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krapfen

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  1. Well if thats the case then it must have to do something with the mod combination I use. I'll try to narrow it down and see if i can find the faulty mod(s). Still thanks for taking your time and looking into it.
  2. After deleting the files from server and client side I still get the same error. Of course I also tried reinstalling of the server, mods and game. With ~60 mods I referred to the explicit map mods not all the mods I use. Im just curious what the problem here is and why that error only occurs when I exceed some specific map size. If I have some free time today I try to reproduce this with only map mods. What I also see: the map can't even be initialized. It stays like it is shown in the image in the servertest directory.
  3. Let me tell you that I can freely swap my map mods. As long as Im deactivating a specific amount of map mod "size" the error stops occuring. Here are the log files. Had to zip the console log because it is larger than 4 mb. server-console.txt console.rar
  4. Maybe one important addition: the exception happens in the transmission of the data! If you're playing solo this error does not occur.
  5. Hey, im using a dedicated server that uses a couple of map mods (~60). I'd like to use some more maps but the problem is that there is a size limit on the amount of memory the map mods need which leads to a java.nio.BufferOverflowException. I think it is between 2 and 4 GB but i cannot confirm. As im not willing (nor allowed) to decompile the Java code and change it for myself I want to suggest it in this forum. Please increase the ByteBuffer used in zombie.network.GameServer.receiveRequestData() to allow the usage of more map mods. Since I'd say that this is not a bug I'm posting it here in the suggestion forum and not in the bug forum. Thanks!
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