder then all you have to do is finding the "media" folder of your Project Zomboid installation and merge the two (drag all files from the mod's media folder to the PZ media folder).
     
    If you're on a Mac this won't work because some dude at Apple thought it would be a good idea to overwrite folders instead of merging them ... here I'd suggest using the DITTO terminal command.
     
    ... someone should write a better tutorial about that ...
    ---
     
    Of course you can run multiple mods at the same time and as long as they don't modify the same game aspects they should get along. Of course if you have two mods that change sleeping mechanics for example, chances are high that they will conflict in some way
     
    I run 6 mods at the moment and they all work perfectly fine together
  10. Like
    Zomholics reacted to tomga1 in We Need More Guns!   
    How every survivor will be when modded multiplayer servers are out.


  11. Like
    Zomholics reacted to Austin in How do you install mods?   
    Also, some mods, come with installation tutorials.
  12. Like
    Zomholics reacted to Shivster in How do you install mods?   
    Here are the mods i use:
     
    http://pz-mods.net/weapons-items/FletcheryMod/ by Austin
     
    http://pz-mods.net/gameplay/PlayWithItMod/ by kinyoshi
     
    http://pz-mods.net/gameplay/Lockpicking/ by RoboMat
     
    http://pz-mods.net/gameplay/SleepingOverhaul/ by RoboMat
     
    http://pz-mods.net/gameplay/SprayPaintMod/  by Thuztor
     
    http://pz-mods.net/weapons-items/CraftingNails/ By Me Shivster
     
    http://pz-mods.net/weapons-items/ZombieEarNecklaceMod/ By Kinyoshi
     
    http://pz-mods.net/gameplay/SwapEquipped/ by aricane
     
    http://pz-mods.net/gameplay/CraftHelperMod/  by peanuts
     
    Cant find a link to Peanuts Trapping mod been trying to test this out. need to get his ok to use some food items from his mod in my Jerky mod.
     
    Food expansion mod by Tooks but its not on the new forums or pz-mods.net
     
    Im testing my Jerky mod atm it will be done soon!
     
     
    All great mods!
  13. Like
    Zomholics reacted to RobertJohnson in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    Still have to work on it..
     
    I'm polishing the farming right now, need to calcul stuff and browse google for compost...
  14. Like
    Zomholics reacted to Rathlord in Project Zomboid Multiplayer?!   
    For the record, split screen multiplayer on one computer is already in the game. They will be taking slow steps towards working on a foundation for online multiplayer all along the way in the future, and it's a definite yes for the game; we just don't know when.
     
    As far as RC 3 that was "Release Candidate 3" which was somewhat of an old concept; it was meant to be the update after a long-standing work period where the game was revamped and updated including a new map, new gameplay features, non-player characters, and what's called the "meta game*." Instead of trying to release it all at once, they instead broke it down and released it in parts. 2.9 (the current major version we're on) has the revamped game and new map, but the NPC's and meta-game will be coming a bit down the road.
     
    *More information about the meta-game is available view the old blog posts in the News subforum. It has to do with how the game controls NPC's, zombies, and related events when they aren't on the screen.
     
    For a reference guide to things that are planned for Project Zomboid feel free to check out http://theindiestone.com/forums/index.php/topic/192-commonly-suggested-suggestions-read-before-posting/ for a general idea of what to expect in the future (and what not to expect).
  15. Like
    Zomholics reacted to Hookem in What is the most valuable animal in a zombie apocalypse?   
    THE ultimate guard animal, zeds don't stand a chance!
     
    http://youtu.be/pmu5sRIizdw
  16. Like
    Zomholics reacted to Brandon354 in What is the most valuable animal in a zombie apocalypse?   
    I never would have thought of using goats in the apocalypse but from your description it sounds like they could prove valuable
  17. Like
    Zomholics reacted to Kajin in What is the most valuable animal in a zombie apocalypse?   
    Horses require a truly MASSIVE amount of energy and effort to care for them and they get scared by the slightest bit of provocation. If you tried to ride them through a zombie infested town, odds are good you'd be bucked to the ground and left for zombie chow in under a minute unless you're a rider with years of experience.
     
