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Ricks MLC

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  1. Ah - that was it! Thank you very much for the solution, which was driving me nuts for days
  2. I have a mod working in PZ and I would like to have translations for it, but they don't work for me. I have in the mod file path: Zomboid\Workshop\RicksMLCExcessiveExuberance\Contents\mods\ExcessiveExuberance\media\lua\shared\Translate\EN\IG_UI_EN.txt IG_UI_EN = { RicksMLC_EE_TraitName = "Excessive Exuberance", } In my code I have: getPlayer():SayDebug(getText("RicksMLC_EE_TraitName")) which causes the player to say the literal string: "RicksMLC_EE_TraitName" instead of "Excessive Exuberance" The console.txt file states that the file has been loaded: LOG : Mod , 1666399741340> loading RicksMLC_ExcessiveExuberanceMod LOG : Mod , 1666399741346> mod "RicksMLC_ExcessiveExuberanceMod" overrides media/lua/shared/translate/en/ig_ui_en.txt So I don't know why it would not work. I compared my code to other mods like FuelAPI and I can't see anything special that I might be missing. Is there anything I need to call to initialise the Translate to work, or some other API I need? [Edit] I forgot to ask: Do the files in the Translate/EN ... etc directories need to be one of the several already named ones from the base PZ (eg IG_UI_EN.txt) or can it be named any .txt file (eg: RicksMLC_EE_EN.txt) and PZ will read it?
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