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BeHindDark

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Everything posted by BeHindDark

  1. I am an administrator of a private server that is applying about 30 mods. A bug has occurred in the Worktalkie channel since the 41.78.12 version hotfix update, and the cause of the bug has been found. Characters created before and after that update can't be communicated by walkie talkie. Just characters created before the hotfix update or characters created after the hotfix can communicate through the walkie walkie. To be exact, the walkie talkie communication is heard immediately after connection, regardless of the character creation time, but the communication is not heard within a few seconds. But, if the character's permissions are changed, the walkie talkie will be available regardless of the bug. Is there any solution other than killing and creating new characters? Before the hotfix update, communication was possible without any problems as long as the frequency was correct.
  2. I am the moderator of the server where 30 people were playing normally. About three hours ago, there were four people who could not access the server due to the issue, but there are also people who access it normally, including me. Seeing that the Mods file was not a problem in the file path, but the game script in the media folder was a problem, I tried updating the server file in steamcmd and replacing the corresponding file on the client. But all of these actions ended in failure. I would like to ask for advice if there is a way to solve this.
  3. I got same issue. We have just 5 mods installed. However, there were no weapons-related Mods, and the same error occurred. So I recommended that the person who had the issue send the script file and overwrite it. However, as the same issue was repeated, I recommended that you erase the script file and perform an integrity check. Nevertheless, the same error continued to be printed, and the corresponding Deserteagle error code was printed the same, even though it was recommended to reinstall the game. It is carefully speculated that the issue may have occurred somewhere other than the Desert Eagle script error.
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