    Cows are probably the worst animal you could have. They take up a large amount of grazing land. Land which is almost certainly unavailable for use. They takes years to grow to a respectable size and would almost assuredly be eaten before you get much milk out of them. If you want animals for meat, pigs would be better. They're omnivores and can be fed leftover dinner scraps as a supplement. Also it only takes them a few months to get to a good size, so they'd be ready to slaughter a lot sooner.
     
    I'd say goats and chickens would be most useful. Chickens could be fed from your crops or left to roam around a small area to feed themselves on insects and the like to reduce the need to feed them somewhat. The meat and eggs would be greatly useful. Goats would be a better source of milk over cows as they don't require as much space, they're very resilient against disease, and they're very capable of taking care of themselves in the wild in case the zeds break down the fences and it's every man for themselves.
  18. Like
    Zomholics reacted to Moo Bot in Project Zommoid   
    This is a project i have been working on for a while which is a mod for Project Zomboid called Project Zommoid. Project Zommoid will be the biggest Mod i have ever created. in this Post i Will include what i have done and what to see in the future I very much hope you guys enjoy because i have been working on this for a long time and had to redo it all with the big updates. In Project Zommoid i will add new building's new parts of the maps and lots more. THERE ARE NO PICTURES ( I will get some pictures soon or even a video)
     
     
    Currently finished
    -Zombie cure (has been added but there is no current way to get it and don't worry it is very rare and is used when bit
    -Going Threw broken windows know have a chance to cut you (included option to break remaining glass and added gloves to prevent cutting on windows)
    -Lock Picking 
    -Crow Bars (now has the use of opening doors) 
    -Enhanced farming ( you can know grow fruits on the hotter months)
    -Added a hose mainly for farming
    -Added the option to fill the bathtub of water so you can store water for when the water turns off
    -Added tooth paste as a rare find in houses and tooth brushes ( can be used to increase happiness  of your character
    -Composting ( you can use Rotten food to make Fertilizer which will increase the speed of growing the crops)
    -Added Garbage cans
    -Night vision goggles ( allow to see in dark are extremely rare with a 0.005% chance of spawning and uses batteries)
    -Battery Charger ( Very rare with a 2% chance of finding and can charge about 100 batteries before it breaks and for every 1 day in game you get about 4 hours of battery power)
    -Ghillie suit( Very Very rare with a 0.01% spawn rate and lowers chance of being spotted while sneaking 
    -Flare Gun( Very rare with a 0.025% spawn rate and recommended when you accidentally attracted a horde to your house)
    -Gun flare ammo ( You can find 1 or 2 together and are a 0.5% spawn rate)
    -Glow in the dark Sticks (Each color will attract different  zombies and there are 3 colors Blue, Green, and red with a spawn rate of 2.5%
    - I have done all weapon animations and design 
    Added New perks
    -Fire Officer (can now kick down doors and more aware in small spaces)
    -Police Officer ( can now Detect if there is an alarm in the house and a save way to enter with out triggering the alarm and is more aware in larger areas)
    -Park Ranger( instead of food turning rotten food will turn Edible and stay in this state for about 2 days)
    -Construction worker ( Using Sledge hammers and hammers will do more damage and Has a very very small XP bonus 
    -Security Guard ( Will get more nutrition from food and does not get bored as quick)
     
    3 New Occupations i have created
    Medic( As a medic you have a 6.5% less chance off becoming infected when bitten and there are less effects from medicine)
    Teacher( Can do deal with crowds of zombies better and will not get panicked so fast)
    Cook( Cooking food while being a cook will give effects to the food like better accuracy and to not panic against fighting thousands of Zombies)
     
    3 New Skills Added
    -Survival skill ( The survival skill will increase the time your allowed in rain by 25% with each point spent into it and has less of a chance of getting sick and weapons have a 5% Durability bonus for each   
    -Medic skill (every skill point put into the medic skill will reduce the chance of getting infected by 0.8% and will reduce The pain by falling and also reduce gun shot wounds when i add N PC's Like gangs and also wont be so panicked that he has been hurt
    -Science ( Science is a very important  skill for later in game and can end up saving you it will allow you to study unfinished medicines in the bunkers i will be adding ladder)
     
    When will i release this content ?
    I will release this content when the following is finished. Anything crossed off is finished 
     
    -Generators to generate Kitten appliances 
    - Gang's who mark of territory with spray painted symbols who will accept you or destroy you. This will be determined on what you can trade or if you have any skills like being a medic or a cook or any knowledge you have of telling them where a ware house is which is full of goodies 
    -4 Building structures which includes ( 2/4 complete)
    -Under ground bunkers some can be Governmental bunkers or just civilian bunkers(governmental bunkers will include medicine which i will be adding but they do have horrible effects or could be an amazing effect like one of them is the zombies will think your a zombie for one hour and no this is not overpowered when you only have one hour trying to get threw 1000's of zombies it is a big challenge. You will also find 8 versions of the cure  some of them may kill you some of them will attract tons of zombies and one will cure you But if your science if trained all the way it will make it much easier to identify these  
    - Gangs fortress's i will be adding  
    -NASA out post's in which later when i add cars this will be an ideal place to get lots of fuel and lots of dehydrated food 
     
    This content will take me approximately 1-2 Months (Open Alpha)
    Yes i know 1-month quite a long time but this is a work in progress When this is done i will choose a hand full of people a do a Pre testing period and All Developers of Project Zomboid will be allowed to test this Mod on request ( yes i know it is a mod but i have spent a long time on this and very much want people so see a perfect version of Project Zommoid
    In this time period i will  announce that The alpha stages are happening and i will ask for you to comment on why you earn and what you have Alpha tested or beta tested before. 
     
    2-3 Month Open beta
    Open Beta will not have as many bugs as open alpha and will run a lot smoother. But do not worry if you think you will not get into Open Alpha or Open beta i am choosing lots of people
     
     
    3-4 Months Official Project Zommoid Release
    Every one will be allowed access ( do not worry i will be trying my best in making a fully easy installer for this which will mean you will not have to download anything separate it will not require the best computer everything will run smoothly before released and i will add an option on the main menu to be able to disable things you do not like 
     
     
    Thank you for Reading 
     
     
     
     
    Future updates (This is the next pack of updates ill will include it will take about 4 months after i am finished the one i have posted and i except it to be high quality content)
    -Reoccurring memories ( This may make you strong or make you week by doing a action like seeing a picture of a family will make you remember your life before this Infection Infected every one( This will be strongly used in the Gregory James story line)
    - Castles
    - 12 More building designs
    -Survival aspect with animals
    -zoo's
    -Companion ships (yes I will enable it so you can tame anything even a bear that just tried demolishing you)
    -Lone survivors (making your own gangs! but you choose if your a good or bad gang but remember your decisions matter on what your gang members want to do
    -Museums
    -Golf Courses
    -Gang Story lines
    -NASA ship story lines
    -Governmental Bunker story line( this will be my favorite story line in where you play a character named Gregory James who is a scientist who ends up getting infected. He new he was going to die but just in time he made a cure in which Gregory injects him self with this cure and ends up passing out. He wakes up in military experimental lab forgetting everything and no one around him locked in a room with bullet proof glass and steel door's your mission is to figure out how to escape This military Lab and end up making a cure to save every one
     
    More stuff i will add this has been added since original post and will be changed all the time
    -Cold cellars 
    -Hidden Safe with in a book shelf (can be used to hide stuff from a scavenger)
    -Mental institution
    -Boat harbors that will include massive ships and a very adventurous cruise ship
    -Grave yards with zombies that will crawl out from the ground when stepped on a certain tile  
    -30 new medicines 
    -Working on an enhanced zombie a mutated zombie like a boss zombie (would be a very rare zombie but would only be accepted if agreed upon)
    - Termites that will eat at walls and destroy houses takes about 3 months a house but they can be destroyed with pesticides
    -Giant movie theater
    -A massive Amish community who has lived because of there skill with no electricity (they will accept you on knowledge without  power) 
    -breeding animals(zombies will be attracted to them unless you use barricades to block them off
    -Nuclear missile will launch after 10 years but can be stopped by visiting the another building to stop the launch time
    -Biker gangs 
    -Added option to lock and unlock doors and windows 
    -I will look into digging which will allow you to dig and make underground tunnels to travel with underground little doors to make sure those zombies will not get to you
    -Npc trade cities 
    -Traps
    -Scavengers  (Some of them are thieves which will try and kill while finding you  and some will say oh i'm sorry) ( an easy way to fend of Scavengers and thieves are to have traps)
    -Leg amputation (yes i said leg amputation if you get bit on the leg and you don't have The Cure you can cut off your leg but make but sure you have a high medic skill and a gang member which will allow you to tell them how and what to do and how to put a fake leg on
    -Way more food options 
    -Computers
    -With these computers i will add a alarm system on the computer in which you can hack the near by houses for the alarm to go off (would be used to distract zombies from your house and it could be 10 houses away and also requires 5 science level
    -ability to make your own trade center (is only a good idea when you have enough survivors other wise others will try and destroy your trading center
    -Electric fences which would require own generator 
    -fishing and hunting ( Fish will be a never ending form of food and Hunting  will be most effective for 6 months until zombies have killed everything i will eventually add hunting and fishing skill but for know it will be under survival 
    -Giant prisons
    -Ability to use spray paint that you can mark off your territory which will make it so all scavengers( Thieves) will not mess with you but all gangs will maybe contest for the territory 
    -Insane weather like hurricanes and snow storms which can break windows unless fully barricaded ( Tornadoes will be looked upon)
    -Movies in game to increase happiness 
    -Church's will have a mutant boss in it at a rare occurrence (if a mutant boss is agreed upon) and The other churches will have a crazy insane man who will come at you with a melee weapon(i am still thinking what weapon i may do a survey) And all churches will be visited by Scavengers in which would be a good place to recruit members to a gang
    -Starting game off as a child in which you will have the choice to choose from having a family or being a orphan in which you live with your family in the Apocalypse and when they die you as the child will be sad and have lots of negative effects like humongous accuracy and damage reduction. As an orphan you will be running around with your friends in which some will live some will die
     
    Family generations
    Family Generations is one of the features in Project Zommoid  and will be my favorite of all other then reoccurring memories but of course Family Generations and Reoccurring memories will be the most time consuming compared to the others
     
     
    -But since i am thinking in adding children i said what the hell i might ass add family generations so i have decided that i will create a story line in which you start off as a child and as you become older and find new scavengers who you will love you one day and of course have a child in which if you die as your main character you will continue this job as the child (only if he has made it to the age of 8) Some of the skills will be passed on so if you had 5 science your child will have a 0.1 science XP bonus
    ( I will prevent and make it so you can not have 30 children or so because i know a lot of people would create armies) This does not mean you can not have more then 5 children 
     
    There will many more Updates for this i very much hope you enjoy when i release Project Zommoid 
     
     
    Make sure to check often i work very fast
     
    And yes i guarantee 100% of you ask how are you going to do all of this. I will do all of this by working on it for over 16 hours a day and anything i release will only be shown if i feel it is high quality if it is not high quality i will restart that certain item from scratch
  19. Like
    Zomholics reacted to Outragedparker in Item Organization: Containers within containers   
    After a read through the common suggested, suggestion compilation, and after a forum search for this, I was surprised not see it. Let me know if this suggestion has been posted or exists, if not then here is the suggestion.
     
    I want to see a bit better organization with inventories with specific items. As an example, take for example nails, while it's not unheard of to find a few wayward nails laying around, in most (or expected) cases they will be found in a box in which they were sold in.
     
    Now there are a number of items in game that fall under this example such as teabags, matches, bandages/band-aids, and even foods such as eggs or peas (i.e. Egg carton, measure a cup of peas from the bag).
     
    The idea here is, I would like to see inventories insides of an inventory, say you open the box of nails that's inside the draw and take out how so many nails you need.
     
    I understand that there will be a lot of inventory changes to expect as the game progresses, but I didn't see any suggestions for it, and even though it's a small change, it could be extremely useful for organization, carry weight management, and could open way for unconventional uses such as hiding certain items in unexpected places (i.e. ammo in the carton of cigarettes).
     
    Just overall make things more sensible than shoving a pile of 400 or so nails into a crate along with everything else in there.
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